This mod unfortunately interrupts Audiobooks of Morrowind. The shouts will instantly stop the playback of any Audiobook that is being played from that mod.
Since you are open to suggestions, it would be interesting to expand the pc voices to other actions besides power attacks and getting hit. For instance, a sporadic sound when the player enters sneak mode, when the player enters a tavern, when the player steals something, when he starts shopping and so on. I'm not sure if all of them are possible though.
Something like Tooneyman's "PC Head Tracking and Voice Type"
I understand that this is not for everybody (i, myself, prefer silent protagonists), but for someone roleplaying as Geralt (the witcher) or Garrett (from Thief), having their voices for various actions may be interesting.
I also understand that a feature like this may be script intensive and may hit your system hard.
There are still a bunch of voicelines from MAO and even vanilla Morrowind, the problem however its mostly just taunts; very potentially immersion breaking and out of place depending on how its implemented.
for now the general direction that im going for: -Player Agency (universal voice selection so it doesnt disrupt any distinct roleplay the player is going for) -Should relate to combat
one thing I do have in mind is real time voiced taunting followed by animations via flipping people off in first person, all of course from a customizable selection the player can choose from
was only able to effectively test on unpaused dialogue with Interface Reimagined mod because I dont use unpaused inventory but it should be gone now. lmk if problems persist🙏
oh also update your folders if you havent yet, voices now fixed with the race you play.
will probably add a script menu when I figure out a non immersion-disruptive way of transitioning between character loads. For now still refer to the folder of your race if you wish to customize
nah it should be fixed now. tested with unpaused inventory this time. also which unpaused mod do you use? the one I used was pretty ass I wouldve considered using it from now on if some of the features actually worked during combat
This is more feedback on the mod page than the mod itself, it would be helpful if when you update the mod you change the version number, also it would be nice to have the changelog of the versions with the various changes. I tried the version of 05/03/25, I put the voices that I thought were suitable for my custom race in the appropriate folder and they work perfectly.
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UPDATE: on/off settings added
im unable to test so lmk if it works or not
Since you are open to suggestions, it would be interesting to expand the pc voices to other actions besides power attacks and getting hit.
For instance, a sporadic sound when the player enters sneak mode, when the player enters a tavern, when the player steals something, when he starts shopping and so on. I'm not sure if all of them are possible though.
Something like Tooneyman's "PC Head Tracking and Voice Type"
https://www.nexusmods.com/skyrimspecialedition/mods/11993
I understand that this is not for everybody (i, myself, prefer silent protagonists), but for someone roleplaying as Geralt (the witcher) or Garrett (from Thief), having their voices for various actions may be interesting.
I also understand that a feature like this may be script intensive and may hit your system hard.
for now the general direction that im going for:
-Player Agency (universal voice selection so it doesnt disrupt any distinct roleplay the player is going for)
-Should relate to combat
one thing I do have in mind is real time voiced taunting followed by animations via flipping people off in first person, all of course from a customizable selection the player can choose from
was only able to effectively test on unpaused dialogue with Interface Reimagined mod because I dont use unpaused inventory but it should be gone now. lmk if problems persist🙏
will probably add a script menu when I figure out a non immersion-disruptive way of transitioning between character loads. For now still refer to the folder of your race if you wish to customize
Edit: just tried latest update and still no go. Would bet it is a controllerless android thing (using Cavebros 1.9.2).
I tried the version of 05/03/25, I put the voices that I thought were suitable for my custom race in the appropriate folder and they work perfectly.