@Demanufacturer - Question about the new Dwemer Rebirth Patch - is it a modified esp that simply removes DRP's edits to Arkngthunch-Sturdumz? If so, would it be fine to use my own personal edit of the ESP that also removes a few other cells for compatibility with other Dwemer ruin mods?
My patch modifies door marker inside DRP, otherwise player is teleported into the void. Also the outside doors are moved a bit so both mods can work together seamlessly. I didn't remove any cells or make any other edits :)
Thanks for the Anniversary update! The name of the download file changed with this release, it no longer contains the "- Arkngthunch-Sturdumz" suffix though there is a folder with that suffix inside the zip file. May want to repackage so it resembles how earlier releases were packaged so it doesn't confuse mod managers.
Getting this error on game launch: Unable to find referenced object "ckj_Jerry" in script ckj_jerry_skullScript EDIT: Sorry for the spam in the posts, my pc sent the same comment like 7 times, not sure what happened
This is seriously the best damn Dwemer Ruin overhaul I've seen. I do have one issue, however, and that is in the Hall of the Sun in the very first corridor, there seems to be missing walls/floors, etc, causing some floating barrels and a floating corpse, as well as being able to see out into the void.
I run Darknut Greater Dwemer Tileset, although I doubt it's conflicting with that, as the rest of the dungeon seems perfectly intact. Any ideas? I can send screenies if it helps.
Thanks man! :) Screenshots would be great -i think that it might be caused by installing the mod in the middle of your playthrough. Its always best to start a new game unfortunately. I didnt noticed such issues but i will be glad to fix them.
PS. I plan to release an update probably this weekend
I'll send you the screenshots when I get home from work.
As a side note, I am testing this out and hoping to use it on a tes3mp server, so there are actually no "save games" so to speak. That said, it does run on an older version of OpenMW. Really hoping this isn't the issue, as I would love to include this fantastic mod.
Looking forward to your update, and will also be watching your mod career as a whole. I'm in love with your work! <3
Hi Demanufacturer, thanks for the update. Is SVNR a strict requirement for the OG version as well? It's currently unavailable for download and, to the best of my knowledge, wasn't designed to run well in the og engine.
It's optional, hard requirements are oaab_data and tamriel_data. But please wait with downloading because I need to hotfix few minor issues and add missing texture
Nice, Can load in now fine but looks like there's at least one missing texture.
Model "Meshes\DEM\DEMsun.nif" tex not found "textures\rpnr\nbenchantingworkbench02.dds"! Texture Load Error!: textures\rpnr\nbenchantingworkbench02.dds
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Thanks again for your awesome work!
I run Darknut Greater Dwemer Tileset, although I doubt it's conflicting with that, as the rest of the dungeon seems perfectly intact. Any ideas? I can send screenies if it helps.
Thanks again for your awesome work!!
PS. I plan to release an update probably this weekend
As a side note, I am testing this out and hoping to use it on a tes3mp server, so there are actually no "save games" so to speak. That said, it does run on an older version of OpenMW. Really hoping this isn't the issue, as I would love to include this fantastic mod.
Looking forward to your update, and will also be watching your mod career as a whole. I'm in love with your work! <3
and I got this error
Is there a way to fix? when I start a new game it ask me too if I want to start without it
thank you for making this incredible mod
Expression Error Unable to find cell id "Arkngthunch-Sturdumz Passage" in script dm_k_qk_manager.
Model "Meshes\DEM\DEMsun.nif" tex not found "textures\rpnr\nbenchantingworkbench02.dds"!
Texture Load Error!: textures\rpnr\nbenchantingworkbench02.dds