An edit of the original mod with BCOM and Skar Face compatibility in mind (works best with both but using either one is ok). USE THIS ONLY THE ORIGINAL MOD IS NOT REQUIRED!
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
Ava Aelius
Donation Points system
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needs to be loaded BEFORE BcoMs main esp ( if you use RR Skar mesh version ) otherwise Skar gets missing
Version 1.1 (Main file) Ald Ruhn: Removes the walls right of the skar completely as are any walls in the suran temple and the walls south of suran temple where there are a few houses. Adds one rock behind a wall near the houses south of the temple to make the newly placed wall piece fit in better. Maar Gan and Ald Velothi walls are UNTOUCHED.
Maar Gan (optional): Adds walls to the northern part of Maar Gan. ALL the highlighted changes are in the images tab. If u have any sugesstions feel free to comment and I will try to add them. Here"s a link to the original mod and thanks to the op for making it.