This page was last updated on 21 July 2025, 8:14PM
Changelogs
Version 1.10
Correction: reinit of my mod's actor status if his AI package change during his combat observation; so my mod doesn't take priority here.
Version 1.9
Better "return back" after a combat scene: in certain situations an actor didn't come back to his starting position. It should be ok now.
If an actor changes cell (hypothetical case), his starting position will be redefined
Little improvement
Version 1.8
There is pbs with previous version, so i made a revision:
- Back to 1 "actor safe distance" only (mainly to be coherent with enemies behaviour)
- Actors act a little bit safer
- Better mechanism to move away from combat
Version 1.7
Now "shy" actors (the "shy" are the (relatively) low levels) stay at a greater combat distance than the "brave" actors. (Introducing a new parameter)
In total, 4 adjustable parameters. (Plus the blacklists)
And a few little improvements
Version 1.6
Enhancement: addition of 2 other blacklists: 1) A cells blacklist... 2) A blacklist of "attackers" (all actors in this list will be ignored by the other actors (from my mod point of view)). (In my mod, player is already ignored by the other actors)
Version 1.5
Correction of a potential bug: sometimes an actor could be stuck in a game structure (building, rock, ...) after a player's "Wait" action, because the destination path wasn't verified. It's ok now, if destination isn't reachable, actor don't move.
Little improvement of the conditions to allow the move.
Little code improvement
Version 1.4.1
Important documentation addition (little but important): some NPCs may get stuck trying to return to their starting position (typically after a fight). In this case, simply save and load. That's all.
Version 1.4
Prevention of an undesirable situation (actor reacted next to the victim despite the fact aggressor is not around)
Version 1.3
Correction improvment for the possible old mod versions "bad" save
Little code improvement
Correction: now there is no process if attacker or defensor isn't in the scene
Version 1.2.1
Correction improvment for the possible old mod versions "bad" save
Version 1.2
Bug correction: there was a pb with save/load variables. Correction for old mod version "corrupted" save: please upgrade to this version.
Version 1.1
Improvement: keep datas between save et load (onSave & onLoad functions)