I presume I could use this instead of the TR plugins from Remiros's groundcover to make the grass in areas like the Telvanni isles distinct from the ones in Azura's Coast?
Yes. You can mix and match groundcover if have separate esp's for different regions and the associated source mesh and textures. For this iteration I am providing a single esp for the TR mainland as for most users want a simple all-in-one. Admittedly I have gone from providing a single option to 3 different grass cover types and coral.
Further subtlety can be achieved by the generation of grass yourself which is actually now easy as the updated tool is now quick and stable.
Complexity can arise with different user configuration and running on (OpenMW and MGE XE) as there are now variations between the 2. I am trying to provide as agnostic a version as possible but there may still be problems that I have missed. For myself I do most testing in OpenMW.
I have used the grass generation files that are provided by Remiros' Groundcover along with providing 4 new terrain types as detailed in the description. While I have confirmed that grass is generated I have not sought to cross check with the esp's provided by Remiros for the earlier version of TR 21.01. Recommend checking by using his original version and then this version. If there are any areas that do not have grass generated please let me know the coordinates and I will be able to investigate further
Would it be possible for you to make a Remiros' Groundcover only version? Essentially updating what Remiros hasn't done for the latest TR. I much prefer his style to Aesthesia
I have a problem in west of Andothren. I can see gras generated but also see many of exclamation marks. I used Aesthesia Groundcover and OpenMW.
[17:38:23.427 E] Failed to load 'meshes\grass\rem_wg_grass_03.nif': Resource 'meshes/grass/rem_wg_grass_03.nif' not found, using marker_error instead [17:38:23.428 E] Failed to load 'meshes\grass\rem_wg_grass_04.nif': Resource 'meshes/grass/rem_wg_grass_04.nif' not found, using marker_error instead
My apologies. When I was resolving the issue of no grass west of Andothern I ended up choosing to use mesh and texture which included from Remiros' Groundcover as it had the dry grass look I felt appropriate for the area. Please install Remiros' Groundcover at Morrowind Nexus - mods and community (nexusmods.com) and will be fine. It will not conflict with Aesthesia Groundcover. I am updating the description and requirements. This will also ensure the mod is compatible with those that use Aesthesia Groundcover Reworked (no longer available for download) which uses a blend of Aesthesia Groundcover and Remiros' Groundcover.
I have the same issue near almas thirr. i have remiros and aesthesia installed. I see grass and grey exclamation marks. I use OpenMW and never had issues with groundcover before.
I have checked Almas Thirr and have been unable to find any issues. If you could use the GetPos command to provide the exact coordinates I would be happy to look further.
To mitigate this issue I have loaded an extra groundcover option which now purely uses Aesthesia Groundcover. This has less grass varieties than the original combination of Aesthesia and Remiro's but should have less issues. As part of narrowing down the issue can you try the new Aesthesia only version and let me know if there is still issues.
Never mind.... *note to self - don't go on auto-pilot just because you think you know what you're doing... :D
In brief, for anyone else who might have struggled, when it comes to the Remiros and Aesthesia requirements, install the ASSETS from those mods only, or, at least, none of their TR plug-ins. This is, of course, obvious, but I didn't read it carefully enough the first few times.. I blame it on lack of sleep.
Thanks for letting me know. I have repackaged and reuploaded as v2.1 in case this is what had caused the corruption. This time the upload did not get quarantined so maybe there was corruption. Glad it is working.
Thank you that you find it so appealing. Sorry but I honestly cannot remember the location. I have done so much travelling around the Tamriel landmass the last week addressing the missing grass textures that it has become a blur. I guess it gives you a goal . . . hopefully the file quarantine will be resolved soon and you can enjoy the whole landmass with grass.
Thank you, I am aware and have it raised it with admin. I did mention this at the bottom of the description. Hopefully will be resolved soon and you can use and enjoy.
My search for ground cover that works in Akamora continues... Screenshot of Akamora grass issue Which esp covers the area of Akamora? I'll remove it for now and hope everything works out elsewhere.
Could you provide the coordinates for the location and I will look into it further. I will be providing an update within a week. The esp's are on terrain type not region. If you remove either esp half the terrain would not have grass.
An updated grass mod for the latest TR, at last! Great work. Maybe I have done something wrong, but there is no grass west of Andothren. All the new areas are empty. (I have generated grass with both of esp and also downloaded the original mod as required).
I can confirm the issue. I am investigating and have also reached out to Tamriel Rebuilt to clarify if there is something different about that land characteristics. Thanks for raising this and I look forward to resolving.
Have identified the problem where there where new terrain types that did not have grass defined in the default Aesthesia Groundcover configuration. Currently updating and testing grass configurations so that it looks consistent with similar terrain. Then will be able to release a new esp for TR along with an updated grass configuration file that will work going forward subject to any new terrain types. Plan to release within a week.
43 comments
Further subtlety can be achieved by the generation of grass yourself which is actually now easy as the updated tool is now quick and stable.
Complexity can arise with different user configuration and running on (OpenMW and MGE XE) as there are now variations between the 2. I am trying to provide as agnostic a version as possible but there may still be problems that I have missed. For myself I do most testing in OpenMW.
[17:38:23.427 E] Failed to load 'meshes\grass\rem_wg_grass_03.nif': Resource 'meshes/grass/rem_wg_grass_03.nif' not found, using marker_error instead
[17:38:23.428 E] Failed to load 'meshes\grass\rem_wg_grass_04.nif': Resource 'meshes/grass/rem_wg_grass_04.nif' not found, using marker_error instead
To mitigate this issue I have loaded an extra groundcover option which now purely uses Aesthesia Groundcover. This has less grass varieties than the original combination of Aesthesia and Remiro's but should have less issues. As part of narrowing down the issue can you try the new Aesthesia only version and let me know if there is still issues.
*note to self - don't go on auto-pilot just because you think you know what you're doing... :D
In brief, for anyone else who might have struggled, when it comes to the Remiros and Aesthesia requirements, install the ASSETS from those mods only, or, at least, none of their TR plug-ins. This is, of course, obvious, but I didn't read it carefully enough the first few times.. I blame it on lack of sleep.
The mod seems to work, though. Groundcover IS generated and there's grass west of Andothren now.
The scenery looks so nice and I urgently need to visit that region :)
Screenshot of Akamora grass issue
Which esp covers the area of Akamora? I'll remove it for now and hope everything works out elsewhere.
Maybe I have done something wrong, but there is no grass west of Andothren. All the new areas are empty.
(I have generated grass with both of esp and also downloaded the original mod as required).