0 of 0

File information

Last updated

Original upload

Created by

Mephisto

Uploaded by

zdswulyx2

Virus scan

Safe to use

Tags for this mod

6 comments

  1. nibbyyibby
    nibbyyibby
    • premium
    • 4 kudos
    edit: Figured it out!
  2. korootz
    korootz
    • premium
    • 21 kudos
    This mod conflicts with Creature VFX restoration. Any way to solve these errors?

    NiAnimation Error: Object "Bip01" not found in NiAnimation.
    Unable to LayerActivate for AnimGroup "WalkForward" for "CLONE kwama forager00000000".
    NiAnimation Error: Object "Bip01" not found in NiAnimation.
    Unable to LayerActivate for AnimGroup "RunForward" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "Idle" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "Idle4" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "Idle3" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "Idle2" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "KnockOut" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "TurnRight" for "CLONE kwama forager00000000".
    Unable to LayerActivate for AnimGroup "TurnLeft" for "CLONE kwama forager00000000".

    When either of these two mods is disabled, the errors are gone. When both are enabled I get errors, regardless of load order.
    1. zdswulyx2
      zdswulyx2
      • member
      • 34 kudos
      We should check what "CLONE kwama forager00000000" is and if it is actively used. And if so, why it breaks the new meshes
    2. zdswulyx2
      zdswulyx2
      • member
      • 34 kudos
      I cannot replicate, perhaps other mods are involved?
  3. Dragon32
    Dragon32
    • premium
    • 71 kudos
    An absolute classic
    1. zdswulyx2
      zdswulyx2
      • member
      • 34 kudos
      Indeed, it is.