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  1. taitechnic
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    Support for keyboard / mouse wheel / controller navigation

    The Shop Around menu can now be navigated without using the mouse pointer. Movement keys, mouse wheel, and controller Dpad, can all be used to highlight an option. Activate or Attack can be used to select the option.
  2. Dubiousnpc
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    do the items on shelves get restocked?
    1. taitechnic
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      No, this doesn't do anything that adds to the inventory stock of merchants.
    2. Dubiousnpc
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      So if I buy everything off the shelves they just remain empty forever? If so that's fair enough I couldn't comprehend how complicated it would be to set up
  3. Vampyr666
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    First i want to thank You for a really great mod. I saw only one bug - when using morrowind code patch with rebalance value of the soulgems it seems like mode read value before rebalancing and make it almost unbuyable, especially for realy high cost soul gems like from golden saint - the gem after value change costs 7200 but mode read it like it cost much more.
    Maybe this adnotation will be helpful in further versions.
  4. heterophobe
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    Is it intended behaviour for the spent gold to not be added to the merchant's inventory after using Shop Around?
    1. taitechnic
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      If you mean the merchant gold shown in the Barter window, then no, spent gold won't be added to that. See the Limitations section in the Mod description.
  5. zsouza13
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    Hello my friend, would this be chance be related to Animated Pickup? [16:15:40.006 E] L@0x360[scripts/omw_achievements/achievementmuseumhandler.lua] eventHandler[UiModeChanged] failed. Lua error: [string "scripts/omw_achievements/achievementmuseumhan..."]:52: attempt to index field 'arg' (a nil value)
    [16:15:40.006 E] stack traceback:[16:15:40.006 E] [string "scripts/omw_achievements/achievementmuseumhan..."]:52: in function <[string "scripts/omw_achievements/achievementmuseumhan..."]:45>[16:15:40.006 E] [C]: in ?[16:15:40.006 E] L@0x360[scripts/omw_achievements/achievementslavehandler.lua] eventHandler[UiModeChanged] failed. Lua error: [string "scripts/omw_achievements/achievementslavehand..."]:20: sol: no matching function call takes this number of arguments and the specified types[16:15:40.006 E] stack traceback:[16:15:40.006 E] [C]: in function 'getEquipment'[16:15:40.006 E] [string "scripts/omw_achievements/achievementslavehand..."]:20: in function <[string "scripts/omw_achievements/achievementslavehand..."]:11>[16:15:40.006 E] [C]: in ?

    Someone mentioned this and I was trying to help with compatibility. Thank you my friend as always. 😊 
    1. taitechnic
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      The string "L@0x360" is an invalid object reference for the player. If a running lua script is repeatedly trying to use it, that's usually a sign that something is wrong with the way OpenMW has been configured, or that OpenMW is being run through a third party manager like MO2 which is not loading it properly.
    2. zsouza13
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      Thank you very much my friend for clearing that up 
  6. Yfrere11
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    Great mod. Will there be an opportunity to buy books in the future? Because now it can only be stolen (for example, booksellers in Mournhold)
    Although this may be due to the fact that you can either read a book and then buy it, or just buy it, but without knowing what's inside. There is no universal option
    1. taitechnic
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      I think I have a way to deal with this. I can make it so that activating a book that's for sale, brings up a menu that has the option to buy but also an option to read the book as normal. Does that sound like a useable solution?
    2. Yfrere11
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      Sounds good. Make it so! Whenever possible of course.
    3. taitechnic
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      Would it be inconvenient to have to select a menu option in order read a buyable book, instead of simply activating the book as you can do so now?
    4. Yfrere11
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      I think, yes, it would be easier to buy a book from the book reading menu, where instead of the take button there would be a buy button.
    5. HaroldOfKumar
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      After playing with shop around in MWSE for a while, I think simply crouching to read books is the most streamlined experience. Considering you have to already be in the book menu to take/steal it in the first place, its comparatively a lot harder to accidentally steal. And I think adding a menu would feel way more clunky. Or as the user above suggested a buy button in the book menu when standing and interacting with a book in a shop
  7. Ekonk
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    I'm endorsing this mod. The pickup animation is such a little thing but it feels great.

    The shopping around is a really fun mechanic but I rarely use it because I'm used to going straight to barter menu. Trying to do it more because it is really fun!

    I also like the additions (sneak to steal) you made possible.

