Hello! Just out of curiosity is this compatible with Rebirth? I downloaded your mod and the imperial champion doesn’t show up so wanted to see if Rebirth is the issue. Thanks!
Yes, I have used it with Rebirth about a month ago.
The Mod simply adds a new NPC who greets you outside the Census Office and there are no edits of the cell. That NPC then disappears after you exit the area. I actually started using this mod because I was playing Rebirth and I needed some help via the basic gear and money.
Hello again, Cl3v3rP0tat0! It's me again. I somehow managed to make this mod and Animated Morrowind work together without using any extra stuff. It erases some NPCs from the latter though, but I prefer Trabonis Feternis over any of them.
EDIT: Update. The bug has accidentally caused Morrowind to be even more immersive. At first, Animated Morrowind NPCs are not there. The next day, they are busy doing their stuff. They have become like the NPCs of later installments who have their own schedule.
EDIT 2: All I had to do was install Animated Morrowind first, then install this mod next. In the load order, Spuzzum's Starting Equipment should load first before Animated Morrowind.
I love this mod with all my body, heart, mind, and soul. Unfortunately, it is incompatible with Animated Morrowind because it causes our friendly neighborhood guard---Trabonis Feternis--- to be erased from existence. Until there is a patch, it was nice meeting him in every playthrough. 😢😔
Hmm, changing load order and running merge patch doesn't fix it? Strange because the mod only adds one NPC (Trabonis Feternis) - no edits of an existing/vanilla NPC. :/
PS. I don't run Animated Morrowind (frankly I found it a compatibility hassle) but I do run animated mods like Repopulated Morrowind, Friends and Foes, Bards of Bardenfell along with BCOM and 250 other mods.
I am doing a merge right now and it's my first time. So far, I am doing well. I will not merge this mod. Instead, I will install it once I am done merging all mods.
A merge patch scans though all the mods (esp) and essentially sorts and accommodates the changes each esp makes to a certain game asset. If something is in direct conflict - then the last mod in the load order "wins" - the merge patch follows that rule as well.
So, this mod ADDS one NPC to Seyda Neen...but Animated Morrowind also adds stuff. The merge patch will places all those changes into one patch that will be placed at the end of your load order.
Example, my personal mod load order with a merged patch at the end:
Spoiler:
Show
Morrowind.esm Tribunal.esm Bloodmoon.esm Westly's Master Headpack X.esp AATL_Data.esm Dr_Data.esm Patch for Purists.esm Wares-base.esm Tamriel_Data.esm Sky_Main.esm Friends & Frens - base.esm OAAB_Data.esm RepopulatedMorrowind.ESM RepopulatedMorrowind.ESP Solstheim Tomb of The Snow Prince.esm Wanderers of Solstheim-TOTSP.ESP RepopulatedBloodmoon.ESP TD_Hotfix.ESP Tamriel_Data_Graveyard.ESP Gloam Ranger.omwaddon Greetings for No Lore.esp Expansions Integrated.esp Wares_lists_OAAB.ESP Wares_MOAR.ESP Patch for Purists - Semi-Purist Fixes.ESP Baar Dau.ESP Old Blue Fin.ESP Helm of Tohan Naturalized.esp MasterIndexRedux.esp Tribunal Rebalance.ESP Bloodmoon Rebalance.esp OAAB - Bloodmoon Rebalance Patch.ESP Bloodmoon Rebalance - PFP.esp OAAB - The Ashen Divide.ESP OAAB_Grazelands.ESP OldVosTradepost.ESP Bounty Hunter Assignments.ESP PCD_PFP_Compat.esp PCD_CCM-Guard-Patrols.esp Dialog_Saved.ESP NoMoreStageDiving.ESP Samarys Ancestral Tomb Expanded.esp Aspect of Azura.ESP OAAB - Foyada Mamaea.ESP Bob's Diverse Blood.ESP Silt Strider Animation Restored.ESP silt_striders_in_the_wild.esp Patch for Purists - Book Typos.ESP Siege at Firemoth.esp Hospitality_Papers_Expanded_v2.7.esp PB_SignpostsRetextured.esp Face of the Hortator.esp correctUV Ore Replacer_respawning.esp DD_Caldera_Expansion.esp SpeechcraftBalance.ESP Reputation_Fixes_All.ESP disposition_rewards.esp Quest Voice Greetings.ESP Finished Morrowind - CORE PATCH - Part 4 - More Audio Dialogue for Service NPCs.ESP PFMR Exponential Willpower stunted fix fast.esp hw_SkillBasedMagicka.ESP Better Bound Items.omwaddon UnarmoredBalancedClean2.esp Sensible Spear Tweaks and Additions.ESP AnotherPickpocketingFix.esp BCOM_Tribal_Erabenimsun.ESP BCOM_PfP_patch.ESP FMI_Nice_to_Meet_You.ESP FMI_CaiusBigPackage.ESP FMI_#NotAllDunmer.ESP Dubdilla Location Fix.ESP OAAB Dwemer Pavements.ESP Bal'laku - The Lonely Towers.esp Baan_Binif.ESP OAAB - Shipwrecks.ESP Dim Vertical Shipwreck.ESP Bloated Caves.esp Hidden Sea Loot.ESP Hidden Grotto Loot.ESP Projectile Overhaul - All Modules.esp Containers Animated.esp Velothi Wall Art.ESP DN-Lighted_Dwemer_Towers.ESP Census_and_Excise_Office_Faction.ESP Morag Tong Polished.esp Morag Tong Polished - BCoM Patch.ESP RepopulatedMorrowind_MoragTongPolished.ESP RC_VivecsMuatra.ESP Idle Talk.ESP WealthWithinMeasure_v1.25.esp Tel_Eurus.esp OAAB Leveled Lists.ESP Welkynd Stones Wares.esp Jobashas Spell Tomes Wares.ESP Adventurer Supply 1.0.ESP Area Effect Arrows Integrated.esp ST_Books_Wares_OAAB.ESP Westly Presents_Creed of the Assassin.esp Mage Robes.ESP RepopulatedMorrowind_MageRobes.ESP Better Clothes Complete.ESP Netch Adamantium Armor II_RP.esp RepopulatedMorrowind_NetchAdamantiumArmor.ESP Warlocks_Ring_buff.omwaddon staff_magnus_buff.omwaddon Better Azura's Ring V1.1.ESP Stav_OAAB_Battlemage.ESP Hircine's Artifacts.ESP The Mountain of Fear.ESP GregariousOrcs.esp RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP Holamayan Island.esp ExpandedBirthsigns4Purists.esp RAMF_Mer_for_NPCs.esp Beware the Sixth House.ESP Riekling Fix & Expansion.ESP OAAB Creature Loot.ESP OAAB Leveled Creatures.ESP Missing snow armor.esp TOTSP TD Content Integration - Spiders.esp TOTSP_Patch_for_Purists_4.0.2.esp Immersive Mournhold.esp RepopulatedMorrowind_ImmersiveMournhold.ESP Mournhold Courtiers.esp Berandas Overhaul.esp The_corprusarium_Exp.ESP Vassimi Isle.ESP The Northern Strongholds.ESP Dunmer Stronghold - Andasreth V1.0.esp Dunmer Stronghold - Falensarano V1.0.esp Dunmer Stronghold - Marandus V1.0.esp Dunmer Stronghold - Telasero V1.0.esp Dunmer Stronghold - Hlormaren V1.0.esp Hlormaren Reclaimed.ESP Riharradroon - Path to Kogoruhn v1.0.ESP Kogoruhn Ruins 1.11.ESP Dunmer Stronghold - Kogorhun V1.0.esp RP_Great_Scathes.ESP Guar stables of Vivec.ESP DBHQ.ESP Nordic Dagon Fel.ESP Dagon Fel Mill.ESP Dagon_Fel_Lighthouse.ESP Solstheim Interior Overhaul Project.ESP The cool Khuul Lighthouse.ESP MandasManor.ESP Ebonheart Lighthouse.ESP Vivec_Lighthouse.ESP Vivec Lighthouse Questline.esp