Good day, all. Roschl, thank you for the great mod. This is such a great alternative to Ze Book. Would you consider creating the tool that lets you modify / roll back completed quest stages i.e.: to overwrite those quest stage variables. That would be such an aid completing branchy quests or just exploring all kinds of 'what if's' in one playthrough
I play Morrowind OpenMW in windowed mode to use "Lossless Scaling" app (works really good for frameGen, because my Morrowind is heavily 4K graphics modded). But in this mode your UI is cut off at the top and the bottom and changing values via script menu does not affect anything. Is there a work around to not make it cut off the edges (to see buttons and so on)? I really would love to use this menu :) Thank you!
Found another one: "Awfully-Swift-Skink breaks free" with ID tr_m4_wil_oranescaped and tr_m4_wil_oranescaped2. Dunno why they HAD to make the quests this way, it's so annoying. The devs didn't do this s#*! on Vvardenfell, so why is it so necessary here?
Doesn't seem to work for me. I'm on OpenMW 0.49. No option in scripts, nothing. Probably it works with the latest OpenMW 0.49, I have not the last 0.49
0.49 should be enough, i think it doesnt matter which build you use. Did you activate the plugin in your openMW launcher? Can you check your .config file:
Please check your openmw.cfg file. On Windows it should be here: C:\Users\[YOUR NAME]\Documents\My Games\OpenMW\ Open it with a text editor and find content=questmenu.omwscripts If it is not there, add it below all the other \"content=\" lines.
Also check if the data path is defined. Search for ## Data Paths There should be a line defining the path to the unpacked quest folder. If not please add it to the bottom of the data= list. Something like: data="D:\MyOpenMWMods\OpenMWQuestMenu"
I reinstalled it and it works now. Looks like I did something wrong. Thanks for the reply anyway. upd: I tried the mod. It's just great! I hope there aren't gonna be bugs. Thank you! Endorsed.
Are you sure that thats how its working? I checked plenty of other openMW mods and none of those are coming with a meta.ini file. If I understood it right, MO2 is creating these meta files itself when you add mods.
I tried messing around with the scripts myself using this as reference https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_input.html but I guess I'm too dumb to make it work lol.
😅 maybe you can give me recommendations how it should work. I was thinking after opening the menu, pressing the down button you would be going through the list, left/right going through the pages?! But how would you cycle through the quest detail pages on the right side? And how would you access the filters (active, finished, hidden).
Everything already seems to work fine with controller on my end. It automatically switches to mouse mode in menus and such where the right stick controls the mouse pointer, etc.The only issue I'm really having is assigning a controller key in the mod settings to toggle the menu itself.
I think I can just add a select field for different controller buttons . What buttons would you recommend to offer for opening the quest menu? It seems that all buttons on a normal XBox 360 Controller already have a function.
The D-Pad Up button would be perfect in my case at least. Nothing seems to be assigned to the D-Pad buttons by default on my end except whatever I've manually assigned to them. So yeah, just D-Pad Up would be cool. 😊
Doesn't seem to work for me. Appended the folder and ticked questmenu.omwscripts but nothing opens when I press X and I there are no options in scripts ig. I'm on OpenMW 0.48 and I tried both 1.1.2 and 1.0.1 versions of the mod.
I have no idea how to install this properly. There's so much stuff and I don't know where to put them. The mod wouldn't work even though I tried to activate it, and I have no idea how to open the menu. What do I do? I'm desperate because a modded quest isn't working and I need to find the stages so I can fix it through console. I heard this mod was the best way to find out.
Wait the requirements say you need OpenMW 0.49, but the only version out that I'm able to find is 0.48. Please tell me this is a mistake.
Absolutely fantastic! Only one bug I noticed: The follow quest window in the corner of the screen doesn't hide when you press F11 to hide the UI, so I have to keep toggling the quest following when I want to take screenshots
Hi, Is it possible to integrate this into right click inventory/character menu?
Also, opening the menu hides the map when it's pinned. Gotta right click to make it appear again.
And... would it be possible to have the follow widget expand upwards? I moved it to the bottom of my screen, but larger texts cause it to expand beyond the screen.
Thanks for your feedback :) I will try to fix the problem with the pinned map in the next update. I will also check if its possible to expand upwards. The integration to the inventory is not possible right now as far as i know. For that we have to wait until the openMW engine offers the functionality.
154 comments
Roschl, thank you for the great mod.
This is such a great alternative to Ze Book.
Would you consider creating the tool that lets you modify / roll back completed quest stages i.e.: to overwrite those quest stage variables.
That would be such an aid completing branchy quests or just exploring all kinds of 'what if's' in one playthrough
Please check your openmw.cfg file. On Windows it should be here:
C:\Users\[YOUR NAME]\Documents\My Games\OpenMW\
Open it with a text editor and find
content=questmenu.omwscripts
If it is not there, add it below all the other \"content=\" lines.Also check if the data path is defined. Search for
## Data Paths
There should be a line defining the path to the unpacked quest folder. If not please add it to the bottom of the data= list. Something like:
data="D:\MyOpenMWMods\OpenMWQuestMenu"
upd: I tried the mod. It's just great! I hope there aren't gonna be bugs. Thank you! Endorsed.
I tried messing around with the scripts myself using this as reference https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_input.html but I guess I'm too dumb to make it work lol.
Options -> Scripts -> OpenMW Quest Menu -> Controller Key
https://github.com/OpenMW/openmw/releases
Wait the requirements say you need OpenMW 0.49, but the only version out that I'm able to find is 0.48. Please tell me this is a mistake.
https://github.com/OpenMW/openmw/releases/
Click on Assets and download the .exe file if you're using Windows.
Is it possible to integrate this into right click inventory/character menu?
Also, opening the menu hides the map when it's pinned. Gotta right click to make it appear again.
And... would it be possible to have the follow widget expand upwards? I moved it to the bottom of my screen, but larger texts cause it to expand beyond the screen.