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Changelogs
Version 0.18
Added events for mod interop
Added werewolf check (API > 39)
Use getCrimeLevel check (API > 39)
Version 0.17
Added script settings in the Options Menu
Update mod file structure to be consistent with other OpenMW-Lua mods (please uninstall old version to prevent doubling)
Code refactor + optimisations
Version 0.16.1
Update to work on the latest OpenMW nightly build
Version 0.16
Update to work on the latest OpenMW nightly build
Version 0.15
Reverted several experimental features from beta version. See changelog
Update installation procedure
Version 0.14
Guards can now enter from adjacent cell to NPC aid if crime is reported (+Pursuit Mod)
Guards now enter from adjacent cell to protect the player properly (+Pursuit Mod)
Fixed "Resist Arrest" and "Pay Gold" exploit
Guards can now protect the player with low bounty. Only applicable to already hostile NPCs.
Guard's action will depend on the severity of the crime. NPC alarm rating plays a role.
Limit guard's combat targetting to help performance
Guards are little more ruthless overall
Periodic notification about the status of town guards behavior towards the player
Rename events for pursuit mod compatibility
Added features are subject to change and/or removal
Version 0.13
Guards search hostiles more randomly rather than go for 1 target
Bunch of cool optimizations to go with pursuit mod
Version 0.12
Guards in Gnisis can now protect the player
Updated to work with Pursuit mod.
Blacklist some cells
Version 0.11
Lua - Fix guards that sometimes get confused with attack targets
Lua - Fixed distance check not working as intended
Install manually like any MW mod or use a mod manager Activate protective_guards_for_omw.omwscripts in the launcher
Available Script Options:
Spoiler:
Show
Distance Alert Ext/Int: Guard protection alert max distance Nearby Cell Guard Alert: Guard from adjacent cells come to protect [Requires Pursuit] Custom Guard Class: NPC with the specified classes are considered guards