TelvanniSeaBeacons.ESP Sunken Tower.ESP Gray North - Andavel-Assumanu.esp Balmora Arches and a Waterfall.ESP Anna-Sera.esp Redaynia Restored.ESP RepopulatedMorrowind_RedayniaRestored.ESP Gates of Ascadia.ESP Great Seawall of Vivec.ESP Draggle-Tail Shack.ESP Blackthorn Barrow.ESP NeseliaRemadeTOTSP.ESP Drethos_Ancestral_Tomb.ESP DA_Sobitur_Facility_Clean.ESP DA_Sobitur_Quest_Part_1 Clean.esp DA_Sobitur_Quest_Part_2 Clean.esp DA_Sobitur_Repurposed_1.ESP Mudcrab Imports.esp Duskmoth Ruins.esp Folded in Port.ESP Shipyards of Vvardenfell.esp Beautiful cities of Morrowind.ESP Concept_Arts_plantations.esp Store Entrance Chimes - Alt Ver.ESP A Merchant's Whim.ESP A Hermit's Request.esp Caldera Priory.ESP Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP Mamaea Awakened.ESP Cure all the Kwama Queens.ESP MarenMabrigash.ESP TroubledWaters.ESP Smuggler's Market.esp Dwemer Airship.ESP Dwemer Airship_Exterior.ESP RP_Louis Beauchamp.ESP ShockCenturionCompanion_TB_V12.esp TetraGuar.esp Aether Pirate's Discovery.omwaddon Imperial Factions.ESP Fighters Guild Improved.esp FGI_QuestVoiceGreetings_Patch.esp Ancient Foes.esp OAAB_-_Winged_Twilight_Companion_Ari-Ari.esp Broadsheets and Notice Boards.ESP Guild of Vampire Hunters.ESP The Weary Vampire.ESP KHP-GuildOfVampireHunters-TheWearyVampire-Patch.esp SecretsOfTheCrystalCity.esp Magical Lights.ESP BCOM_Ashlandish Maar Gan.ESP BCOM_Vivec_Planters.ESP BCOM_Vivec_Street_Vendors.ESP BCOM_Sadrith_Mora_dock_expanded.ESP BCoM_Caldera_MG_Basement.ESP BCoM_Concept_Art_Husk_Urshilaku.ESP Of Eggs and Dwarves.ESP Of Eggs and Dwarves.omwscripts BlightedAnimalsRetextured.esp OEAD_BCOM_Patch.ESP BCOM_Suran Expansion.ESP BCOM_White_Suran.ESP BCOM - Taller Lighthouse.ESP BCOM_OpenMW_plazas.ESP BCOM_Vanilla Trees_Hlaalu_Plaza.ESP BCOM_Canal_01.ESP BCOM_Stavs_MGO.ESP Expansion Delay.ESP OAAB_Tel Mora.ESP OAAB - Tombs and Towers.ESP New Ilunibi.ESP Improved Temple Experience.ESP No Thank You.esp Legion Uniform Apathy.ESP The Undead.esm Golems.esp Creatures_RP_Purist.ESP Creatures_RP_glowing_netch.ESP CCM-Guard-Patrols.esp RP_bandits.ESP TravelingMerchants_v2_3.esp DreamersExpansion.ESP Westly_Presents_Unique_Corprus_Stalkers.esp Bards of Bardenfell.esp SpzStartingEquipment.esp Better Sotha Sil mesh.ESP FixingUleniHeleran.ESP Royal_Barenziah.ESP Companion Zirik Vandus.omwaddon Yet Another Guard Diversity - Regular.ESP BCOM_pathgrid_reset.ESP Interior exterior flag reset.ESP AttendMe.omwscripts smart-ammo.omwscripts TimescaleChange.omwaddon LuaMultiMark.omwaddon LuaMultiMark.omwscripts pursuit_for_omw.omwscripts Protective Guards for OpenMW - Lua Edition.ESP PharisLightHotkey.omwscripts protective_guards_for_omw.omwscripts carefree_leveling.omwscripts TLAD Full - Still - Necro Colors.esp delta-merged.omwaddon
That would be merging mods - which is entirely different - a merge patch requires you to run a mod utility and works like I described in my last post. I run on OpenMW so I use Delta-plugin
Look, if you newly started adding mods - you will run into the need at some point to use merge patching - otherwise things will just not be working as you intend - any mod that changes something another changes will overwrite the other - a merge patch can accommodate most edits to a cell so more than one mod can change things.
