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Mistersmellies

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MISTERSMELLIES

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14 comments

  1. On openmw 0.49, this mod appears to cause a issue where you cannot attack with your weapon drawn in first person, or your character will get stuck and cant move while attacking.

    It does work on 0.48.
    1. MISTERSMELLIES
      MISTERSMELLIES
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      What RC are you on? Works for me on openmw 0.49 RC 5
    2. I am on RC 6, the latest release, which appears to have a patch concerning weapon animations not present in previous builds.
      https://github.com/OpenMW/openmw/releases/
      Im pretty sure it is this just this version that conflicts with the mod then.
    3. MISTERSMELLIES
      MISTERSMELLIES
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      Thank you I have alerted the developers
    4. MISTERSMELLIES
      MISTERSMELLIES
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      Would you mind reporting it here?

      https://gitlab.com/OpenMW/openmw/-/issues
    5. Capostrophic
      Capostrophic
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      RC6 didn't change anything relevant, and the mod works fine for me on current code. There must be something more specific about your setup than just the revision.
    6. MISTERSMELLIES
      MISTERSMELLIES
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      Can you open your error log with F10 and show what it prints when you are encountering the issue?
    7. This is the entirety of the log Errors I receive after using the auto walk function and drawing my weapon.


      [20:44:23.523 I] BulletNifLoader: RootCollisionNode is not attached to the root node in meshes/r/xazura.nif. Treating it as a NiNode.
      [20:45:18.125 W] Warning: addAnimSource: can't find bone 'bip01 upperarm.l.001' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:18.125 W] Warning: addAnimSource: can't find bone 'bip01 wrist ik l' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:18.125 W] Warning: addAnimSource: can't find bone 'bone' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:18.125 W] Warning: addAnimSource: can't find bone 'bone.001' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:38.503 W] Warning: addAnimSource: can't find bone 'bip01 upperarm.l.001' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:38.503 W] Warning: addAnimSource: can't find bone 'bip01 wrist ik l' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:38.503 W] Warning: addAnimSource: can't find bone 'bone' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)
      [20:45:38.503 W] Warning: addAnimSource: can't find bone 'bone.001' in meshes/xbase_anim.1st.nif (referenced by animations/xbase_anim.1st/_xreanimationv1.kf)

      Im not sure if this has anything to do with the mod then if other people are using it on the current version, in which it is very strange because it means that something in setup is causing this mod specifically not to work on this version of openmw all though all previous versions work.

      Additionally, my apologies for not placing this in the bug section.
    8. MISTERSMELLIES
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      I'm afraid I can't replicate this. Can't get these errors to show in my log at all. Can you try deleting the mod and reinstalling in case? No need for apologies! Hope you had a good Easter!
  2. zenarchy
    zenarchy
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    I have wanted this so badly it's ridiculous. It's weird playing as a steady cam, it feels like playing as the dolly shots in Evil Dead. Thanks! 
  3. TakeshiSantos
    TakeshiSantos
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    I wonder if we could have a full body (minus the head for visibility?) in first person for this mod.
  4. rskull1199
    rskull1199
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    It's good, but when i equip my axe, it covers half of the screen
    1. MISTERSMELLIES
      MISTERSMELLIES
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      One of the downsides 😅
  5. elwiin
    elwiin
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    nice, feels like thief's
    great job