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BobrKulda

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BobrKulda

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10 comments

  1. bill8875
    bill8875
    • member
    • 11 kudos
    Has dirty edits causing a floating rock in the Bitter Coast region. Check Balmora -4 -2:
    terrain_rock_bc_18
    -32633, -13820, 1838

    This cell can be deleted because the only data it contains is this floating rock.
  2. Dreacl
    Dreacl
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    • 0 kudos
    man, your walls and gates are on point
    it's the second time now I see your mod and go: that's exactly what I've been looking for!
    kudos on your clean design

    You don't even need the gates esp, just the wall one 

    thank you for your work and much love
    1. BobrKulda
      BobrKulda
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      • 16 kudos
      thanks man
  3. zsouza13
    zsouza13
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    • 10 kudos
    Hey Bob, do you have any load order recommendations for the wall and gates? Specifically before or after bcom? If after, where do you place yours. Thank you, looks awesome. Can't wait to try
    1. BobrKulda
      BobrKulda
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      • 16 kudos
      definitely load this after BCOM
  4. ReachHeavenByViolence
    ReachHeavenByViolence
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    What textures are you using for Dralosa Athren's robes in the second to last image?
    1. BobrKulda
      BobrKulda
      • member
      • 16 kudos
      Morrowind Enhanced Textures at Morrowind Nexus - mods and community (nexusmods.com) and
      https://www.nexusmods.com/morrowind/mods/50586?tab=files    MROV sam642 normal maps for everything in OpenMW Repacked
  5. Damius
    Damius
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    • 119 kudos
    The water gates have a mesh gap on the top when opened, i put a screenshot up to show feel free to delete it once you've seen.
    Also its compatible with my balmora temple overhaul.
    1. BobrKulda
      BobrKulda
      • member
      • 16 kudos
      oh, i never noticed this, but sadly i dont know anything about editing meshes, those gates are from Antareses The Doors mod and where they are used downwards, so gap would never been seen propably, well i could look for some tutorials, how to do these things, will see
    2. Damius
      Damius
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      • 119 kudos
      I might suggest for now either keeping them locked permanently or swapped to statics until it can be resolved.