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Tenaka

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Muffinwind1

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About this mod

This mod combines the story of Tenaka's three mods and begins with rescuing your fellow prisoner from the start of the game, Jiub. Once you have found and rescued Jiub you will then be asked to rescue the Black Queen Morgiah. She has been kidnapped and Jiub asks you to find and rescue her and then re take her Castle from her kidnappers.

Requirements
Permissions and credits
Translations
  • Italian
I would advise you save a game before you begin this mod so that you may return to it if you wish to play any updates to this mod. Due to the mod relying on Journal entries to run it will malfunction if these entries are already present from a game saved using an earlier version. This applies to new games as well as mid level games.

To begin the story you must speak to the Khajit Kobashi Maru in the Lucky Lockup in Balmora. For level 15-20.
I think the axe choice for your reward from Jiub is a missing a texture file fyi.
Walkthrough is inside esp file.

Introduction
============
As an adventurer in the Land of Tamriel you have heard of Morgiah, The Black Queen. Her name is often spoken in hushed whispers as if disaster will befall all who utter it. Now you are stranded in the very land which saw her birth, Morrowind. Your life has been hard the past few weeks, bound for an unkown land aboard an Imperial prison ship, but now released from imprisonment by the Emperor. 
It may be fate, or it may be by the hand of some unseen mortal, but a prisoner who shared your journey to Vvardenfell is a close friend of The Black Queen. He is a Dunmer called Jiub and you now find yourself tasked with the rescue of this Dark Elf. Is it curiosity? A sense of Loyalty for a fellow prisoner? Or is it just plain greed and the hope of a fat reward for your efforts. You do not yet know it but you will soon be at the centre of a dangerous feud between Queen Morgiah and her jealous husband, King Reman of Firsthold. 

The Black queen is infamous for her ruthless dealings with members of Tamriel's aristocracy as well as its people of lower class. You are soon to play an important role in a dangerous game of cat and mouse. The Dunmer Jiub is a close ally of The Black Queen and once you have freed him and won his friendship you will get drawn into the political double dealings of the upper echelons of Tamriel's hierarchy where your life will be threatened at every turn, but the rewards beyond your wildest dreams. 
The Black Queen Chronicles await you brave adventurer......

Please note that you may encounter Dark Brotherhood Assassins in this mod. These have nothing to do with the Dark Brotherhood Agents of Tribunal. They are from this mod and this mod only ( the name has been changed to Assassins as opposed to Tribunal's Agents).
Index
=====
I. Description
II. Installation Instructions
III. Unistalling the mod
IV. Know Bugs and Issues
V. Changes and additions to game content.
VI. Credits
I.Description of Plugin
=======================
This plugin has been a huge undertaking for me as it has involved merging three of my previous mods and amending the storylines. I have also had help from Shadowsong with the additions he has made to the Trebon Tower in Morgiah's Castle and also from Bursk who has done some detailed dialogue testing as well as looking for other bugs in both Savant Armor and Prison Ship Escape.

This mod combines the story of the three aforementioned mods and begins with rescuing your fellow prisoner from the start of the game, Jiub. Once you have found and rescued Jiub you will then be asked to rescue the Black Queen Morgiah. She has been kidnapped and Jiub asks you to find and rescue her and then re take her Castle from her kidnappers. The castle can be used as your base of operations and has many facilities you may use. The Trebon Tower houses a Mage, a smith and an alchemist as well as a Daedric Summoning Shrine for those of a high enough level. During your time with Morgiah you will be sent on a few quests by her as well as by some of the castle's inhabitants. Morgiah will allow you access to a private teleport chamber from where you can visit Scourg Barrow and meet the King of Worms. He will also send you on a couple of quests but do not cross him. Scourg Barrow may be visited over and over as it is filled with levelled creatures but you will only get access to the lower levels once you have spoken to the King of Worms. 
Morgiah will finally send you to find the legendary Savant armor when you are of a high enough level. You may keep this armor once you have spoken to Morgiah after retreiving it.

The plugin is suitable for characters of Level 15 or more. All enemies in the rescue of Jiub are between levels 15 and 18 with one being level 20. The enemies in the rescue of Morgiah are between levels 15 and 20, some are at level 30 but you will fight these as part of a group.
**IMPORTANT INFORMATION to aid the smooth running of the mod. Possible spoilers after this section scroll carefully.**
To begin the story you must speak to the Khajit Kobashi Maru in the Lucky Lockup in Balmora. She starts the main mod script when you talk to her so it is essential that you do this. If you go looking for the areas in the cs and exploring them ingame they will not make any sense at all and you will get no sense out of the NPC's. You have been warned, hehe.

*** If you are starting a new game then you will be confronted by a Nord called Alexandra who will welcome you to the village of Seyda Neen when you leave the census office. This conversation runs the TK_NPC_disable script so you will not encounter the npc's before you should. You will still need to talk to Kobashi to begin the quest though.***

This mod relies heavily on many Globals and scripts being started and stopped at certain times. Once you have saved a game do not load the esp into the editor and resave or the mod will stop running properly due to scripts being re-run and npc's not being enabled at the right time. It is also heavily dependant on Journal entries.