While not directly interfering with your prophetically driven plight, it makes sense you'd be thrown a few supplies after being released from custody upon exiting the Census and Excise Office.
This further cements the concept that your circumstances are being closely guided by the powers that be albeit remotely.
The Imperial Guard bearing gifts is sycophantic in regards to his Emperor but he only knows enough to carry out his orders and it shows in his awkwardly delivered address to the former Prisoner.
13 comments
The Mod simply adds a new NPC who greets you outside the Census Office and there are no edits of the cell. That NPC then disappears after you exit the area. I actually started using this mod because I was playing Rebirth and I needed some help via the basic gear and money.
EDIT: Update. The bug has accidentally caused Morrowind to be even more immersive. At first, Animated Morrowind NPCs are not there. The next day, they are busy doing their stuff. They have become like the NPCs of later installments who have their own schedule.
EDIT 2: All I had to do was install Animated Morrowind first, then install this mod next. In the load order, Spuzzum's Starting Equipment should load first before Animated Morrowind.
To honor him, I give my endorsement.
PS. I don't run Animated Morrowind (frankly I found it a compatibility hassle) but I do run animated mods like Repopulated Morrowind, Friends and Foes, Bards of Bardenfell along with BCOM and 250 other mods.
If something is in direct conflict - then the last mod in the load order "wins" - the merge patch follows that rule as well.
So, this mod ADDS one NPC to Seyda Neen...but Animated Morrowind also adds stuff. The merge patch will places all those changes into one patch that will be placed at the end of your load order.
Example, my personal mod load order with a merged patch at the end:
Tribunal.esm
Bloodmoon.esm
Westly's Master Headpack X.esp
AATL_Data.esm
Dr_Data.esm
Patch for Purists.esm
Wares-base.esm
Tamriel_Data.esm
Sky_Main.esm
Friends & Frens - base.esm
OAAB_Data.esm
RepopulatedMorrowind.ESM
RepopulatedMorrowind.ESP
Solstheim Tomb of The Snow Prince.esm
Wanderers of Solstheim-TOTSP.ESP
RepopulatedBloodmoon.ESP
TD_Hotfix.ESP
Tamriel_Data_Graveyard.ESP
Gloam Ranger.omwaddon
Greetings for No Lore.esp
Expansions Integrated.esp
Wares_lists_OAAB.ESP
Wares_MOAR.ESP
Patch for Purists - Semi-Purist Fixes.ESP
Baar Dau.ESP
Old Blue Fin.ESP
Helm of Tohan Naturalized.esp
MasterIndexRedux.esp
Tribunal Rebalance.ESP
Bloodmoon Rebalance.esp
OAAB - Bloodmoon Rebalance Patch.ESP
Bloodmoon Rebalance - PFP.esp
OAAB - The Ashen Divide.ESP
OAAB_Grazelands.ESP
OldVosTradepost.ESP
Bounty Hunter Assignments.ESP
PCD_PFP_Compat.esp
PCD_CCM-Guard-Patrols.esp
Dialog_Saved.ESP
NoMoreStageDiving.ESP
Samarys Ancestral Tomb Expanded.esp
Aspect of Azura.ESP
OAAB - Foyada Mamaea.ESP
Bob's Diverse Blood.ESP
Silt Strider Animation Restored.ESP
silt_striders_in_the_wild.esp
Patch for Purists - Book Typos.ESP
