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abot

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abot

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8 comments

  1. enderandrew
    enderandrew
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    • 4 kudos
    Is this compatible with MUSE?
    1. abot
      abot
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      It should be in theory but I do not use that mod so not sure
  2. Brujoloco
    Brujoloco
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    • 47 kudos
    You know, I recently downloaded a music pack which I very much like the sound of ... but the problem is the battle music is TOO INTENSE and then due to my loading order I get a ton of spawns in the wild, which is awesome, but it breaks the mod to be always in combat , specially from monsters that either I have not seen or that they have not seen me, sometimes passing each other in peace ...

    That was when I knew you abot, prolly had something to remediate the situation ... and voilà! Here you are!

    Thank you much for this :D

    You the best with these amazing QOL mods!

    Edit: Is there a way to make it start only if YOU attack?
    1. abot
      abot
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      I think I could try something like a "Play Battle Music only when battle is started by Player Team" option in next updates
  3. micheru12
    micheru12
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    Doesn't seem to work. Music starts the moment an enemy detects me.
    1. abot
      abot
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      the meaning is: combat music should not start when an actor is not attacking player/a player follower directly (e.g. a cliffracer attacking a bandit/bandit attacking a guard/shark attacking fish etc...)
  4. cetyree
    cetyree
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    Thanks for this :-) 
  5. Umariil
    Umariil
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    • 3 kudos
    Openmw possible?