Morrowind

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Last updated

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Created by

Vegetto

Uploaded by

Vegetto88

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About this mod

Replace the original Skar model and textures in Ald-Ruhn with a new one and replace the Skar interior to match the new exterior.

Requirements
Permissions and credits
Changelogs


For this modjam,  not only we had to make a mod in 48 hours, but during Easter weekend too!
This left no other choice than the obvious.

So here it comes Skar-face! a full facelift for Skar in Ald-Ruhn.
The King crab deserved his claws.

"With fearsome claws, Skar did attack
Protected by his stone hard shell
That none could even dent or crack
By the beast 's might our armies fell

"Ballad of Dranoth Hleran"

Contents:

I. Requirements
II. Description
III. Compatibility
IV. Installation and Removal
V. Credits and permissions

I. Requirements:

- Morrowind
- Tribunal
- Bloodmoon


II. Description

Replace the original Skar model and textures with a new one adding claws, legs and replace the Skar interior to match the new exterior.
Add 2 guards in front of Movaryn manor because it makes sense. 

Skarface main version includes the following folder:

        00 - Core Files
            Contains all the required meshes and textures.
    
        01 - Only legs
            Optional version of the main mod where Skar has only the legs, no claws.

        02 - Only claws
            Optional version of the main mode where Skar has only claws, no legs.

        03 - BcoM patch
         Optional version to use if you already have Beautiful cities of Morrowind by RandomPal installed.

        04 - ARSoP patch
         ESP replacer version to use if you already have Ald Aruhn Seat of Power by RandomPal installed.
         If you install this make sure to DEACTIVATE skar_face.esp

        05 - ARSoP patch no-underskar
         ESP replacer version to use if you already have Ald Aruhn Seat of Power no underskar version by RandomPal installed.
         If you install this make sure to DEACTIVATE skar_face.esp     

        06 - Optional vanilla textures size
          Contains optional vanilla-sized textures.

III. Compatibility

This should be compatible with anything that doesn't directly change Skar exterior or interior.

IV. Installation and Removal


Manager: Mod Organizer 2 or Wrye Mash is highly recommended for easy installation, activation, and removal.

Manual: Extract contents of "00 - Core Files" folder to your Morrowind Data Files directory, overwrite if needed, then extract the contents of any desired patch folders, let those overwrite, and finally enable any desired plugins in the Morrowind Launcher.

Regenerate your distant lands if you use MGEXE.


Note: The interiors are going to replace the original ones, so please, make sure to back up your Morrowind or, at least, back up the following
files:

ex_ar_gate_01.nif
In_AR_door_01.nif
in_ar_ladder_01.nif
in_ar_shellbottom_01.nif
in_ar_shelltop_01.nif

V. Credits

RR team for the original Skar model and textures used as a base for this modified version.
Lucas 92 for cleaning the mod and Shadowfyre for the extra testing and cleaning for the BcoM version.