    I second the other comment here that I would LOVE a "use immediately" button. Like pressing "shift" to enter the use immediately mode, with an icon next to the reticle similar to the coins in the "shop around" functionality.

    Would be great for immersion and interactivity, and pair extremely well with needs mods where you actually need to eat.
  8. Brandneetjan
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    Feature request: Could you add a 'use immediately' keybinding option to enable you to consume or equip items from the game world directly? Arx Fatalis has such a key and it really ads to the immersive sim experience.

    What this adds:
    - Extra immersion: why do you put a piece of crabmeat that is laying on a plate in your pocket first before eating it?
    - Timesaves
    - Facilitates experimentation. Players are likely more inclined to equip things or drink potions they would not try if its lost in their massive inventory after picking it up.

    Imagine you are in combat and you see a damage scroll or a health potion laying around. You can just quickly equip it instantly etcetc.. An all round nice feature.
    1. taitechnic
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      Interesting idea. Perfectly possible to implement as a mod feature, but is this function something that people would actually use in Morrowind gameplay, as opposed to a game like Arx Fatalis?
    2. Brandneetjan
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      I would use it, i bet others would use it.

      For the aforementioned reasons it would add to the Morrowind experience just as it does for Arx, both games are similar enough on that respect.
    3. Brandneetjan
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      Still considering this feature?

      Worst case its just an option a small amount of people use. To me its a little thing that adds a lot to the immersion. I'd bind it to right click.
    4. Ekonk
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      Just chiming in that I just now missed having this feature while playing Morrowind! Surprised to see it mentioned here, but I second this suggestion.

      Especially combined with needs mods where you actually need to eat, it would be great. Eat the crab meat of the plate instead of picking it up, going into the menu, and dragging it onto your portrait.
  9. anthonyo1
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    Love this mod! Especially the "shop around" part!

    Have you considered adding the effects from MM - Enhanced Telekinesis for when you pick things up with telekinesis?
    1. taitechnic
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      I think it should be possible to add a similar effect to that when using telekinesis with Animated Pickup. Unfortunately, it looks like the assets from that mod are not marked with free to use modding permissions, so those particular effects won't be able to be used.

      If you come across another mod that does have a VFX effect that would look good, and has free to use permissions, let me know.
    2. anthonyo1
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      Ah yeah that's a shame. I will note that fallchildren created this mod which is a sort of OpenMW patch for MM - Enhanced Invisibility and it requires you to install the original mod for it's assets and shaders.

      Maybe something like that could be done? I'm not really sure how mod permissions and crediting work.
    3. anthonyo1
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      [Accidentally posted the same comment twice so I deleted this one]
  10. OldEllon
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    This is a nice mod.
    I have one question.
    Can you please exclude "beds"  from "need to sneak to use"?

    edit:
    Balmora Council Club.
    Pay for beds. Need to sneak to use.

    edit:
    Balmora Eights Plates.
    Pay for beds. Need to sneak to use.

    I can point more locations.
    1. taitechnic
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      Adding a general exclusion for rentable beds should be doable. Note that this change means it will no longer use "need sneak to use" to stop you from accidentally using a rentable bed that you haven't paid for. Using a bed you don't own will trigger a Theft event, with any legal consequences that follow.
    2. Abbanon
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      I'd like to add that I'm experiencing the same "use sneak to steal item" issue after paying for a bed in Ald-ruhn's Ald Skar Inn.
      I'm sure the issue extends to mod-added rentable beds too, like the ones from The Publicans
      I feel an exclusion would be a good idea for this specific usecase. Or some kind of new check centered around them that updates when a specific bed is paid for.

      Edit:
      Experiencing an identical "use sneak to steal item" issue with shrines, such as the Imperial Cult Altar in Vivec's Foreign Quarter Canalworks.
    3. taitechnic
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      I've been testing an update that skips sneak to steal checks, if the bed owner is of the publican class.

      I wasn't aware that shrines trigger this as well. I'll look into it.
  11. Abbanon
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    This mod is absolutely great! Though I have one single request:
    The ability to toggle the red hand icon while Need Sneak to Steal is enabled.
    I use several other mods that tweak the HUD and/or tell me that I'm in a sneaking state, and so the large red hand clashes pretty hard with them.

    Edit: I supposed I've found a manual workaround. Just made the take.dds texture fully transparent.