Hi PoodleSandwich! I had a very simple idea for a "clothing mod": just use the "clothing vocal remarks" to add a disposition modification... I'm going to publish it...
Thanks for mentioning me as co-author but i don't think i deserve it. £:^)
Personaly, i adopted -50 personality for naked. And the following names for the spells: - No clothing - Very poor clothing - Poor clothing - Neglected clothing - Barely neglected clothing
My main pb is about the personality impact: as it is the governing Attribute for Illusion, i wonder if these personality malus affect the efficiency of the Illusion skill... If yes, it would be a good idea to compensate...
Too bad that the "PC clothing modifier" include all armors, clothes, amulets, and rings. I would limit to pants, robes, shirts, shoes ans skirts. £:^)
EDIT: i forgot a thing: a limitation of the mod is that the malus is independant of the interlocuteur wealth...
I don't *think* personality does affect illusion magic in any way, despite being the governing attribute. I did some research and there are a lot of people on forums saying it doesn't and no body saying it does, but that doesn't make it so ofc.
Regardless, before I googled it I started thinking of ways to get around this problem for you and ended up thinking of something else that is so painfully obvious it might not work but I'll give it a try. I didn't wanna have a "fortify illusion" spell be a consequence of being badly dressed, so I thought "I could increase illusion skill in the dialogue results". Then it dawned on me I could do that for personality drain too.... thus removing the need for a spell!
I don't *think* personality does affect illusion magic
Yes, now i think it's correct too. Pb solved.
Yes, personality drain in dialogue results seems so obvious! But, on second thought, i like the "spell signalization".
Now i think the main pb is the interlocutor wealth consideration: A poor shouldn't care about player poor clothing, while a rich should care very much... But i think it's not a option in mwscript...
Interesting remark of Walkihr : little bonus for great clothing...
A case could be made that in a classist society, those prejudices would still affect the perception of the lower class. They will be more likely to think "this person looks rich/important, I should listen to what they have to say". You could probably do it by creating different invisible NPCs of different classes and using dialogue filtering to add different/no spells.
I tried doing it just in dialogue and I can't seem to get it to work quite right, could probably be done with a bit more fiddling but I don't think its worth it really.
Would be interesting to also have a version which grants a small personality bonus when wearing items worth over 500, 750, and 1000 gold, or something of the sort.
9 comments
I had a very simple idea for a "clothing mod": just use the "clothing vocal remarks" to add a disposition modification...
I'm going to publish it...
Personaly, i adopted -50 personality for naked. And the following names for the spells:
- No clothing
- Very poor clothing
- Poor clothing
- Neglected clothing
- Barely neglected clothing
My main pb is about the personality impact: as it is the governing Attribute for Illusion, i wonder if these personality malus affect the efficiency of the Illusion skill... If yes, it would be a good idea to compensate...
Too bad that the "PC clothing modifier" include all armors, clothes, amulets, and rings. I would limit to pants, robes, shirts, shoes ans skirts. £:^)
EDIT: i forgot a thing: a limitation of the mod is that the malus is independant of the interlocuteur wealth...
Regardless, before I googled it I started thinking of ways to get around this problem for you and ended up thinking of something else that is so painfully obvious it might not work but I'll give it a try. I didn't wanna have a "fortify illusion" spell be a consequence of being badly dressed, so I thought "I could increase illusion skill in the dialogue results". Then it dawned on me I could do that for personality drain too.... thus removing the need for a spell!
I will go and test this now!
Yes, personality drain in dialogue results seems so obvious! But, on second thought, i like the "spell signalization".
Now i think the main pb is the interlocutor wealth consideration: A poor shouldn't care about player poor clothing, while a rich should care very much... But i think it's not a option in mwscript...
Interesting remark of Walkihr : little bonus for great clothing...
I tried doing it just in dialogue and I can't seem to get it to work quite right, could probably be done with a bit more fiddling but I don't think its worth it really.