You know, I recently downloaded a music pack which I very much like the sound of ... but the problem is the battle music is TOO INTENSE and then due to my loading order I get a ton of spawns in the wild, which is awesome, but it breaks the mod to be always in combat , specially from monsters that either I have not seen or that they have not seen me, sometimes passing each other in peace ...
That was when I knew you abot, prolly had something to remediate the situation ... and voilà! Here you are!
Thank you much for this :D
You the best with these amazing QOL mods!
Edit: Is there a way to make it start only if YOU attack?
the meaning is: combat music should not start when an actor is not attacking player/a player follower directly (e.g. a cliffracer attacking a bandit/bandit attacking a guard/shark attacking fish etc...)
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That was when I knew you abot, prolly had something to remediate the situation ... and voilà! Here you are!
Thank you much for this :D
You the best with these amazing QOL mods!
Edit: Is there a way to make it start only if YOU attack?