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Glittergear

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GlitterGear

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38 comments

  1. idemosaka
    idemosaka
    • supporter
    • 5 kudos
    Really cool questline. I appreciate the inclusion of a full guide, I was staring straight at that pearl and somehow missed it.
  2. nicolesinitsin
    nicolesinitsin
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    • 1 kudos
    Love this mod! Tysm
    I also wanted to report that it has slight incompatibility with another daedric mode, The Sanguine Rose. They use differeent interior cells in the Lucky Lockup, but the same entrance. After using the hatc I get to Sanguine's area first. After trying to exit from the same hatch I get to this mod's area. And after trying to use the hatch to get back to Lucky Lockup, I...enter this mod's basement area once again. Which basically makes me trapped unless I have teleportation scrolls lololol

    Didn't report it as "bug" since it isn't, these mods are just incompatible. But I'd loooove to see a compatibility patch between them, considering they both add daedric princes content
    1. nibbyyibby
      nibbyyibby
      • supporter
      • 6 kudos
      I believe I've fixed this with a patch here!
  3. tomatoboi33
    tomatoboi33
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    • 0 kudos
    Ive gotten to the point in the questline where you bring the dagger to ald-skar in, and the woman im supposed to bring the dagger to simply isnt appearing.
    1. GlitterGear
      GlitterGear
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      If you're using BCOM, you have to use the BCOM version; otherwise, she is outside in the void.

      In either version, she will be downstairs in one of the rooms.
    2. tomatoboi33
      tomatoboi33
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      Sorry for the late response, but no matter the version I use (I am using BCOM, but I tried the other version as a hail mary), she doesnt spawn in any of the rooms, or even out in the void when I check using TCL
      Edit: I fixed it pretty easily with the placeatme command, and in case anyone in the future sees and needs this, the actor id for Talovah is "gg_wm_hunter", it took me a minute to find out that the ID wasnt just her name 
  4. LordoftheForsaken89
    LordoftheForsaken89
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    Oops, wrong post
  5. dasbeasttt
    dasbeasttt
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    How do you stop the cyrodiliic vampirism from progrrssing?
    1. GlitterGear
      GlitterGear
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      • 127 kudos
      To stop it?
      I think a Cure disease potion would work, or this console command:
      player -> removespell T_Vamp_Dis_Order
    2. dasbeasttt
      dasbeasttt
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      I mean how to stop progressing it to the next stage so ppl wont attack on sight
    3. GlitterGear
      GlitterGear
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      I believe the disguise ability should be listed as a spell. Otherwise, you'll have to go to the Province:Cyrodiil team, since they're the ones who made the vampirism, so they know more about it than I do.
    4. dasbeasttt
      dasbeasttt
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      • 0 kudos
      hmm ok thanks
  6. inpv
    inpv
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    • 15 kudos
    It seems that the recent version of the mod is somehow overwriting all "Background" dialogue entries to the one of NPC with the ID:gg_wm_wish05_vamp
    like here, for example.
    I also use Quick Character Creation, though it usually only helps with an extensive modlist like mine, as well as Greetings for No Lore and Djangos Dialogue 1.4, if that helps.

    P.S. The dump with:
    tes3cmd dump --list --match "gg_wm_wish05_vamp" *.es[pm] > log.txtyields:

    Plugin: Tyrant and Usurper, a Wishmaster add-on.esp
     INFO: 4869201261684123965

