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Seato39

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seato39

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21 comments

  1. rmatrook2
    rmatrook2
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    I like mod Moka Maybe in future race so I thank you
  2. GregorianGangsta
    GregorianGangsta
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    Wow, she looks great!
    Imagine if all races were redone in this style.
  3. CandescentFire
    CandescentFire
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    I tried the original a few times. no matter what i do she keeps dying on me in matter of minutes if not seconds.
    Can't she be made immune to water damage too? She looks lovely just can't stay alive? What am i doing wrong lol ?
    1. seato39
      seato39
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      The original was very buggy, but most if not all the bugs should be ironed out now. Read the water damage section in the description for more details about that. You can also dismiss her to several locations and then resummon her with her new ring of teleportation. Or is she dying from something else?
    2. CandescentFire
      CandescentFire
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      thanks for ur reply.
      i honestly do'nt know exactly why she goes down so often and quickly. sometimes she seems to be breathing(sleeping), like she is fatigued or hungry, even after i fed half my bar of blood to her, & did heal fatigue spells on her,
      other times walking merely 10 meters in rain and she dies.
      Last playthru she was in the bar where i met her but i didn't take her along, when i came back she did that pink/red light effect and just croaked. having her be a bit more resistant would have been nice, or tell me what she needs somehow before going down lmao?
    3. seato39
      seato39
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      Is that with this version or the old 2009 version?
    4. CandescentFire
      CandescentFire
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      oh no, this was the old version. with ur peach gown addition i'll change her up with ur new version on next playthru ;) thnx
  4. Incid35
    Incid35
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    So. This is basically a new and improved version of Acashiea Moca? I played with the old one for years, she is a cool companion. Are there any major changes from her old self or just tweaks?
    1. seato39
      seato39
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      Yes, I remade it from the ground up to fix all the bugs in the original. As for new things, she now has an outfit and rosary that matches the anime she's based off of. You can now set what weapon and armor type you want her to use. She also comes with a ring of teleportation (requires MWSE) that allows you to dismiss her to 7 preset locations, summon her to you from anywhere, and activate a setting called "Smart Following." That setting will keep Moka following you even if you use console commands, script functions, or intervention/recall spells to move around.
    2. Incid35
      Incid35
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      This sounds cool. I admire your dedication to your project. I will definitely check this out. I play with OMW so it will be a play test of sorts. I will let you know if I encounter any issues. BTW, could you do an add-on with her old clothes? I kinda got attached to them over the years!
    3. seato39
      seato39
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      Thanks! It "should" work with openmorrowind as long as you don't use her ring of teleportation (it uses MWSE functions). I'll see if I can find her old outfit in my backup files.
    4. Incid35
      Incid35
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      Cool. And I'll let you know if I experience any problems aside from the ring.
    5. CandescentFire
      CandescentFire
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      Nice of u to do so tho, i will want to try ur revamp.
      No way u'd attempt redoing the Tilani mod to be fixed-up, playable and a bit more mature-like lol?
    6. seato39
      seato39
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      Tilani mod? Whats that?
    7. Incid35
      Incid35
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      LMFAO.
      CandescentFire
      There are a couple of patches for the Tilani mod available here on the nexus. I have played it both before and after the patches. The patches do indeed fix a lot of issues and make the mod playable and somewhat enjoyable.
      They do not make it a bit more mature however.
    8. seato39
      seato39
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      Okay I just uploaded two alternate outfit files. The old peach gown and a red & black dress, both from Korana.
    9. Incid35
      Incid35
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      Thank you for this.
  5. tkmod
    tkmod
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    Will this version or any of the other versions work on openmw / if not what parts would be lost
    1. YoshiSaito
      YoshiSaito
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      I gave the mod a little test run and I don't think it has any problems running on OpenMW 0.48 (or older, or newer, I'd imagine) since it isn't actually using any MWSE scripts but totally vanilla scripts. 

      I tested simple things like combat (her "fists" are basically invisible Short Blades) and travel (needed Companion Teleport to go to Mainland Morrowind/Tamriel Rebuilt areas) and nothing off. The visual effect of her transforming seems to work as intended and, basically, I have no idea why the mod says it needs MWSE/MGE because it works fine without either... based on a 10 minute test run, though, and a lack of visible MWSE scripts in the folders indicating a need for it. 
    2. seato39
      seato39
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      It requires MWSE for her ring of teleportation. I've never used openmw, so I'm not sure if it works or not. As long as you don't use her ring it may work fine. As the ring uses MWSE functions to warp her to you from other cells, such from as Balmora to Mournhold.
    3. YoshiSaito
      YoshiSaito
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      In that case, I'd recommend OpenMW users use this mod (https://www.nexusmods.com/morrowind/mods/49864) on top of this one so she can teleport with you. (EDIT): OR this (https://www.nexusmods.com/morrowind/mods/53042) if using with Persuasive Speech.