Would you consider adding an optional patch for AFFresh? It adds a special named Slaughterfish to one of the quests, which is supposed to be larger and scarier than usual. It looks like it keeps its vanilla (default Slaughterfish) functionality after some testing, but some kind of more unique behaviour to make it live up to its reputation would be nice to see.
I love AFFresh and I can absolutely do a patch for it.
ideas for Old Gil's behavior
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I'm thinking about hand-placing some small fishes only active during the quest; Gil will attack one after another once the player gets closer. Or I could make Gil get hyperaggressive and easier to hunt when the player has fish scales in their inventory as bait, with an edit to the journal of course to let the player know.
There is also an interesting unique Slaughterfish in Tales of Seyda Neen; and I plan to do some experiments on making Dreugh behavior more interesting
Great idea! I like that they aren't *completely* docile -- bumping into them or staying too close too long OR being hurt drives them aggro -- but still much less annoying (and much more believable as animals). Honestly I think all hostile animal-creatures could do with a similar change (barring the hyperaggresssive mating kagouti, of course), being mostly docile unless you hang around for too long / too close for comfort. Do you know of any mod that does this? (I know there's been many "docile animal" mods over the years, but none really caught my eye in terms of implementation. Maybe I should take the matter in my own hands...)
By the way: works perfectly fine on OpenMW nightly build 20250211
I'm happy to hear that! Good detailed feedback means a lot to me. And thank you for testing!
TriangleTooth's Ecology Moddoes what you want, but also a few other things. Also some, especially diseased, creatures might be too aggressive still.
If you want to make your own mod: 80 Fight seems to mean passive creatures (NPCs are more complicated) a higher value means an expanding aggression radius, with most vanilla animals at 90 and slaughterfish at 100 (attacking you once they can detect you and reach you). 83 (like mudcrabs) might be a good value for land animals. If you set Fight with MWscript it affects all creatures with the same base ID it seems; so it may be better to tell the creature to "StartCombat Player" depending on what you're trying to do.
Yeah, that's my issue with a lot of these mods (and a lot of mods in general? lol) -- that they try to do *too much*. Just give me reasonably-behaving creatures, please... Thank you for your suggestions, still :-)
My ideal would likely be a Lua mod to avoid touching creatures too much and making patching/dealing with mods that add critters simpler. (Like, by default, all animals even mod added ones behave reasonably; player can edit a blacklist or something to keep vanilla behaviors etc.)
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It adds a special named Slaughterfish to one of the quests, which is supposed to be larger and scarier than usual.
It looks like it keeps its vanilla (default Slaughterfish) functionality after some testing, but some kind of more unique behaviour to make it live up to its reputation would be nice to see.
ideas for Old Gil's behavior
There is also an interesting unique Slaughterfish in Tales of Seyda Neen; and I plan to do some experiments on making Dreugh behavior more interesting
I like that they aren't *completely* docile -- bumping into them or staying too close too long OR being hurt drives them aggro -- but still much less annoying (and much more believable as animals).
Honestly I think all hostile animal-creatures could do with a similar change (barring the hyperaggresssive mating kagouti, of course), being mostly docile unless you hang around for too long / too close for comfort. Do you know of any mod that does this?
(I know there's been many "docile animal" mods over the years, but none really caught my eye in terms of implementation. Maybe I should take the matter in my own hands...)
By the way: works perfectly fine on OpenMW nightly build 20250211
TriangleTooth's Ecology Moddoes what you want, but also a few other things. Also some, especially diseased, creatures might be too aggressive still.
If you want to make your own mod: 80 Fight seems to mean passive creatures (NPCs are more complicated) a higher value means an expanding aggression radius, with most vanilla animals at 90 and slaughterfish at 100 (attacking you once they can detect you and reach you). 83 (like mudcrabs) might be a good value for land animals.
If you set Fight with MWscript it affects all creatures with the same base ID it seems; so it may be better to tell the creature to "StartCombat Player" depending on what you're trying to do.
Thank you for your suggestions, still :-)
My ideal would likely be a Lua mod to avoid touching creatures too much and making patching/dealing with mods that add critters simpler.
(Like, by default, all animals even mod added ones behave reasonably; player can edit a blacklist or something to keep vanilla behaviors etc.)
Maybe some day...!