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Kalinter and Zackhasacat

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Kalinter

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21 comments

  1. Radix838
    Radix838
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    Since a patch is needed for "The Wolverine Hall" mod, is this mod compatible with mort's mod "Wolverine Hall Overhaul"?
    1. Kalinter
      Kalinter
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      Possibly. It will depend if Mort's Wolverine Hall moves the changes the Guild Guide area of the Mages Guild or not. As long as it is in the same position as vanilla, and not to much has been added around the Guild Guide, it may be compatible.
    2. Shadowguardian91
      Shadowguardian91
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      Any news?
  2. ReachHeavenByViolence
    ReachHeavenByViolence
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    Do you have any plans of making an integration patch for Province Cyrodiil once the new release drops very soon? I can probably make it myself, if you'd prefer.
  3. EPBnick
    EPBnick
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    The idea for this mod really intrigues me! I'm having an issue where there's no icon or mesh for the virinium lamps, and several guide NPCs are floating heads, feet and hands. Any idea what might be causing that? Totally might be user error but I am not sure what I could've done to cause it!
    1. Kalinter
      Kalinter
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      Make sure that you are using the most recent version of Tamriel Data
    2. EPBnick
      EPBnick
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      Redownloading & reinstalling Tamriel Data worked, thanks!
  4. EisTwo
    EisTwo
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    The staircase leading down to the bottom floor area; the door way is impassible. I don't know if this is an issue on my end.
    1. Kalinter
      Kalinter
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      I tested it with a Male Altmer character and it worked fine on my end. I am using the bounding box fix from MCP Skunk Works though so that's probably why. I would recommend that anyone who is playing Morrowind on the original engine use it, not just for this mod, but for navigating tight spaces in general. If you are on OpenMW you can try Jammings off which implements a similar fix in a way that is compatible with OpenMW
  5. deleted203473025
    deleted203473025
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    This looks like a lot of fun! Would you know if this is compatible with Marbled Zafirbel Bay and Mournhold Overhaul v2.1, by any chance?
    1. Kalinter
      Kalinter
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      It should be compatible with both. The Azura's coast changes are far to the south of the Zafirbel bay, and while it's been a long time since I've used Mournhold Overhaul, I don't recall it editing the palace interiors much if at all, which would be the only potential point of conflict in Mournhold.
    2. deleted203473025
      deleted203473025
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      Thank you very much for your quick response! I look forward to playing this mod. 😊
  6. ReachHeavenByViolence
    ReachHeavenByViolence
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    Overhauls of the blander parts of lore that make them way cooler and more memorable are some of my favorite kinds of mods - and the Dune inspiration is a perfect fit for morrowind!
    1. Stiffkittin
      Stiffkittin
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      • 9 kudos
      This sums up my thoughts exactly. Wonderful enhancement, fitting seamlessly into the original vision for the game.
  7. RestGivenFreely
    RestGivenFreely
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    • 14 kudos
    That's so cool! Really makes guild guides feel special and magical! Excited to get a playthrough with this going.
  8. MelancholicKnight
    MelancholicKnight
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    I mis-read the title as, "The Guilding Guild", and was very confused. Either way, very cool concept for a mod!
    1. Kalinter
      Kalinter
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      I can't tell you how many times I accidentally typed guilding guide when writing dialogue for this mod. There's a significant chance such a typo still exists in the mod, though I think I got them all.
  9. Reizeron
    Reizeron
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    Are these in any way related to the Travelers League from Daggerfall?
    1. Kalinter
      Kalinter
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      Not intentionally. This is the first time I've heard of the Travelers League. It is interesting to learn the precursors to Guild Guides were more distinct from the Mages Guild.
  10. Sonja
    Sonja
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    • 192 kudos
    Never mind....
    note to self: do not browse mods BC (before coffee)

    Regardless, looks phenomenal!