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borok

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borok

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  1. zsouza13
    zsouza13
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    Hello my friend, I assume the better robes/cloths for CRF just makes the items added from CRF consistent? Ty
    1. borok
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      Without patch items added by CFR will have vanilla models. If you are using Better Cloth/Better Robes/Better Morrowind Armor my patches will make new items to use improved models from these mods. You can try to add some item from CFR via console and check them with and without patches.
    2. zsouza13
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      Thank you, brother. If you don't mind, could I ask you a question? Has there ever been any attempts for the TR clothes to have the better clothes meshes or MET textures? Thank you 
    3. borok
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      I doubt it can be done easily. Better Clothes meshes have completely different texture layout.
      It's possible with better robes because they use vanilla textures and TR robes have similar texture layout to vanilla robes.
      You are just finding mesh with similar texture and applying new texture to it. That's why Better Robes TR exists while Better Clothes TR is not. It would've required much more efforts to do including redoing all textures from scratch. I don't think it will be ever done.
      As for higher res TR cloth textures you can look this mod.
    4. zsouza13
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      Thank you my good friend 
  2. RithisAlrathith
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    Hi! I'm using your RR Better Telvanni Cephalopod Armor Compat Version-56176-1-0-1742230670 loaded right after the original RR one, running your omwaddon and disabling the original esp, while loading the original YAGD Yet Another Guard Diversity - Telvanni (Full Cephalopod).ESP (the modular one) before everything else, and IT WORKS and I'm oh so happy!
    Only loss is the armor and robes on the rocks by the docks, those are gone but eh.

    I just have a couple questions:
    1-Have I done it right or have I just lucked out while making a mess?
    2-what's your YAGD - RR Better Telvanni Cephalopod Armor-56176-1-1-1742233895 for if with the above I achieved what I wanted? (What I wanted being diverse Telvanni guards wearing RR and Tel Mora guards being female)
    3-I'd love to know in more detail how this two mods of yours work and how to correctly install them (even if my current setup seems to work lol)

    Many thanks again!

    EDIT - ok so now I've tried with the original Yet Another Guard Diversity - Full Cephalopod.ESP (the all-in-one one) followed by your YAGD - RR Better Telvanni Cephalopod Armor.omwaddon and the followed by the original RR and yeah I get all the stuff plus the armor and robes on the rock so whatever it works!
    Sorry for the mess got really excited about this
    1. borok
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      If you are using RR Better Telvanni Cephalopod Armor Compat Version you don't need original esp. You just need textures, meshes and icons from original mod. That's all. So load order:

      Yet Another Guard Diversity - Full Cephalopod.ESP
      RR_Danke's_Cephalopod_Armor_Compat.omwaddon

      If you don't want new telvanni robes you can just use patch for YAGD. Load order:

      Yet Another Guard Diversity - Full Cephalopod.ESP
      YAGD - RR Better Telvanni Cephalopod Armor.omwaddon

      Only loss is the armor and robes on the rocks by the docks, those are gone but eh.
      Hm. I didn't know about armor and robe. They've disappeared because I removed old armor IDs and they obviously used them. Well, I can fix it. And yes loading of original plugin can fix it too. You can currently use something like this as workaround:

      Yet Another Guard Diversity - Full Cephalopod.ESP
      RR_Danke's_Cephalopod_Armor_Eng.esp
      YAGD - RR Better Telvanni Cephalopod Armor.omwaddon
    2. RithisAlrathith
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      Thanks for replying!
      Mh ok I sort of got it and yes I came up with this combination you said:
      Yet Another Guard Diversity - Full Cephalopod.ESP
      RR_Danke's_Cephalopod_Armor_Eng.esp
      YAGD - RR Better Telvanni Cephalopod Armor.omwaddon
      Except with your fix loaded right after original YAGD instead of as last but I don't think that matters? It does everything I want it to.
      Well, I'll have a better read once back home, many thanks again!
    3. borok
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      Updated RR Better Telvanni Cephalopod Armor Compat Version - it should be fixed now.
    4. RithisAlrathith
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      Indeed, perfect!
  3. GrumblingVomit
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    You may want to note that Creature Integration is not compatable with Repopulated Creatures nor Vanilla Friendly Creatures and Undeads Expansion (unless it somehow actually is, not sure how the delta plugin works to be honest).
    1. borok
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      I think delta plugin will just combine all leveled lists and it will work, but I agree it makes no sense to use these plugins together.
    2. GrumblingVomit
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      Repopulated Creatures in particular makes new leveled lists for different regions, so they won't work well together even with combined leveled lists.
    3. borok
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      Why do you think it will not work? Vanilla leveled lists will be merged by delta plugin but Repopulated Creatures leveled lists are just separate leveled lists added by plugin, they won't be overridden.
    4. zsouza13
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      I'm curious about this as well. Wouldn't VFCU, OAAB, and Creature Integration, all be merged together and nothing overridden?
    5. GrumblingVomit
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      Repopulated Creatures deletes some shore leveled creatures and replaces them with shore lists specific to Azura's Coast (with only molecrabs). Nothing from Creatures Integration would be added to those lists, but Creatures Integration adds the molecrabs to the other shore lists, so there would be some redundancy. They could be used together, but it wouldn't make sense to do so IMHO.
    6. borok
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      Repopulated Creatures deletes some shore leveled creatures and replaces them with shore lists specific to Azura's Coast (with only molecrabs).
      Yes I understand it. Repopulated Creatures just using new leveled lists in some spawn points. Not big deal. Nothing gamebreaking as I said before. But I agree using it together makes no sense.
    7. borok
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      I'm curious about this as well. Wouldn't VFCU, OAAB, and Creature Integration, all be merged together and nothing overridden?  
      But what the point? OAAB Leveled Lists + VFCU should already have pretty much all creatures I added to this mod. Maybe except of Morphoid.
    8. zsouza13
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      Sky lamps at Red Mountain
    9. borok
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      Well as I said it should work but some creatures records will be doubled, for example with OAAB Integrations you will get 2 land dreugh records instead of one in some leveled lists. In vanilla leveled lists some records are also doubled so I guess it's ok. I think it will just increase chance of certain creatures to appear.