Explore a realm in conflict between undead void pirates and a group of alchemists with members from all over Tamriel. Join one of them or find an alternate path to end the stalemate. Includes new weapons and items to earn as rewards.
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Author notes
All of AnrohaNexus's, Billyfighter's, and Ruffin Vangarr's meshes are free to use with credit given.
File credits
Voice actors:
Glyph as Cidrith Koraine https://www.castingcall.club/dawnglyph
Jens Vandenheede as Celent Loromax https://www.castingcall.club/voiceofheede
Max Lefferts as Menistes Polusus https://www.castingcall.club/Max-L
Ruffin Vangarr as Octaen Stomire https://www.nexusmods.com/morrowind/users/4876198
Stewart Moyer as Grissom Sharr https://twitter.com/reduxist
Thea Solone as Lecella Silon https://www.castingcall.club/thea-solone
Anroha: Red maple coal trees Palace tile sets Palace chests (based on design by Katya) Palace bookshelf Golem mask Blue obsidian weapons Bloodtear dagger Rum
Billyfighter: Void and poison crystals New MV rocks Ghost tree (based on design by Katya) Giant shells (based on design by Katya) Light device/orb (based on design by Katya) Metal lights (based on design by Katya) Void berry plants (based on design by Katya) Firesprout plants (based on design by Katya) Palace urns (based on design by Katya) Galleon edits Dremora sublord castle interior/exterior (based on design by Katya) Purple mystical tree Massive ghost tree and roots Pirate docks/lights Ingredients: firespourt leaf, red bark, red sap, void berries, void leaf Animated cauldron New alchemy equipment set
Katya: Skydome texture
Ruffin: Goo tank Scorpion mech New Spriggan Blood Atronach Captains coat Alchemist robes Un'kynas/guardian Statue True sublord
Torns sails by Korana.
Leaf vines, light rays, and glow spores originally by Melchior Dahrk.
Crystal textures originally by Melchior Dahrk with Midjourney, edited by Billyfighter.
Crystal golem by Melchior Dahrk, edited by Billyfighter.
Glowbugs and roses originally from Tamriel Data.
Daedric portal gate by Arcimaestro Antares.
Dredge centurions, minor void pirates, pirate sabers/shields by Ignatious.
Ivy by Vegetto.
Skeleton Race by Mack_Of_Trades69, Mark Jones for modeling original skeleton model.
Treant modeled by LiberumAvis, animated by Antares.
R-Zero for ichor_door mesh edits and original throbbing meat mesh.
Potion crate by CandyGrl24.
Some creatures used from The Undead mod by Neoptolemus https://www.nexusmods.com/morrowind/mods/43030 Psychodog Studios: Zombie body meshes Connary: Zombie and Mummy textures
Some Morrowind Enhanced Textures used to make textures.
Some names generated with: https://www.fantasynamegenerators.com/
Donation Points system
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-A new cell for the dungeon has been added “the crimson falls, blood rift” -The updates and new appearance for some creatures and NPCs by Ruffin Vangarr -You can find many new weapons made of Bloodstone ore by Anroha while exploring the realm -Added new topics to the NPCs, altered some dialogues, bugfixes -Added more clutter and details to the realm's exterior -The imperial battlemage does not refer to himself as a mercenary, and the corpse in Brinear isn’t called a mercenary any more, just Battlemage -Mechascorps have been renamed into Scorpio centurions -Increased some blood atronachs' speed from 9 to 35 -Octean should calls the alchemists his “colleagues” now -Treants were renamed into Corrupted Void Trees -Removed unnecessary resources from the archive (OAAB's stuff)
Version 1.4-1.5
1.4 Two new side quests for the generic alchemists in Lunarvine One side quest for the navigator of the Cursed Star, clutter fixes "Wild Blood atronachs" renamed into "Frenzied Blood atronachs" New topics for some generic alchemists. Various mesh fixes. 1.5 -poisonous crystals in the crystal mine now damage player's health on vanilla too -the keep's mesh has been fixed, your character won't get stuck in the wall anymore
Version 1.3
New armor and helmet for the battlemage, fixed some seams in the Labs and Living Quarters. You can find new equipment on the corpse in Brinear
Version 1.2
Added a unique robe to Cidrith removed the gloves from the alchemist leader, because they were clipping with his coat, he looks fine without them. Added new voicelines by Ruffin Vangarr to one of the creatures
Explore the Luminous Vale, a daedric realm full of mysterious lights, new creatures, and new interesting items to find. Meet a group of alchemists from all over Tamriel, led by Octaen Stomire, who are working on a secret project which they hope will change the face of Tamriel forever. But they have the void pirates as a thorn in their side, dead set on destroying them, or so it seems.
