About this mod
Adds new Puzzle Cell to Arkngthand and get a Dwemer Boomerang as a reward.
Do main quest and get Key to Lower Arkngthand from Hasphat Antabolis after you give him the Dwemer Puzzle Box. You need this to open the door to new cell.
ID: misc_dwrv_ark_key00
- Requirements
- Permissions and credits
- Changelogs
This mod adds a Dwemer Boomerang to Morrowind. It is located inside Arkngthand in a new cell called Arkngthand, Puzzle Chamber. A small puzzle dungeon in the true style of Arkngthand... ( that's your hint btw... you might need it ). To get inside the new cell you must have the Key to Lower Arkngthand from Hasphat Antabolis after you give him the Dwemer Puzzle Box and return later for that key.
In case you have a well played game already, and you have lost that key - ID: misc_dwrv_ark_key00
If you just want to play with the boomerang - ID: 0s_throwax_dwbm2
Dwemer Boomerang?
That was made by FishermanZeddy ! It's really neat in my opinion, but I'll admit that I'm not good enough at scripting to get it to visually return to the player when thrown. To make it work, you have to equip a Boomerang Belt. It will automatically equip the boomerang after each throw. Unfortunately it will also automatically equip the boomerang even if you unequip it. The only way to change weapons is to unequip the Boomerang Belt itself.
Puzzle?
If you get stuck just send me ( Diomes2 ) a message here on the nexus.
How to install?
Same as any other Morrowind Mod. Unzip and put in Data Files, or better yet, Install using Wrye Mash. To un-install, just delete the files I provided here, or use Wrye Mash to remove it... nice and clean baby!
Requirements?
Morrowind, Bloodmoon, and Tribunal
Permissions?
The Boomerang belongs to FishermanZeddy you'll have to get his permission to edit his stuff. Everything else belongs to me ( Diomes2 )... and I don't care what you do with my stuff. No permission or credit necessary.
Conflicts?
None ...that I know of. I tested with Arkngthand_2.0, DNGDR, and Astrologian's Guild. I wanted to test with Dwemer Ruins fix2.5 but it was an .ace file... and I don't feel like messing with that atm... sry. If you find a conflict please let me know.
Load Order?
Anywhere, shouldn't conflict with anything.
Changelog?
- 1.1v
1. Makes the clothing, that the script for the boomerang is attached to, a belt instead of a ring. Like a little holster. This avoids the weirdness when using abot's Vanity mod.
2. Puts bound longbow enchantment effect on belt eliminating the possibly of the clothing and breaking the script.
3. Adds a note and a light to the entry door. The note gives Hasphat Antabolis a reason to know that the puzzle box is located there, and it also gives Hecerinde a reason to help the Thieves Guild. ( Those two quests didn't make a whole lot of sense to me in the base game, and I thought this was a clever way to tidy it up... but I'm just a s'wit, so what do I know? )
4. Changes three spawned in creatures to something else. I thought it was a better jump scare this way.
Credits!
FishermanZeddy with a really neat boomerang.
Diomes2 with a little editing and a dungeon so that he didn't just give it to you.