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Dorfklaus

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Dorfklaus

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About this mod

Allows you to place 7 different anti-Imperial graffiti anywhere you want.

Requirements
Permissions and credits
This adds the graffiti from Rats' Imperials Go Home to ManaUser's Chalk mod for when you want to roleplay a nationalist Dunmer or a really complicated Outlander. Uses Red Chalk (because they're mostly red). The category "Graffiti" is added to the bottom of the list of categories when you drop red ("colored") chalk. The graffiti look best in Medium or Large size (drop chalk on character to choose size) and on walls.

How to install
Requires Imperials Go Home and the Chalk Mod. You can deactivate the Imperials Go Home v1.esp if you so wish, this mod needs the meshes and textures.Put the dragon-killing chalk.esp under the Chalk30-Base.esp.
 
Thank yous
Rats' graffiti are fun, mean and a good excuse to practice the old Daedric!

Hat off to Manauser's amazing scripting work! I just wish there were more comments. Morrowind Scripting for Dummies saved me... including a quote from, again, Manauser on the SetAngle function, which restored my sanity after a bit of a sanity draining paragraph before it.

Issues
When graffiti seem misaligned (usually after loading a game), try leaving and reentering the cell!
Because I can't into Blender, this mod rotates the floor graffiti to the correct position with code. Because Morrowind's scripting is a waking nightmare, this isn't correctly saved and you can also not check for the rotation. So I have the code restore the correct rotation whenever you enter the cell. This seemed the cleanest and least resource-intensive solution but let me know if there's a better way. There is a fix for S/GetAngle in MCP but I only learned about that right now. Maybe I'll make a version for that.

Not tested with OpenMW, should work, feel free to try it out.

If you have any ideas for other "chalk" graffiti to add, and can put them into .nifs, feel free to contact me.