Morrowind
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urm

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uramer

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11 comments

  1. settyness
    settyness
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    Is there any chance you could possibly repack this? I'm on GNU/Linux and the zip doesn't have directories as it should, instead the file paths are spelled out in the file names. It's a bit hard to explain, but here's an example. It's easily rectified, but a bit of an inconvenience. Thank you for the amazing mod!
    1. uramer
      uramer
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      • 15 kudos
      Yeah, I've had this issue with all of my mods because I used powershell's built-in zip command. I've since switched to 7-zip, but haven't uploaded a new release for this mod yet
    2. uramer
      uramer
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      Should be fine now
    3. settyness
      settyness
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      • 1 kudos
      🙏 Thank you, I appreciate it.
  2. Atanvarn
    Atanvarn
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    • 3 kudos
    Very useful and compatible with Regionally Known Criminals. Would be cool to have similar functionality for Regionally Known Werewolves and Vampiric Hunger (which implements regionally known vampires based on the same script).

    P.s. This would look nice: you've got a bounty on your head, guards will attack on sight, and you're known as a vampire, werewolf, lich and generally bad person in this area.
  3. Nice mod, maybe also hide the status before chargen finished.
  4. MajorKirrahe89
    MajorKirrahe89
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    I'm playing with MWSE, so it's not a mod for me, but nevertheless - it looks really cool. Good to know there are still ways (and ideas!) to improve this game after all those years.

    PS 10000 bounty on lvl 1? What have you done, burnt whole Seyda Neen to the ground? ;P
  5. davethepak
    davethepak
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    • 40 kudos
    This is cool.

    Another great OpenMW lua mod!

    I am amazed this was constructed with the info on the openmw.ui package - I am trying to learn it - but a steep learning curve.

    your mods are certainly a great help as examples!

    (have a mod idea but need to build a list in a ui box, and have player pick item from list - not sure where to start on that...).

    anyway, thank you for another great but simple OpenMW mod!
    1. uramer
      uramer
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      Thanks! I'd hope my mods are good examples - I'm the author of the openmw.ui package after all :) Feel free to ask questions in the #lua channel on OpenMW Dicord
    2. davethepak
      davethepak
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      • 40 kudos
      Thanks...

      I have been lurking there for a short period of time - and going over the lua documentation - but it is very slow going.

      I have modding experience (skyrim and some f4) but morrowind is a bit different, and taking some time to get a feel of what might work best in the scripting and the lua (like if something can't work in lua yet , can I pass variables between them?  how do I tie events...etc.).

      Example code is the most useful - and one area I am trying to understand is how to interact with the UI - hence this mod (and some of your others) are of great interst.

      I know the lua is still in deveopment (I am on a .49 build) - but am very excited about the future potential.

      thank you for the mod and your comment.
  6. KaptainCnucklz
    KaptainCnucklz
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    Works great, nice job! Good reminder to update OpenMW dev build, too, since doing that fixed a bug I've been having with equipping certain armor pieces.