For future reference. Yes, but the path for iconlist.lua is different. Instead of "Data Files\MWSE\mods\SSQN" drop the file here "Data Files\Scripts\SSQN"
SSQN inspired me to add other Skyrim sounds to Morrowind, but not to replace it. So I decided to combine PC and Skill level-up sounds of both games, then I did it for Critical Hit sound and PC Death music. You will her combined Skyrim+Morrowind sound/music for Death, PC level-up, Skill level-up and for Critical hit. Finally, I decided to add Explore music from Dragonborn DLC, few tracks from Morrowind Special Edition OST and couple tracks from Skyrim OST (two of them you can only find on that CDs). Also, I missed Skyrim drums at the start of the game, so I added it to Bethesda logo (not replacing original sound).
О, я вижу, Вы из наших земель. А не подскажите, можно ли отредактировать какие-то файлы и переписать значения так, чтобы надписи о начале и завершении квестов были на русском?
if (questData[qCursor].info.isQuestFinished) then titleText = "Quest Finished:" removeQListData(qName) elseif (questData[qCursor].new) then titleText = "Quest Started:" end
Собственно, достаточно заменить фразы "Quest Finished:" и "Quest Started:" на любой вариант, который хочется видеть в игре. Только не забудьте кодировку переключить на Win-1251
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Instead of "Data Files\MWSE\mods\SSQN" drop the file here "Data Files\Scripts\SSQN"
10/10
Finally, I decided to add Explore music from Dragonborn DLC, few tracks from Morrowind Special Edition OST and couple tracks from Skyrim OST (two of them you can only find on that CDs).
Also, I missed Skyrim drums at the start of the game, so I added it to Bethesda logo (not replacing original sound).
Using the Levelup sound effect! Makes more sense for this game.
if (questData[qCursor].info.isQuestFinished) then
titleText = "Quest Finished:"
removeQListData(qName)
elseif (questData[qCursor].new) then
titleText = "Quest Started:"
end
Собственно, достаточно заменить фразы "Quest Finished:" и "Quest Started:" на любой вариант, который хочется видеть в игре. Только не забудьте кодировку переключить на Win-1251