Thank you for your excellent showcase, DarkElfGuy!
Starting the mod: From Ald Velothi, go south and east along the path from Ald Velothi to find a Battlemage in trouble. Check out the screenshots for the map. Recommended starting level is 10.
Requirements: OAAB Data, version 2.2.2 used in making this mod.
Installing/Uninstalling:
If not using a mod manager, place files directly into Data Files.
Before deleting the entire folders when uninstalling, make sure no other mods use the "TT" folders for assets.
If you're using OpenMW, there is an OpenMW icon folder, use these to overwrite the original icons for a higher quality icon pack.
If you're using Zesterer's shaders for OpenMW make sure your clouds shader has interior mist set to 0. Otherwise you won't see the new sky. It should be set like this:
Spoiler:
Show
Update 1.6 is available!
Known Issues:
Please report any issues on the Nexus!
Credits:
Voice actors: Glyph as Cidrith Koraine https://www.castingcall.club/dawnglyph
Jens Vandenheede as Celent Loromax https://www.castingcall.club/voiceofheede
Max Lefferts as Menistes Polusus https://www.castingcall.club/Max-L
Ruffin Vangarr as Octaen Stomire https://www.nexusmods.com/morrowind/users/4876198
Stewart Moyer as Grissom Sharr https://twitter.com/reduxist
Thea Solone as Lecella Silon https://www.castingcall.club/thea-solone
All of AnrohaNexus's, Billyfighter's, and Ruffin Vangarr's meshes are free to use with credit given.
Anroha: Red maple coal trees Palace tile sets Palace chests (based on design by Katya) Palace bookshelf Golem mask Blue obsidian weapons Bloodstone weapons and ore Bloodtear dagger Rum
Billyfighter: Void and poison crystals New MV rocks Ghost tree (based on design by Katya) Giant shells (based on design by Katya) Light device/orb (based on design by Katya) Metal lights (based on design by Katya) Void berry plants (based on design by Katya) Firesprout plants (based on design by Katya) Palace urns (based on design by Katya) Galleon edits Dremora sublord castle interior/exterior (based on design by Katya) Purple mystical tree Massive ghost tree and roots Pirate docks/lights Ingredients: firespourt leaf, red bark, red sap, void berries, void leaf Animated cauldron New alchemy equipment set
Katya: Skydome texture, concept arts
Ruffin: Cidrith's robe Battlemage's helmet and armor edits/improvements (the armor was originally created by Stav) Goo tank Scorpion mech New Spriggan Blood Atronach Captains coat Alchemist robes Un'kynas/guardian Statue Unique faces and hairstyles Priest's model
Torns sails by Korana.
Leaf vines, light rays, and glow spores originally by Melchior Dahrk.
Crystal textures originally by Melchior Dahrk with Midjourney, edited by Billyfighter.
Crystal golem by Melchior Dahrk, edited by Billyfighter.
Glowbugs and roses originally from Tamriel Data.
Daedric portal gate by Arcimaestro Antares.
Dredge centurions, minor void pirates, pirate sabers/shields by Ignatious.
Ivy by Vegetto.
Lambshark for seducer's gauntlets on the Xivilai's model
Skeleton Race by Mack_Of_Trades69, Mark Jones for modeling original skeleton model.
Treant modeled by LiberumAvis, animated by Antares.
R-Zero for ichor_door mesh edits and original throbbing meat mesh.
Potion crate by CandyGrl24.
Some creatures used from The Undead mod by Neoptolemus https://www.nexusmods.com/morrowind/mods/43030 Psychodog Studios: Zombie body meshes Connary: Zombie and Mummy textures
Some Morrowind Enhanced Textures used to make textures.
Some edited meshes by TR team
Some names generated with: https://www.fantasynamegenerators.com/
Notes:
!!!SPOILERS!!!
There are two factions to join, alchemists and void pirates.
You can do quests for both, or just one, up until you do the "assault on the (other team)" quest, starting this quest will result in two different endings, one for each side.
If you want to see the third ending, you have to find the large dungeon locked behind a door somewhere on the island, after fighting Un'kynes. But it cannot be done after assaulting the other team.