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Ebonheart Lighthouse
By MwGek
Version: 1.0

=========
Contents
=========
1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits

============
Description
============
This carefully crafted mod introduces an Imperial lighthouse that stands tall and proud in the heart of Ebonheart's harbor.

Immerse yourself in the bustling life of the harbor as the newly added lighthouse illuminates the waterfront with its steady beacon. Towering above the quays and fishing boats, this addition not only enhances the visual charm of Ebonheart but also serves as a functional navigational aid for sailors and adventurers alike.

At the heart of this mod is Emilia Caro, an Imperial woman who takes on the role of the lighthouse keeper.

Features
• Adds a unique lighthouse to the harbor of Ebonheart.
• Detailed cluttering with dedicated meshes and meshes from OAAB_data and Tamriel_Data.
• Adds one NPC in the role of lighthouse keeper.

=============
Requirements
=============
Morrowind, Tribunal, and Bloodmoon

OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)

=================
Recommended mods
=================
• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)
• Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752)

============
Permissions
============
Need permission to use or modify my mod

=============
Installation
=============
For the mod:
1. Copy all files inside the 00 Core folder into the morrowind/Data Files folder.
2. (Optional) Use the Logs on Fire Patch and copy the contents into the morrowind/Data Files folder.
3. (Optional) Use the Patch for the Compatible Location to move the Lighthouse out of Ebonheart to be compatible with mods like BCOM.
4. (Optional) Use the Patch for the Compatible Location and Logs on Fire to combine both patches, you don't select the other options.
5. Activate Ebonheart Lighthouse.esp.
6. Play the mod.

========
Removal
========
1. Uncheck Ebonheart Lighthouse.esp in your loadorder.
2. Remove Ebonheart Lighthouse.esp from the data files folder.
3. Delete the following meshes inside data files\meshes\MwG folder:
mwg_eh_lh_ext_01.nif
mwg_eh_lh_ext_02.nif
mwg_eh_lh_i_ceil_01.nif
mwg_eh_lh_i_ceil_02.nif
mwg_eh_lh_i_floor_01.nif
mwg_eh_lh_i_floor_02.nif
mwg_eh_lh_i_wall_01.nif
mwg_eh_lh_i_wall_02.nif

=============
Updating to
=============
Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.

==================
Incompatibilities
==================
This mod is not compatible with mods that also change the same area in the Ebonheart exterior cell.

Compatible with:
• Ebonheart The Old Castle (https://www.nexusmods.com/morrowind/mods/49524)
• Ebonheart Dragon Statue Replacer (https://www.nexusmods.com/morrowind/mods/48310)
• Ebonheart Underworks (https://www.nexusmods.com/morrowind/mods/47272)
• Ebonheart Outskirt 'n' Lighthouse District (https://www.nexusmods.com/morrowind/mods/44994)
• More Detailed Places - Ebonheart (https://www.nexusmods.com/morrowind/mods/29542)

Use provided compatibility patch for::
• Beautiful Cities of Morrowind (https://www.nexusmods.com/morrowind/mods/49231)
• Majestic Ebonheart (https://www.nexusmods.com/morrowind/mods/48771)
• Izi Cities - Ebonheart (https://www.nexusmods.com/morrowind/mods/48803)
• Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752) --LOAD THIS MOD AFTER LOGS ON FIRE--

=====================
Known Issues or Bugs
=====================
None, but be sure to note down any bugs on the nexus page so I can update the mod.

===========
Load Order
===========
Load OAAB_Data en Tamriel_Data before this mod in your loadorder.

1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)
3. (OPTIONAL) Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752)
4. Ebonheart Lighthouse (xxx)

==========
Changelog
==========
v.1.0
• Initial release

========
Contact
========
Discord: MwGek#1275

========
Credits
========
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to the OAAB_Data & Tamriel_data team for the assets used in this mod.