Be patient with the mod. If possible try and complete the quests without going on to other quests in the game as it will play out better. Once you have rescued Morgiah keep going back and talk to her often. Many of the plotlines are only triggered by returning to Morgiah and speaking to her. Some quests are non-ending e.g. collecting certain items for the King of Worms for a small reward. These can be done again and again. Note that once you rescue Jiub and return to his Manor House you will have to wait a few days for the mod to progress. Don't worry you will know when this happens.
If you kill any of the friendly NPC's listed below you will break the flow of events and stop the storyline in its tracks:

Morgiah
Royal Guards
Servants
Merchants in Trebon Tower
Morgiah's Personal Guards
Jiub
You MUST UNLOAD these mods if you have them installed:
Morgiah's Destiny
The Prison Ship Escape
Savant Armor Quest

If you have a saved game with these mods you will not be able to run this mod due to Journal entries and scripting problems. They will stop the mod running properly. There is no way around this I am sorry and you will need to start a new game. What better excuse do you need to relive those early Morrowind days?
NOTE: NEEDS HORATIO'S LEVEL LIST MERGER TO RUN WITH ANY OTHER MODS WHICH ADD LEVELLED CREATURES, SUCH AS GIANTS.
 
II.Installation
===============
1. Unzip the file BlackQueenChronicles.zip to the Morrowind/Datafiles directory. 
2. Run Morrowind, select data files and check the Clean Black QUeen Chronicles plugin to load with the main game.
3. You may get error messages when you load a savegame file, just click yes to continue loading and then when you save in game the messages will disappear upon reloading.

III.Uninstalling
================
1. Remove the tick from the boxes in the data files menu and load as Morrowind as normal.
2. You will get error messages when you reload a saved game, just click yes to continue loading.
****************************************************************************************************
IV.KNOWN BUGS AND ISSUES
========================
Currently at Beta Test stage awaiting results.
****************************************************************************************************
V.Details of Changes/Additions to the game
==========================================
*** No modifications to main script. ***
Adds many new NPC's and enemies both humanoid and creatures.
Adds leveled enemies throughout the land of Vvardenfell.
Adds lots of Globals. Most are identified by a TK somewhere in the name.
Adds Lots of scripts. Most are identified by a TK somewhere in the name.
Global scripts added, most important of which are TK_NPC_disable, Combatscript and TK_serv_enable which control when and where the npc's appear. 
Changes to existing Morrowind/Tribunal npc's
Queen Barenziah - Adds script which adds a certain topic if a condition is true. Adds topic Morgiah if the script condition is met. Gives player a gift if the above conditions are true.
Shotherra in Khuul - adds quest specific dialogue.
Adds dialogue topics in Ald'ruhn ( adds to Someone in particular ), Suran and Khuul.
Adds Landmasses to the following cells: ( Note: landmass only barely enters some of these cells )
Includes npc's, creatures and statics ( structures, docks, etc )
-26,6
-19,2
-18,-1
-18,-2
-18,-3
-17,1
-17,0
-17,-1
-17,-2
-17,-3
-16,0
-16,-1
-16,-2
-16,-3
-14,2
-14,3
-13,2
-13,3
-12,2
-12,3
-12,4
Statics added to the following cells ( ranging from structures to docks ):
-15,9
-15,10
-14,9
-14,10
-11,10
-8,3
-7,-7
-3,25
-3,26
-2,25
-2,24
-2,-8
-1,-8
18,-7
7,-7
7,-9
Landscape textures altered in the following cells:
-10,-11
-11,-11
-11,10
Npc's and levelled creatures added in following cells:
-11,10
-7,-7
-7,3
-4,-7
-4,6
-3,-8
-2,-9
0,-8
10,10
If you have the Siege at Firemoth plugin loaded it needs to be lower down the list than this mod or its land mass will be beneath the water. This is due to the Castle sharing a border cell with Firemoth and the editor changes the levels of the land in surrounding cells. Also, Sellus Gravus will not mention Firemoth. To make Firemoth a newer file than The Black Queen Chronicles, load it into the editor and just click save. It will then be loaded into Morrowind after TBQC and should be okay. 
If you have played and finished the Firemoth mod you can unload it and still keep the item you got when completing it as it is referenced in TBQC mod.
 
***************************************************************************************************************************
VI.CREDITS
==========
Where do I start?
Rhedd & Allie - for Morgiahs Head and clothes ( excellent stuff )
Original face and hair models by Rhedd.
Original face and hair textures by Allerleirauh.
[email protected]
http://home.wnm.net/~bgriff
HighPressure - For his diligent work in testing all esp updates and getting this version played through so quickly. 
AWD - For allowing me to use his Dark Helseth Armor.
User Exists - Armored Skeletons
Puma Man - Lich sounds and Lich
Lady Eternity - various models, display cases, etc.
Bursk - Dialogue and bug reports for the original individual mods
Shadowsong - for all the help with emails, storylines etc.
Motoki - help with storylines
Darkside - the whole story woth the Curse of Morgiah
Mykul - for his cloaks
Sheikizza - for her Crystal Armor
GhanBuriGhan - for his excellent guide "Morrowind Scripting for Dummies"
Chris Janosi [mr. phantastik] - for the Armor Mannequins
Starcon5 - for the Gargoyle Nifs
Leiawen - for his Dual Wielding Weapons.
GhostWhoWalks - for his alchemy jars
Genmod - used to create the Daedric dungeon ( with my own additions ) and Scourg Barrow LOWER levels.
The Beta testers:
Rashala
Motoki
Shadowsong
IamHere
Shanjaq 
Sheikizza
Daduke 
Sasco 
Southren
Bursk - email grammar/spelling problems here: [email protected]
If I have left anybody out email me and I will include you in the updated readme and please accept my apologies.
Please email me with any issues and bugs found during your game with my mod.
Email me at [email protected]
TENAKA.

Conflicts with TR(landmass)