Siege at Firemoth.esp
Hospitality_Papers_Expanded_v2.7.esp
PB_SignpostsRetextured.esp
Face of the Hortator.esp
correctUV Ore Replacer_respawning.esp
DD_Caldera_Expansion.esp
SpeechcraftBalance.ESP
Reputation_Fixes_All.ESP
disposition_rewards.esp
Quest Voice Greetings.ESP
Finished Morrowind - CORE PATCH - Part 4 - More Audio Dialogue for Service NPCs.ESP
PFMR Exponential Willpower stunted fix fast.esp
hw_SkillBasedMagicka.ESP
Better Bound Items.omwaddon
UnarmoredBalancedClean2.esp
Sensible Spear Tweaks and Additions.ESP
AnotherPickpocketingFix.esp
BCOM_Tribal_Erabenimsun.ESP
BCOM_PfP_patch.ESP
FMI_Nice_to_Meet_You.ESP
FMI_CaiusBigPackage.ESP
FMI_#NotAllDunmer.ESP
Dubdilla Location Fix.ESP
OAAB Dwemer Pavements.ESP
Bal'laku - The Lonely Towers.esp
Baan_Binif.ESP
OAAB - Shipwrecks.ESP
Dim Vertical Shipwreck.ESP
Bloated Caves.esp
Hidden Sea Loot.ESP
Hidden Grotto Loot.ESP
Projectile Overhaul - All Modules.esp
Containers Animated.esp
Velothi Wall Art.ESP
DN-Lighted_Dwemer_Towers.ESP
Census_and_Excise_Office_Faction.ESP
Morag Tong Polished.esp
Morag Tong Polished - BCoM Patch.ESP
RepopulatedMorrowind_MoragTongPolished.ESP
RC_VivecsMuatra.ESP
Idle Talk.ESP
WealthWithinMeasure_v1.25.esp
Tel_Eurus.esp
OAAB Leveled Lists.ESP
Welkynd Stones Wares.esp
Jobashas Spell Tomes Wares.ESP
Adventurer Supply 1.0.ESP
Area Effect Arrows Integrated.esp
ST_Books_Wares_OAAB.ESP
Westly Presents_Creed of the Assassin.esp
Mage Robes.ESP
RepopulatedMorrowind_MageRobes.ESP
Better Clothes Complete.ESP
Netch Adamantium Armor II_RP.esp
RepopulatedMorrowind_NetchAdamantiumArmor.ESP
Warlocks_Ring_buff.omwaddon
staff_magnus_buff.omwaddon
Better Azura's Ring V1.1.ESP
Stav_OAAB_Battlemage.ESP
Hircine's Artifacts.ESP
The Mountain of Fear.ESP
GregariousOrcs.esp
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
Holamayan Island.esp
ExpandedBirthsigns4Purists.esp
RAMF_Mer_for_NPCs.esp
Beware the Sixth House.ESP
Riekling Fix & Expansion.ESP
OAAB Creature Loot.ESP
OAAB Leveled Creatures.ESP
Missing snow armor.esp
TOTSP TD Content Integration - Spiders.esp
TOTSP_Patch_for_Purists_4.0.2.esp
Immersive Mournhold.esp
RepopulatedMorrowind_ImmersiveMournhold.ESP
Mournhold Courtiers.esp
Berandas Overhaul.esp
The_corprusarium_Exp.ESP
Vassimi Isle.ESP
The Northern Strongholds.ESP
Dunmer Stronghold - Andasreth V1.0.esp
Dunmer Stronghold - Falensarano V1.0.esp
Dunmer Stronghold - Marandus V1.0.esp
Dunmer Stronghold - Telasero V1.0.esp
Dunmer Stronghold - Hlormaren V1.0.esp
Hlormaren Reclaimed.ESP
Riharradroon - Path to Kogoruhn v1.0.ESP
Kogoruhn Ruins 1.11.ESP
Dunmer Stronghold - Kogorhun V1.0.esp
RP_Great_Scathes.ESP
Guar stables of Vivec.ESP
DBHQ.ESP
Nordic Dagon Fel.ESP
Dagon Fel Mill.ESP
Dagon_Fel_Lighthouse.ESP
Solstheim Interior Overhaul Project.ESP
The cool Khuul Lighthouse.ESP
MandasManor.ESP
Ebonheart Lighthouse.ESP
Vivec_Lighthouse.ESP
Vivec Lighthouse Questline.esp
TelvanniSeaBeacons.ESP
Sunken Tower.ESP
Gray North - Andavel-Assumanu.esp
Balmora Arches and a Waterfall.ESP
