Just as a warning for wanderers, and in case this effect is not intended, there's a room in the first floor of the dungeon (As you enter, turn right, then right again) that has a constant poison effect that hurts your max health value, not the current value (i.e., you can enter with 100/100 health, leave with 50/50 and be non the wiser).
Not sure if this is a bug or an intended effect, but if the second, it would be real nice to have a legit way to recover.
It looks to maybe be a bug on PC Datas part. The gas script is a little out of my experience, but it doesn't seem to make any changes to health directly, it instead applies a poison spell effect to the player when near.
Sorry, but I'm quite lost with the terminology here. By "a bug on PC Datas part" do you mean a bug with my game's data? I have (unsurprisingly) a large amount of mods installed, although none that would affect the health or whatever.
Its not a problem on your end, no need to worry about that. The ayleid assets are from Province Cyrodiil Data, I didn't design the scripts or parts I just used them directly, including any issues that were hidden in there. I'm working on my own version of the script that just applies direct damage.
They share cell names and entry locations so running both together might get weird. If you already have Neverhalls and Forgotten Halls in your save this is not a safe replacer, the loot is different and the ids do not match at all so it will not do anything healthy to that save.
I folded in a few of its details, but otherwise no. The sila stone trap in the first tomb and the big undead boss in the second tomb were from Forgotten Halls design and I just moved them to where Neverhalls end is. Forgotten halls had more trapdoors than I could reasonably make work, getting trapdoors to fit the ayleid tileset at all was a fight and PC data seems to be missing their own version for now.
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Just as a warning for wanderers, and in case this effect is not intended, there's a room in the first floor of the dungeon (As you enter, turn right, then right again) that has a constant poison effect that hurts your max health value, not the current value (i.e., you can enter with 100/100 health, leave with 50/50 and be non the wiser).
Not sure if this is a bug or an intended effect, but if the second, it would be real nice to have a legit way to recover.
If you already have Neverhalls and Forgotten Halls in your save this is not a safe replacer, the loot is different and the ids do not match at all so it will not do anything healthy to that save.
Any plans to also do the Forgotten Halls ?