If you have OpenMW 49 and are having trouble, install the newest version first. I was trying to use this mod but my health and fatigue bars were gone and my maigcka bar would just be empty. I last downloaded openMW in December so I went and redownloaded a newer version of OpenMW 49 and it works fine now.
Hey, can you please check your Nexus PMs? :) I have fixed some of the bugs reported in the comment section and the bug reports tab, but since your mod has closed permissions, unfortunately I can't post them.
I have a small isue that I have chosen to ignore for a while but I got curious if anyone is experiencing this. Check the image link below and you will notice a small vertical line "|" whenever I go to ald'ruhn or specific areas. Its position looks to be where enemy healthbars appear.
https://imgur.com/a/EVPr266
Aside from this minor issue, the mod works perfectly fine, and a totally different experience to what people have reported as a buggy mess in here.
"Technically compatible with mods that change theopenmw_hud.layout file" Unfortunately, still not compatible with Larger Minimap OpenMW. If the Larger Minimap OpenMW data directory is loaded first, only the stock minimap shows. If it is loaded after, both the vanilla bars and this mod's bars render and overlap. Using 0.49 RC7
And another minor bug, even with enemy health bars all turned off, there's still a Rat health bar that shows for every enemy, and sometimes completely randomly.
Looks great. Unfortunately this broke something I don't know how to fix however. For whatever reason now my stat screen is blank. The borders and frames of the menu aren't broken, but all the words and numbers save the names of the Attributes on the left (Strength, Intelligence, etc.) are gone. Disabling the mod does not resolve the issue.
Amazing hud but unfortunately it freezes up randomly when I enter combat inside. I also have a bug where an enemy health bar will randomly appear after killing it if I'm in the area.
FYI. I've described a fix for the freeze-situation in the bugs tab. Edit the `smoothstep` function in the `helpers.lua`: function smoothstep(a, b, t) t = math.min(math.max(t, 0), 1) local ft = t * t * (3 - 2 * t) return a + ft * (b - a) end
The "random healthbar" is a result of the `cachedTarget` in the ui.lua. As far as i've tried around with this, it can be savely commented out:
ui.lua:638 from this target = cachedTarget to this -- target = cachedTarget
and
ui.lua:687 from this cachedTarget = enemy-- Remove it from the listto this -- cachedTarget = enemy
Would really like to actually be able to use this mod, but the installation instructions are useless and the documentation they link to are equally useless as they don't actually explain how to install/enable .openmwscript mods
118 comments
- When do they occur? During a specific moment, upon loading a save, etc.
- What were you doing in the moment?
- Logs or any indication of error that is supplied by the Lua intepreter in the terminal. (Very important!)
- What OpenMW version are you using?
Thanks! :)https://imgur.com/a/EVPr266
Aside from this minor issue, the mod works perfectly fine, and a totally different experience to what people have reported as a buggy mess in here.
Unfortunately, still not compatible with Larger Minimap OpenMW. If the Larger Minimap OpenMW data directory is loaded first, only the stock minimap shows. If it is loaded after, both the vanilla bars and this mod's bars render and overlap. Using 0.49 RC7
And another minor bug, even with enemy health bars all turned off, there's still a Rat health bar that shows for every enemy, and sometimes completely randomly.
Is it possible to disable the gold and time widgets?
Delete line 2 & 3
Edit the `smoothstep` function in the `helpers.lua`:
function smoothstep(a, b, t)
t = math.min(math.max(t, 0), 1)
local ft = t * t * (3 - 2 * t)
return a + ft * (b - a)
end
The "random healthbar" is a result of the `cachedTarget` in the ui.lua.
As far as i've tried around with this, it can be savely commented out:
ui.lua:638 from this
target = cachedTarget
to this-- target = cachedTarget
and
ui.lua:687 from this
cachedTarget = enemy-- Remove it from the list
to this-- cachedTarget = enemy
causes new bugs when you check the log though, im not sure whats causing it