You could also restore actors' fatigue, as resting is supposed to do. Could be useful for tired actors, when the player teleports back to safety before going back to fight.
Also, why do you recommend to disable Fair Care's regen, it complements nicely your mod. Actor regen heals faster than resting.
Yes, i didn't see that actors' fatigue isn't restored when player wait in another cell. Thanks, i will dig that.
why do you recommend to disable Fair Care's regen
I recommend this if my mod is used with Fair Care, because my mod's regen already do the job. If you add Fair Care's regen, the regeneration is too big, it's not realistic. Do i miss something?
I don't use MO2. I install mods with the OpenMW launcher (that i recommend): - Create a directory for the mod - Extract the content of the zip into that directory - In the OpenMW launcher, Data Directories tab, add this new directory - In the Content Files tab, tick the npcs_crea_rest.omwscripts file
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You could also restore actors' fatigue, as resting is supposed to do. Could be useful for tired actors, when the player teleports back to safety before going back to fight.
Also, why do you recommend to disable Fair Care's regen, it complements nicely your mod. Actor regen heals faster than resting.
How to install it, because MO2 says" The content of <data files> does not look valid.", and I don't know where to extract it or what to do
Sry for being a noob :D
- Create a directory for the mod
- Extract the content of the zip into that directory
- In the OpenMW launcher, Data Directories tab, add this new directory
- In the Content Files tab, tick the npcs_crea_rest.omwscripts file
That's it.