New feature that allows creating headwear items that can be worn in the helmet equipment slot, but don't remove your hair. As a demonstration of how it works, I made an OpenMW conversion of Fashionwind - MWSE Glasses and Goggles, and adapted it's models and ESP to work with Visible Rings. Thanks to RuffinVangarr and Safebox for the original mod and the permissions to use it's assets.
Visit the Clagius Clanler Outfitter in Balmora to find an NPC that sells the new Glasses and Goggles.
If you want to make your own Cosmetic Headwear items, steps are as follows :
Use the OpenMW CS to create an Armor item that uses the helmet slot. Fill in all slots as normal, including the game model that is seen when you drop the object on the floor. DO NOT assign any body parts, leave this section blank.
Create the model that will actually be visible on your head in-game. Often, this can just be a duplicate of the regular game model. If necessary, use NifSkope or Blender to edit the model to move it so it fits properly on your head.
The visible model you made should be renamed to match the game model name, but end in "_skins.NIF". Put this in the same location as the items' game model.
Naming rules: If an item model was named "goggles.NIF", the viewable model would be named "goggles_skins.NIF". The only exception to this is if "_gnd" is part of the name. If the item model name was "goggles_gnd.NIF", the viewable model would still be named "goggles_skins.NIF".
You can check the model files and ESP inside the Fashionwind download if you need a better understanding of how to duplicate it for your own mod.
The Cosmetic Headwear feature is more basic than the ones for visible rings, in that no adjustments are made for different head replacers or beast races. If you find the items from Fashionwind clip on the player head, you will need to edit the _skins.NIF models in NifSkope/Blender to customize the fit for whatever head model your player uses. When you edit the item model, you need to adjust the correct node in order to change the visible fit. Locate the Node named "MOVE ME", and modify it's translation co-ordinates to adjust the fit when worn.
The hair models that are made for Morrowind, aren't split into separate pieces, so it's not possible to only remove certain parts of a hairstyle.
If somebody was willing to go through every hairstyle model available for the game, and edit them to split them up into separate sections, then I think it's possible to do what you describe. Otherwise, adjusting the headwear model is the only way to make things fit.
I'm trying to follow your guide on visible cosmetic headgear but haven't had any luck. I can only get the items to appear if I do assign a bodypart (which it replaces). If I don't, the items are just invisible as far as I can tell, even with nothing else equipped. I've compared them to the included Fashionwind files and can't figure out what I'm doing differently. I thought I might've messed up something in nifskope (and I probably did), but nothing appears even using the original .nif renamed _skins (the original mod does appear fine, just misaligned and replacing the hair).
Is it possible to add an option to disable rings in 3rd person? For me, 1st person looks fine, but 3rd person does not. I use Better Bodies for males and Robert's ones for females. Rings in 3rd person look fine for females, but displaced for males.
Just did a quick check in-game, and verified that ring position does change for male bare hands in 3rd person view. Note that after switching body replacer, you need to switch between 1st and 3rd person and back again, to see a visible change.
Also, as I mentioned to someone else below, ring positions were adjusted to match Olol's Better Bodies.
You're right, ring position in 3rd person does change, it's just barely noticable. With Olol's Better Bodies rings are positioned correctly in 3rd person as well. I'm also using a lot of custom races made for Better Bodies 2.0. I'll try to manually replace male body meshes with BB 3.0 and see if that'll do the trick. Thanks for the help!
Well that didn't quite worked out. For most custom races made for BB 2.0, it's enough to manually replace male body mesh with BB 3.0 one from Olol's Better Bodies and change texture path. However, there are races for BB 2.0 that split body mesh in a weird way to add glowing tattoos and such. There's no way to just replace male body mesh there. So, is there a chance to add BB 2.0 as replacer option? Or I could try to reposition the rings myself with some clues how to do it :)
Hello taitechnic! Thank you so much for another great mod! I have some clipping on the left hand using Robert's Bodies replacer. On the right hand everything seems to be okay.
Could we get an option for inverse the "Toggle for gloves/gauntlets", where the rings are off when you have bare hands? Or at least a full toggle option, that way I'm not tempted disable and enable the mod as my armor changes since I'm using VSBR.
That would be a good stopgap measure for those not using Better Bodies or Robert's.
The Better Bodies I tested is Olol's version from this download page. Note that the description says it fixes various bugs from the normal version, including the "crooked hands" problem, which appears to be present on the left finger in the screenshot of the version that you're using.
If by necklaces you mean amulets, then it's possible to do something with those. As I said to someone else below, I'll do it sometime if no one else tries it first.
Would a version for vanilla bodies, the ones that ship with the base game not a replacer, be possible or would it require a different version of the mod? I'm just curious. It's not a big deal since the rings look wonderful on armor. Thank you as always.
Better ring fit for vanilla bodies is possible, but requires more work to get right. I was fortunate in that Roberts bodies and Better Bodies 3.0 have mostly similar finger sizes, so it needed only minor tweaking to get the fitting right for both.
97 comments
New feature that allows creating headwear items that can be worn in the helmet equipment slot, but don't remove your hair. As a demonstration of how it works, I made an OpenMW conversion of Fashionwind - MWSE Glasses and Goggles, and adapted it's models and ESP to work with Visible Rings. Thanks to RuffinVangarr and Safebox for the original mod and the permissions to use it's assets.
Visit the Clagius Clanler Outfitter in Balmora to find an NPC that sells the new Glasses and Goggles.
If you want to make your own Cosmetic Headwear items, steps are as follows :
You can check the model files and ESP inside the Fashionwind download if you need a better understanding of how to duplicate it for your own mod.
The Cosmetic Headwear feature is more basic than the ones for visible rings, in that no adjustments are made for different head replacers or beast races. If you find the items from Fashionwind clip on the player head, you will need to edit the _skins.NIF models in NifSkope/Blender to customize the fit for whatever head model your player uses. When you edit the item model, you need to adjust the correct node in order to change the visible fit. Locate the Node named "MOVE ME", and modify it's translation co-ordinates to adjust the fit when worn.
If somebody was willing to go through every hairstyle model available for the game, and edit them to split them up into separate sections, then I think it's possible to do what you describe. Otherwise, adjusting the headwear model is the only way to make things fit.
I'm trying to convert Kafeid's Circlets.
e.g. For the model named BandCopper_gnd.nif, you need a matching file named BandCopper_skins.nif.
Also, as I mentioned to someone else below, ring positions were adjusted to match Olol's Better Bodies.
EDIT: It's fixed now.
That would be a good stopgap measure for those not using Better Bodies or Robert's.
This is an example. With gloves, trouble disappears.
But cool at least there is hope then haha.
Cheers!
If you can't use openmw 0.49, use morrowind with mge/mwse