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New! Segmented bars, with thet small notches detailing 50hp and the large ones 100hp. Quite experimental for now.
New! Enemy healthbar.
Stamina drain after repeatedly jumping. The remainder doesn't show when running or performing tasks that require less than 1 stamina per second.
Optional feature for showing the actual values of your stats.
After casting a spell; the magicka drained is represented by a yellow remainder, which subsequently drains after being idle for 1 second.
A configurable multiplier for the length of the gauges. In case they get too large or small.
Optional repositioning in the upper left corner.