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These OpenMW shaders were inspired by texture packs by PeterBitt: Watercolored v2 and MWToon (no longer supported) respectively.
For updates and issues please consult the GitHub page.
Watercolored: To make the game look like a watercolor painting. Sharp edges are softened, and colors are saturated at the edges and desaturated inside large areas.
MWToon: To make the game look like a comic book, a cel shaded game or the Borderlands series. Objects are outlined in black and the color palette is reduced.
Installation:
Place one or both .omwfx files in the "data/shaders" folder of your game installation
Open the shader menu in the game with the F2 button
Move either shader to the right column
Adjust the shader position in your post-processing order
Adjust the parameters of your shader
For further installation instructions check here and here.
Credits: PeterBitt who created the texture packs The OpenMW team Kamikaze1 who created a watercolor shader for MGE XE Zesterer whom the weather values were stolen