    Plugin: Wishmaster Clavicus Vile Questline.esp
     NPC_: gg_wm_wish05_vamp (Constantius Vintinius)
     CELL: pelagiad (0, -7)                                     4 objects
     CELL: pelagiad, constantius vintinius's house            171 objects
     INFO: 1803622126382825508
     INFO: 2255730932204131473
     INFO: 5876216431023630633
     INFO: 1932322425854421
     INFO: 351318236339126566
     INFO: 16134104941222619237
     INFO: 4869201261684123965
    1. GlitterGear
      GlitterGear
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      I'm honestly unsure why that'd be happening, since I have the ID filtered for the vampire only. Have you tried moving the load order down after your dialogue mods?
    2. inpv
      inpv
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      • 15 kudos
      Thanks, putting it lower in the order than Greetings for No Lore fixed it.
  7. drewbertt
    drewbertt
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    Neat fetch quests so far. One thing I just noticed is I was able to continually click on the topic to get daggers from Timsa, so I now have 20 in my inventory. 
    Also, after killing the scamp, the dialogue says "you kill him' rather than 'you killed him'. I like how vanilla everything feels, though as an endgame character it's very quick to jump around and there isn't much fleshing out of characters or responses when delivering flowers. Spent about 20 minutes going from character to character to deliver the flowers and each gave a single line of thanks and Timsa just gave another task. However, it would probably meld way better if I were doing them during a playthrough, delivering them whenever I'm at the towns, like other vanilla quests.
  8. Argronok0
    Argronok0
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    Having issues with one of the quests. The quest to deliver the dagger to Talovha Novos doesn't seem to be working right because I accepted the journal quest from Timsa, but when I arrived at the inn and meet Talovha, she doesn't have the "deliver flowers" option in the dialogue window. There's nothing at all. Mods I'm using that effects anything is BCOM and I installed the BCOM version of this mod.
    1. GlitterGear
      GlitterGear
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      What happens if you open the console, click on Talovah and type in addtopic -> "deliver flowers" ?
    2. CodeSoda
      CodeSoda
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      I'm having the same issue (using non BCOM version) and unfortunately the command doesn't seem to add the topic to her dialogue window. I admittedly do have a lengthy mod list, though I haven't encountered this problem in any other quest as of yet.
    3. GlitterGear
      GlitterGear
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      Ah, I see the issue. Mix up with the journal entries, so it would actually only show up if you had also heard the rumor about Timsa. If you console "Journal gg_wm_timsa 100", it should show up. Going to upload an updated esp shortly.
    4. CodeSoda
      CodeSoda
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      • 0 kudos
      Got the new esp and it's all good now, thank you!
  9. babblecat3000
    babblecat3000
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    • 1 kudos
    1st of Morning Star - a fellow fan of the Grand Deceiver, I see (I'm super excited for this! Thanks <3)
    1. GlitterGear
      GlitterGear
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      Glad someone noticed this was published on his Summoning Day ;) Clavicus Vile is my favorite Prince!

      Let me know what you think when you get around to playing it!
    2. babblecat3000
      babblecat3000
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      • 1 kudos
      I was loving it (very inventive and immersive, and I love the flower-shop <3) up until I got to the frost-fire atronach, which for some reason, shows up as a yellow exclamation point 😭. I don't if it's because Mod Organiser claims the mod isn't packaged correctly. 
    3. GlitterGear
      GlitterGear
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      • 127 kudos
      Glad you're loving it so far!

      Yeah, it's probably an issue with how I packaged the mod. I *think* if you drag and drop the meshes folder into your data files folder, it should work. Still trying to figure out how to properly package things so the Mod Organizer likes it; sorry!
  10. Atanvarn
    Atanvarn
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    • 3 kudos
    Looks great! Is it possible to make Bitter Coast ferryman optional? Is he involved in any quests, or can just be removed in CS? Hope Oblivion realms will get further development. Keep up the good work.
    1. GlitterGear
      GlitterGear
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      • 127 kudos
      Thank you! He can be removed via CS no problem. He also only exists in the Port Whimsy add-on. If you have a better idea where to put him though, I'm all ears.
    2. varlothen
      varlothen
      • supporter
      • 16 kudos
      One suggestion I might make is to have the Ferryman be disabled by default and only appear after acquiring the Black Coin. It's a bit of extra work and scripting but I think it would do good in giving a stronger sense of magic. Like the coin has called him to this part of Nirn.

      As an aside, I'm super stoked for this mod. The port itself looks great.
    3. Atanvarn
      Atanvarn
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      • 3 kudos
      This, tbh :)
    4. GlitterGear
      GlitterGear
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      I've decided to move Port Whimsy (and thus the Ferryman) into its own modpage/download, but I've taken your suggestion--he now as a script. He'll appear once you have the Black Coin, and disappear if you choose to destroy the Oblivion realm.