Morrowind
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Yacoby

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Yacoby

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The Elder Scrolls III
MORROWIND:

Meteor Spells 0.2
By Yacoby

Morrowind and any expansion Required

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Index:
1. Installation
2. Playing the Plugin
3. Bugs/Issues
4. Save Games
5. Change Log
6. Credits
7. Usage
8. Contact

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1. Installation

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Unzip to:
Morrowind/Data Files


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2. Playing the Plugin

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Buy the spells from an agrigorian from the Tradehouse in Seyda Neen

Large: Huge spell radius, not much dammage
Small: Large amound of dammage, small radius
Low Cost: Small amount of dammage, small radius, low cost

If someone is at the centure of the spell effect, (s)he will take allot more dammage

It will not be reported as a crime for hurting someone, only killing them


If you have a higher than 0 veiw distance, I would recomend changing a global variable
Set YAC_FS_DropHeight to ####

Where #### is the number you want to change it to

Default is 1000
If you have full veiw distance you can up it to 5000+

You know if you set it to high, as when you cast the meteor spell, the explosion won't occur

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3. Bugs/Issues

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Sometimes you will see a green box below the fire effect, nothing I can do about it


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4. Save Games

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This plugin should not invalidate your old saved games, but you should
always make a backup prior to installing any new plugin. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you should be
able to continue on with the original game.


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5. Change Log

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0.2
Fixed a bug to do with veiw distance
Fixed the bug with crashing
Made the problem with the green boxes less noticable

0.1
First Relese


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6. Credits

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abot - For the placement script
Lady Eternity - For the fire mesh



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7. Usage

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I dunno, ask me *shrug*

Feel free to use abots script


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8. Contact

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Contact me at the Official Elderscrolls forums, (http://www.elderscrolls.com/forums/).
My username is Yacoby.