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  • Scripted Dialogue Animations for Modders

    Scripted Dialogue Animations for Modders


    A basic implementation for user added animations. You can now add your own script for any NPC, that will play an animation of your choice when a particular Dialogue entry is triggered.

    To use this feature requires that you have the OpenMW Lua Helper utility installed.

    NOTE: Dynamic Actors will still work as normal if the OpenMW Lua Helper is not installed, that is only a requirement for using the Scripted Dialogue Animations feature.


    Adding your own script

    Modder script files are stored in scripts\DynamicActors\dialogPlugins

    An example file is provided, example.lua, that contains instructions for how to format your script.


    Fin...