Anna-Sera.esp
Redaynia Restored.ESP
RepopulatedMorrowind_RedayniaRestored.ESP
Gates of Ascadia.ESP
Great Seawall of Vivec.ESP
Draggle-Tail Shack.ESP
Blackthorn Barrow.ESP
NeseliaRemadeTOTSP.ESP
Drethos_Ancestral_Tomb.ESP
DA_Sobitur_Facility_Clean.ESP
DA_Sobitur_Quest_Part_1 Clean.esp
DA_Sobitur_Quest_Part_2 Clean.esp
DA_Sobitur_Repurposed_1.ESP
Mudcrab Imports.esp
Duskmoth Ruins.esp
Folded in Port.ESP
Shipyards of Vvardenfell.esp
Beautiful cities of Morrowind.ESP
Concept_Arts_plantations.esp
Store Entrance Chimes - Alt Ver.ESP
A Merchant's Whim.ESP
A Hermit's Request.esp
Caldera Priory.ESP
Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP
Mamaea Awakened.ESP
Cure all the Kwama Queens.ESP
MarenMabrigash.ESP
TroubledWaters.ESP
Smuggler's Market.esp
Dwemer Airship.ESP
Dwemer Airship_Exterior.ESP
RP_Louis Beauchamp.ESP
ShockCenturionCompanion_TB_V12.esp
TetraGuar.esp
Aether Pirate's Discovery.omwaddon
Imperial Factions.ESP
Fighters Guild Improved.esp
FGI_QuestVoiceGreetings_Patch.esp
Ancient Foes.esp
OAAB_-_Winged_Twilight_Companion_Ari-Ari.esp
Broadsheets and Notice Boards.ESP
Guild of Vampire Hunters.ESP
The Weary Vampire.ESP
KHP-GuildOfVampireHunters-TheWearyVampire-Patch.esp
SecretsOfTheCrystalCity.esp
Magical Lights.ESP
BCOM_Ashlandish Maar Gan.ESP
BCOM_Vivec_Planters.ESP
BCOM_Vivec_Street_Vendors.ESP
BCOM_Sadrith_Mora_dock_expanded.ESP
BCoM_Caldera_MG_Basement.ESP
BCoM_Concept_Art_Husk_Urshilaku.ESP
Of Eggs and Dwarves.ESP
Of Eggs and Dwarves.omwscripts
BlightedAnimalsRetextured.esp
OEAD_BCOM_Patch.ESP
BCOM_Suran Expansion.ESP
BCOM_White_Suran.ESP
BCOM - Taller Lighthouse.ESP
BCOM_OpenMW_plazas.ESP
BCOM_Vanilla Trees_Hlaalu_Plaza.ESP
BCOM_Canal_01.ESP
BCOM_Stavs_MGO.ESP
Expansion Delay.ESP
OAAB_Tel Mora.ESP
OAAB - Tombs and Towers.ESP
New Ilunibi.ESP
Improved Temple Experience.ESP
No Thank You.esp
Legion Uniform Apathy.ESP
The Undead.esm
Golems.esp
Creatures_RP_Purist.ESP
Creatures_RP_glowing_netch.ESP
CCM-Guard-Patrols.esp
RP_bandits.ESP
TravelingMerchants_v2_3.esp
DreamersExpansion.ESP
Westly_Presents_Unique_Corprus_Stalkers.esp
Bards of Bardenfell.esp
SpzStartingEquipment.esp
Better Sotha Sil mesh.ESP
FixingUleniHeleran.ESP
Royal_Barenziah.ESP
Companion Zirik Vandus.omwaddon
Yet Another Guard Diversity - Regular.ESP
BCOM_pathgrid_reset.ESP
Interior exterior flag reset.ESP
AttendMe.omwscripts
smart-ammo.omwscripts
TimescaleChange.omwaddon
LuaMultiMark.omwaddon
LuaMultiMark.omwscripts
pursuit_for_omw.omwscripts
Protective Guards for OpenMW - Lua Edition.ESP
PharisLightHotkey.omwscripts
protective_guards_for_omw.omwscripts
carefree_leveling.omwscripts
TLAD Full - Still - Necro Colors.esp
delta-merged.omwaddon
Look, if you newly started adding mods - you will run into the need at some point to use merge patching - otherwise things will just not be working as you intend - any mod that changes something another changes will overwrite the other - a merge patch can accommodate most edits to a cell so more than one mod can change things.