This page was last updated on 03 April 2025, 10:57PM
Changelogs
Version 1.14
NEW: Prevent interruptions during unpaused dialogue. Wandering NPC's are now blocked from walking too close or speaking voice lines.
Version 1.12
V1.12a Bugfix: For OpenMW versions made after November 19th, which now use normalized model paths.
Added features: Dialogue is paused when any NPC attacks the player. Auto Helm Removal feature remembers headwear across save games. If player is attacked by a nearby NPC, headwear is automatically re-equipped without player having to engage a combat stance.
Bugfix: Companion share dialogue no longer affected by Disable HUD option.
Version 1.06
Reduced default speed of zoom-in effect. Added option in Settings for custom zoom-in speed.
Expanded player base idle settings. Choose separate animations for upper and lower body.
Script will override unpause dialogue settings, and force pause Dialogue if it thinks a game bug is likely to occur.
Blocklist will recognise if an NPC already has a custom animation file, and block them from being animated by this mod, reducing need to add NPC ID's to blocklist file.