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Dillonn241

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Dillonn241

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38 comments

  1. arachnidzpr7
    arachnidzpr7
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    This is one of my top favourite mods. I've sunck soo much time playing it it's embarasing. I really love it. Well done Dillonn, trully.
    I noticed the corprusarium experience is not compatible. A patch would be greatly appreciated. I managed to cobble a working patch myself I cand send to you if you don't feel like doing it yourself. Cheers!
    1. Dillonn241
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      Thanks for the comment! I'm glad you have enjoyed it.

      I uploaded version 1.03, which removes the Tamriel_Data requirement, adds voices to all three characters through the optional add-on, and includes an optional patch for The Corprusarium Experience.
    2. arachnidzpr7
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      Holy crap! You're a legend. I'm off to wipe the floor with Trebonius again. Thank you Dillon
    3. Dillonn241
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      No problem!
  2. vaelta44
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    Voice acting while playing sounds like a lot of fun. Instead of releasing on a per-NPC basis though, why not just combine into one..?

    Voice acting would also be a fantastic addition for Thirteen Telvanni, if you have the patience to produce something similar for that!

    By the way, that CTD problem must have been a MWSE issue, because one or two MWSE updates later and it hasn't happened again. I guess serious bugs do sometimes creep into releases..
    1. Dillonn241
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      Hasphat is all I've gotten from Von Django. I don't have Eleven Labs AI myself. It's not something I want to dedicate too much time to, since I have a few bigger modding projects I'd like to make progress on. But if Von Django sends more audio, I'll consider updating the add-on as a single unit, not per-NPC.
    2. vaelta44
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      Von Djangos has produced some great stuff. I love that Morrowind is primarily text-based, but having an appropriate level of high quality "flavour" audio really adds to the immersion.
    3. vonwolfe
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      I've sent Dillonn dunmer voice lines, so everyone can have a voice now. 
    4. Dillonn241
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      I finally got around to including these, so now you have all three characters voiced.
  3. anthonyo1
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    Would it be possible to make a patch for "The Corprusarium Experience"? 
    1. Dillonn241
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      Done! Check out version 1.03.
  4. DragonWarrior876
    DragonWarrior876
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    Any chance for a BCOM patch? Looks amazing!
    1. Dillonn241
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      I'll have to check for incompatibilities. I didn't think BCOM would edit these ints.
    2. RandomPal
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      Hi there, the only problematic int is the Vivec's MG. Most guilds have been edited as they're some of the most important interiors.
    3. RandomPal
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      Made a quick patch for BCoM. Only edits compared to Dillonn's esp are to Vivec's MG (I also edited the AI travel command for the relative dialogue entry).
      Link
    4. Dillonn241
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      Thank you for providing interim support, RandomPal! Note to BCOM users: this patch has been integrated into version 1.02 of the mod, so everything should be BCOM compatible now.
  5. Dillonn241
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    Please try out the new 1.01 version if you are having an issue with the dice gradually rising in the air. This was a rounding error in the vanilla engine, not present in OpenMW.
  6. Stratateles
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    Hey, just popping in to say that I just finished a round with Demnevanni in Arvs-Drelen (I lost, sadly). Didn't work before (the yellow exclamation point appeared instead) but after screwing around with mlox, it works perfectly! Well, except for the dice going up and up as others have mentioned.

    I am absolutely amazed by what you did with this mod! Being unfamiliar with your mods, I only expected something really janky but I was very pleasantly surprised by how smooth it ran! Now I only wish there was a version you could carry around with you to play lol

    Absolutely perfect, in my opinion very immersive too, 10/10, would recommend even if no one planned on actually playing the game of Ur!
    1. Dillonn241
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      Thank you for the great comment! By the way, I just updated the mod to fix the rising dice issue.

      I played a full game with him to test and lost too. It's funny how I made an AI with 2002 scripting that beats me. Same goes for the other two minigames.
  7. AlexRosier
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    So holy crap, i just did a match with Trebonius and man, this is probably my favorite game out of three you made, loved every single thing about it, IT'S SO ADDICTIVE! And everything seems to work perfectly except for one funny little thing, as both me and the npc use the dice, it starts going up and up and up and up until i had to go up the table to even reach it to activate lmaooo, it was funny but anyway I LOVE THIS! Really love all of your mods, continue making minigames please, maybe even mancala!
    1. Dillonn241
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      That's odd, it should be remembering its starting position. I'll look into this in the next update. Never ran into it in testing. Are you running vanilla or OpenMW? Code patch for vanilla?
    2. AlexRosier
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      Yes vanilla with code patch. If it helps i only played with Trebonius.
    3. vaelta44
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      Was going to post this in bugs but I see I'm not the only one:

      ---

      Love it. Have only played a few games - partly because it takes a pretty long time to play! With my timescale settings, games usually last about 8-12 hours of ingame time.

      Anyway, getting a minor bug where the dice slowly rise up into the air incrementally with each roll. So, by the end of a game I am having to look straight up almost to roll the dice, floating in the air!

      And yes, I'm also running vanilla with MCP. Happens with Trebonius and Baladas, so I'm guessing it's everybody.

      Edit: Not sure if this is the cause, but I misread the installation and didn't realise I also needed to use the esp from the original mod - I just installed the assets and didn't use the esp. Given that the game works entirely perfectly without the original esp (apart from this dice issue, which I can't imagine is related), what is the need for the other esp?
    4. Dillonn241
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      The original mod adds the book of rules and Tamriel_Data adds the dice sound. Maybe you're not using Data? I suppose I could copy over the assets...
    5. BookOfNightmares
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      Also getting the floating dice issue here
    6. vaelta44
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      I am very definitely using Tamriel Data!
  8. Confessoru
    Confessoru
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    I had a problem in my game where I couldn't move any pieces: I had two pieces left, one of them was 1 turn away from being cleared, and the other one was 3 turns away. I threw 2 on the dice, which meant that I couldn't clear number one piece since I needed 1 and neither piece number two, since number one was blocking it. If you could give an option to pass the turn, or make the scripting recognize cases like this, it would be great!
  9. BerberBarbarossa
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    Do I need the Morrowind Code Patch and Tamriel_Data files if I am using OpenMW? Or is it not necessary?
  10. TwoEcksKay
    TwoEcksKay
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    I love the Game of Ur and I love that you keep making mods like this. Thank you for this, and for Nine Holes and Thirteen Telvanni.