Damn guys, I left for a year and I return to a guide people actually read and endorsed and commented on. This is a first time smth I made was actually helpful, haha. Anyway! I will go over your comments and update the guide in a few weeks (I am currently modding the sh*t outta VtMB). If you have any more tips n recommendations to share, pls, go ahead and comment. I will get to it during summertime (since I am prone to getting skin burns the moment I step outside, summer is actually the best time of year to get modding for me).
- for those who may end up using MLOX instead of LOOT, be aware that while MLOX is better there's an outdated messages there. One is it will recommend "Morrowind Patch Project" but this has been superseded by "patch for purists" which is already mentioned in this guide.
- As for a MLOX recommendation that actually makes sense, the "Pickpocket Overhaul" in the MCP makes "Pickpocket Fix" redundant.
- Graphic Herbalism Revisited is a bit of a mess, it's a cool mod but is supposed to work with the base game but actually relies on two existing mods, Pherim's Comberry Bush and Ingredient Replacer and CheapShotUK's Flora Glow mod to actually work - starting it without these will throw up missing asset errors. It seems as if the author of GHR just incorporated these without realising, somehow, since they explicitly claim that the mod doesn't have any such dependency. There's also a chance of it creating an infinitely recurring message tied to a debuff being removed which, if it shows, will appear in the one area it first started indefinitely. If someone still wants to use it, I've explained in a post on the mod page I added on 17/02/25 how someone could hopefully prevent that message from ever showing by disabling one small feature of the mod.
Nice guide, helped open the window into getting back into modding Morrowind.
I would say however, instead of LOOT, use PLOX. It's more focused towards Morrowind and it will give messages concerning conflicts, mods altering the same thing, etc. and the master list is far more up to date.
Reaching the end of the essentials section, but none of the other plugins are showing up in the menu for generating distant land. Also the 'invalidation' BSA keeps throwing errors in MGEXE?
I am braindead at the moment and haven't the foggiest idea of how to remedy these issues
edit: Okay, so, I have to run MGEXE as Administrator to be able to access the MO2 plugin folder. I will resume my attempts to follow this guide
Not meant as underhanded critcism or denigrate your input, just thought I'll direct you to it. Maybe there's something you'll find useful for your own Guide.
MCP you're linking is outdated, though, as somebody else mentioned already. Another criticism: Spell-checking could do a work-over, imho.
"go download all these mods separately and individually, then slowly install them all 1 by 1 in a process thats going to take at least a few hours, possibly a few days, and make sure to keep hundreds of backups of your entire morrowind directory so when you screw something up you can fix it" no0pe. im just gonna install MGSO and not use animated containers, and my game will look fantastic and run perfectly fine. people can cry that its "outdated" as much as they want, but so is THE GAME ITS FOR so i dont really see the problem. there is NO ALTERNATIVE to MGSO that i know of, and this guide absolutely isnt one either.
interesting how preferences vary, this approach reassures me a lot as I was worried it would have done all at one, I love the idea of tinkering and investigating a few mods at a time. nothing about backing up each time that feels a bit overkill
Your loss. MGSO sucks and there's far more than animated containers that are broken. Game always looks and performs better one a nice manual install. Cry about it.
Love guide so far, btw Im still at the beginning but i dont think You are using newest version of MCP, the one on main page is VERY outdated, you have to install this one then overwrite with files from this one: https://www.nexusmods.com/morrowind/mods/26348
Hi buddy; It’s nice to see people still working on Morrowind. Before it came out, I had it on the cover of a magazine, and I almost counted every day before its CD release, with paper map.
I just wanted to play it again, and seeing your work I can only resolve. Really thank you for what you do for lovers of this wonderful game.
19 comments
- for those who may end up using MLOX instead of LOOT, be aware that while MLOX is better there's an outdated messages there. One is it will recommend "Morrowind Patch Project" but this has been superseded by "patch for purists" which is already mentioned in this guide.
- As for a MLOX recommendation that actually makes sense, the "Pickpocket Overhaul" in the MCP makes "Pickpocket Fix" redundant.
- Graphic Herbalism Revisited is a bit of a mess, it's a cool mod but is supposed to work with the base game but actually relies on two existing mods, Pherim's Comberry Bush and Ingredient Replacer and CheapShotUK's Flora Glow mod to actually work - starting it without these will throw up missing asset errors. It seems as if the author of GHR just incorporated these without realising, somehow, since they explicitly claim that the mod doesn't have any such dependency. There's also a chance of it creating an infinitely recurring message tied to a debuff being removed which, if it shows, will appear in the one area it first started indefinitely. If someone still wants to use it, I've explained in a post on the mod page I added on 17/02/25 how someone could hopefully prevent that message from ever showing by disabling one small feature of the mod.
I would say however, instead of LOOT, use PLOX. It's more focused towards Morrowind and it will give messages concerning conflicts, mods altering
the same thing, etc. and the master list is far more up to date.
https://www.nexusmods.com/morrowind/mods/54262?tab=files
I am braindead at the moment and haven't the foggiest idea of how to remedy these issues
edit: Okay, so, I have to run MGEXE as Administrator to be able to access the MO2 plugin folder. I will resume my attempts to follow this guide
nice Guide, my N'wah. I found a couple of kewl mods I wasn't aware of for my playlist I've been working on now for three years straight.
Just wanna direct you to this guide:
https://sigourn.gitbook.io/morrowind-sharp
Not meant as underhanded critcism or denigrate your input, just thought I'll direct you to it. Maybe there's something you'll find useful for your own Guide.
MCP you're linking is outdated, though, as somebody else mentioned already. Another criticism: Spell-checking could do a work-over, imho.
Good travels, Outlander.
(i'm new to morrowing but familiar to other BGS mods)
thanks so much for the guide, really handy tips!
https://www.nexusmods.com/morrowind/mods/26348
It’s nice to see people still working on Morrowind.
Before it came out, I had it on the cover of a magazine, and I almost counted
every day before its CD release, with paper map.
I just wanted to play it again, and seeing your work I can only resolve.
Really thank you for what you do for lovers of this wonderful game.
My humble but sincere compliments accompany you.
Thank you very much