About this mod
Multiplies the maximum encumbrance of the PC and NPCs by a configurable amount using MWSE. It also applies to both the Feather and Burden spell-effects using OperatorJack's Magicka Expanded framework.
- Requirements
- Permissions and credits
- Changelogs
Are you, like me, compulsed to pick up almost every random clutter object in this beautiful game and hoard them like some sort of bottle-dragon? Do you find yourself making over ten mark-and-recall trips back to base, just so that you can be assured that you collected EVERY iron shield in this Almsivi-forsaken tomb? Did you pump up the encumbrance strength multiplier game setting in the Construction Kit, only to become crestfallen when you realized that doing so rendered the Feather and Burden spell-effects useless? If yes, this might just be the mod for you...
Description
This mod multiples your PC's and all NPCs' maximum encumbrance by a value, 20 by default. This value can be changed in the mod configuration menu (MCM). It also multiplies the effects of the Feather and Burden spell-effects by the same value. By default, this means that for every magnitude point in a Feather effect, 20 times that amount will be removed from your weight. And similarly, 20 times the magnitude of a Burden effect is how much will be added by it.
The multiplier value can be set in the MCM to any value between 1 and 100, resulting in a maximum encumbrance between x5 your character’s strength (equivalent to vanilla Morrowind), and x500 your character’s strength. The value can be changed whenever desired, but requires you to restart your game to take full effect.
You can also disable/enable the changes to Feather and Burden individually, restoring them to their vanilla behavior, but you will need to forget all custom spells and delete all custom enchanted items with Feather or Burden effects, as they will not be effected by the changes. Both settings are enabled by default.
Requirements
- Morrowind Script Extender (MWSE) - Like the Heart of Lorkhan, but for this mod.
- Magicka Expanded - Just the framework. The new spells are not required. (But they are cool!)
Changing characters' max encumbrance is easy. This mod uses MWSE to simply multiply the fEncumbranceStrMult GMST by the value specified in config.
Changing the Feather and Burden spell-effects is hard. This mod uses the very handy Magicka Expanded framework to completely replace the spell-effects with ones responsive to the multiplier. Then, all of the old Feather and Burden effects on any item, potion, or spell from any mod are replaced with the new effects.
Installation
Get a mod manager! I like Mod Organizer 2. Install it with that. This mod has NO .esp file, so no need to enable one. If installing mid-playthrough, I recommend forgetting all custom spells and deleting all custom enchanted items with Feather or Burden effects. Otherwise, they will retain the vanilla Feather and Burden effects.
Updating
Simply replace the old version with the new. No need to do anything special.
Uninstallation
Simply uncheck the mod in your mod manager. If uninstalling mid-playthrough, it is vital that you first forget all custom spells and delete all custom enchantments with Feather or Burden effects on them. If you didn't follow my advice, and installed the mod manually, then you can delete the folder
Data Files\MWSE\mods\GreaterGhost\STRONGER
to remove the mod.Compatibility
This mod is NOT compatible with OpenMW! It's also incompatible with any mods that modify the Feather or Burden spell-effects or the fEncumbranceStrMult GMST. It IS compatible with any mods that change the icons of the Feather or Burden effects. If you find anything else that seems like an incompatibility, let me know!
Credit
This mod is not only reliant on OperatorJack's Magicka Expanded framework, but it is also based on the MWSE-Lua code from their very cool mod MM - Enhanced Light. I edited their original code to make this mod. I cannot recommend enough that you check it out, along with all of OperatorJack's mods.
Thanks
This mod would not be possible if not for the amazing work of NullCascade, Greatness7, and Merlord on the masterpiece of Tonal Architecture that is Morrowind Script Extender. I also want to give thanks to Spammer21 for their MWSE Logger and GilderKRng for their Vanilla Quick Start Mod, which both made debugging and testing this mod much easier.
Permission
OperatorJack asks to be credited for their MWSE-Lua code and for it to not be used for games other than Morrowind. That extends to this mod. If you end up using this mod’s Lua, I too would like to be credited.