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Tiny Plesiosaur

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TinyPlesiosaur

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35 comments

  1. Lipalipp
    Lipalipp
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    Do you know to turn it off completely?, i unactivated the mod in my omw but the khajiit still show up with its multiple variation
  2. Evanesca4Feuerblut
    Evanesca4Feuerblut
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    Hi!
    Are you planning on adding Alfiq Khajiit as a playable race?
    I'd love to do a run while looking like a cute bengal shooting spells from my tail, but I can see how implementing this might be complicated. (I've been lurking on the PT discord and I admire the hard work that goes into the little details.)
    So I would understand (and of course accept) a No, but couldn't resist asking. 
  3. Eldrig
    Eldrig
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    So if I try to load up a game as a tsaesci character on OpenMW, my character has actual legs like all other playable characters in game, rather than a snake lower body. Given the description says they are unfinished animation-wise, is that just where it is in development for a playable choice, or did the installation get messed up in some way?
  4. DeerlyYours
    DeerlyYours
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    How likely is it that the race filtering breaks? I would like to play a variant of Khajiit but do not want my immersion breaking when an NPC refers to me incorrectly or not at all. Thank you!
    1. ASquare1
      ASquare1
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      they refer to you as khajiit
    2. TinyPlesiosaur
      TinyPlesiosaur
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      • 24 kudos
      This mod and Tamriel_Data are set up to seamlessly use the same reactive dialogue for all Khajiit forms :)
    3. dogidogi32
      dogidogi32
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      I guess a bigger question would be how the other races are regarded as. Some should be pretty simple like reachfolk being bretons or keptu kuey being redguards. You could make a reach and say Hill Giants are (really fcked up) nords or that ayleids are altmer. But then you have stuff like the Chimeri-Quey, are those dunmer or altmer? Or the Sea Elves, are they Dunmer, Altmer or Bosmer? Don't even wanna think about Imga lmao
  5. swagsire
    swagsire
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    Can you make a version with just the races? This is the best TR_Data playable races mod out there, but unfortunately I also really like the Behind the Classes mod which already adds most of the NPC classes into the game anyway 
  6. ASquare1
    ASquare1
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    I created a Ohmes raht character and found out they don't have a tail. when i checked the log file it said "Error adding NPC part: Can't find attachment node Tail" is this a solvable issue?
  7. princeofwyrms
    princeofwyrms
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    • 4 kudos
    Great mod but man wtf is this? Is this some obscure lore that giants can be Bloodborne monstrosities? 
    1. princeofwyrms
      princeofwyrms
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      And they're all blinking. This is pure nightmare fuel. Grant us eyes...
    2. gawaintheblaster
      gawaintheblaster
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      The team decided that, based on Karstaag's design, giants can have some rather monstruous characteristics too.

      I agree with their decision. It makes the idea of ancient atmorans quite terrifying.
    3. princeofwyrms
      princeofwyrms
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      Ahh I see. Kaarstag was a Frost Giant though, not a Hill Giant. Frost giants could have some relation to frost trolls, hence the extra eyes. Skyrim giants are more vanilla, but then again if Project Cyrodiil stuck with the established lore of the later TES games, we wouldn't have awesome Anvil etc. And I agree, it gives Atmorans that extra alien and eerie feel, so hell sure why not. Amygdala giants ftw
  8. princeofwyrms
    princeofwyrms
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    1. princeofwyrms
      princeofwyrms
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      In other words, thanks for adding Tsaesci
  9. Sundacz
    Sundacz
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    • 13 kudos
    Pick Imga, return to monke
  10. plainjake96
    plainjake96
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    The Imga, Riverfolk, and Hill giants are not showing up as options during character creation for me. Is anyone else having this issue?