Morrowind

File information

Last updated

Original upload

Created by

Markond

Uploaded by

Damius

Virus scan

Safe to use

Tags for this mod

16 comments

  1. Neuromante
    Neuromante
    • member
    • 0 kudos
    That's a really neat dungeon!

    Just as a warning for wanderers, and in case this effect is not intended, there's a room in the first floor of the dungeon (As you enter, turn right, then right again) that has a constant poison effect that hurts your max health value, not the current value (i.e., you can enter with 100/100 health, leave with 50/50 and be non the wiser).

    Not sure if this is a bug or an intended effect, but if the second, it would be real nice to have a legit way to recover.
    1. Damius
      Damius
      • premium
      • 85 kudos
      It looks to maybe be a bug on PC Datas part. The gas script is a little out of my experience, but it doesn't seem to make any changes to health directly, it instead applies a poison spell effect to the player when near.
    2. Neuromante
      Neuromante
      • member
      • 0 kudos
      Sorry, but I'm quite lost with the terminology here. By "a bug on PC Datas part" do you mean a bug with my game's data? I have (unsurprisingly) a large amount of mods installed, although none that would affect the health or whatever.
    3. Damius
      Damius
      • premium
      • 85 kudos
      Its not a problem on your end, no need to worry about that. The ayleid assets are from Province Cyrodiil Data, I didn't design the scripts or parts I just used them directly, including any issues that were hidden in there. I'm working on my own version of the script that just applies direct damage.
  2. Demanufacturer87
    Demanufacturer87
    • supporter
    • 44 kudos
    Hi! great mod! I've made a patch for Anthology Solstheim if You are interested :)
    1. Damius
      Damius
      • premium
      • 85 kudos
      Always happy for more patches
    2. Demanufacturer87
      Demanufacturer87
      • supporter
      • 44 kudos
  3. Kursings
    Kursings
    • premium
    • 0 kudos
    How do I open the locked first door? I got to the dungeon and killed the npcs, but havent found any keys?
    1. Kursings
      Kursings
      • premium
      • 0 kudos
      Nvm i found it
  4. Jyggalagpuff
    Jyggalagpuff
    • member
    • 12 kudos
    Is it recommended to replace The Neverhalls v2 with this? Wayback Machine (archive.org)
    1. Damius
      Damius
      • premium
      • 85 kudos
      They share cell names and entry locations so running both together might get weird.
      If you already have Neverhalls and Forgotten Halls in your save this is not a safe replacer, the loot is different and the ids do not match at all so it will not do anything healthy to that save.
  5. RandomPal
    RandomPal
    • premium
    • 307 kudos
    Looks interesting!
  6. redondepremiere
    redondepremiere
    • premium
    • 74 kudos
    Looks neat.

    Any plans to also do the Forgotten Halls ?
    1. Damius
      Damius
      • premium
      • 85 kudos
      I folded in a few of its details, but otherwise no. The sila stone trap in the first tomb and the big undead boss in the second tomb were from Forgotten Halls design and I just moved them to where Neverhalls end is. Forgotten halls had more trapdoors than I could reasonably make work, getting trapdoors to fit the ayleid tileset at all was a fight and PC data seems to be missing their own version for now.
  7. deleted4003972
    deleted4003972
    • account closed
    • 6 kudos
    this looks amazing well done :)
  8. Kalinter
    Kalinter
    • premium
    • 53 kudos
    Wow, this looks really great! Seems like an awesome update for a classic mod.