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Seichyn and Altotas and RennWorks

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Seichyn

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15 comments

  1. BioX853
    BioX853
    • supporter
    • 13 kudos
    Hi Sei, what if one is using Memento Mori - Buried? Would patches still be necessary?
    1. Seichyn
      Seichyn
      • member
      • 4 kudos
      Hey I didn't try this mod out, but based on description there shouldn't be really any problems; as the mod you mentioned doesn't make any landscape changes.
    2. BioX853
      BioX853
      • supporter
      • 13 kudos
      Late reply, but I see! Does this mean using this patch of yours will have no problems when loaded alongside Memento Mori - Buried? Or is it the inverse?
    3. Seichyn
      Seichyn
      • member
      • 4 kudos
      I don't think there should be any issues. This mod mostly solves landscape "holes" and adjusts entrance/exit of Dagoth-Ur ruins (as presented on screenshots). I always try to touch as little as possible to avoid any potential compatibility issues with other mods.
  2. Jyggalagpuff
    Jyggalagpuff
    • member
    • 15 kudos
    Is Arvesa compatible with just Memento Mori by itself?
    1. Seichyn
      Seichyn
      • member
      • 4 kudos
      Yes, they don't affect each other.
  3. bryan22ec
    bryan22ec
    • member
    • 1 kudos
    Is this compatible with Kogoruhn Exp and The Beacon of St Rilms?
    1. Seichyn
      Seichyn
      • member
      • 4 kudos
      I would assume yes, but I didn't play with them myself.
      As long as they don't touch Ghost Gate and Dagoth-Ur areas you should be fine.
  4. Kendrvs
    Kendrvs
    • member
    • 0 kudos
    I use Rebirth(source for RedMountainReborn), I don't use BCOM. If I have Arvesa and just installed Memento Mori do I need your mod? What will happen without BCOM?
    1. Seichyn
      Seichyn
      • member
      • 4 kudos
      BCOM doesn't really touches Red Mountain by itself, but instead: it introduces its own revision of Ghostgate (based on RR Ghostgate Fortress).

      This patch is based on RMR mod - which has a bit different landscape edits around Ghostfence than a Rebirth mod - thus almost for certain you will encounter multiple instances of landscape issues when pairing both.

      While you don't need to (and shouldn't) use this mod-patch... I would be concerned more about using Rebirth with Memento Mori and Arvesa mod especially.
      Rebirth is highly incompatible with many other mods, because it not only changes landscapes, but also alters interiors and (I would assume) exit/entrance doors too.
      And altho I didn't play Rebirth mod myself, I can already tell you that Memento Mori adds 3 locations around Ghostfence + some NPCs in the Ghostgate interior... while Arvesa mod often relies on Vanilla locations, adds a new stronghold + completely reworks Dagoth-Ur citadel.
  5. Jarabi
    Jarabi
    • member
    • 1 kudos
    Of the mods mentioned in this patch I ONLY have Memento Mori and Arvesa installed. Any advice on whether these two conflict with each other?

    Cheers
    1. Seichyn
      Seichyn
      • member
      • 4 kudos
      I'm almost certain there shouldn't be any conflicts between these two mods only - as the both were created with Vanilla Morrowind in mind + they touch completely different areas.
      They don't really make many landscape edits as well, meaning they should be 100% compatible with each other (thus no patches required).
    2. Jarabi
      Jarabi
      • member
      • 1 kudos
      Thankyou.
  6. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    I remember dealing with this shuffle of landscape breaks a while back. Now we begin again with DUFO!
  7. Wildberry37
    Wildberry37
    • member
    • 0 kudos
    This mod absolutely COMPLETES my game! Now it all works flawlessly! Tip of the hat!