An extensive companion and quest mod that hooks onto Morrowinds Main Quest and offers a serious perspective to the world presented. Team up with a complex character with her own faults, hopes, and dreams.
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Changelogs
Version 0.9
- MQ Integration updated to the end of Path of the Incarnate.
- Removed all edits of Molag Mar and anything specific to the location added by the mod.
- Added a new location called Sehren that acts as the primary headquarters for the Buoyant Armigers and the mod. A few npcs have been moved to the new location, plus a whole bunch of new ones.
- Every new NPC added to Sehren will be given unique dialogues on various topics. Work in progress.
- Overhauled the Telvanni Hideout dungeon to reflect the quality of other mod dungeons.
- Arvesa now has a unique voiceset. Story specific greetings are also voiced.
- Made adjustments to all previous content. Too many to list individually.
- Romance path was overhauled. Has a proper end that triggers after the Cavern of the Incarnate.
- Temple Faction questline is now fully covered. The Great Houses will be next and only a few are currently done.
NOTE: Arvesa is introduced when beginning the Main Quest. Hasphat will have a new topic attached to his usual dialogue about obtaining the cube.
Thanks to anyone who has been around since this mod was first released and provided feedback or bug reports. I always appreciate it.
Originally I intended for a full end of MQ release, but I quickly realised that a lot happens in the later stages of the MQ and this is also when a lot of the progression with Arvesa hits significant points. Basically, a lot more dialogue is needed than I expected. The other side is that this update ended up involving a lot of reformation of ideas and mechanics, plus considerable reworks of content.
Still, this version is something I am far more satisfied with and I believe it better represents the vision I've had with the mod. It's still a ways to go, but I can't really force myself to be creative all the time. I'm impressed I have managed to get this far, honestly.
This mod is primarily a follower mod and secondly a faction overhaul for the Buoyant Armigers. It's less light hearted or comedic in comparison to Julan and follows more adult themes of finding ones purpose in the world rather than a coming of age story. Since dialogue choices are expanded with full fledged conversations, it's safe to say the mod is not purist friendly. It is lore friendly, however, as I do not inject anything beyond what Morrowind covers itself and any gaps of lore I had to fill in was based on what existing material I could find. Check out the information below for a breakdown of the features.
Contact me on Discord: gainsdoomer
Mod Content
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Main Quest Integration
Arvesa is recruited through the Main Quest and you will organically encounter her when visiting Hasphat for the cube quest. From there, she will have comments on each stage of the MQ plus some of the activities you end up doing. Usually completing a quest in the MQ will warrant a conversation greeting, so make a habit of speaking to her often. Most times these greetings will linger in case you forget but it's not wise to wait too long as progressing any further in the MQ will lock them out due to how the filtering system works.
Personal Questline
Woven alongside the games MQ is her personal questline, which features three lengthy quests with custom dungeons, a few scripted sequences, and a good deal of adventure. It unlocks a lot more content for Arvesa and provides a deeper insight into her past and present. It's also required for the romance path to progress.
Note: The personal quests do not need to be completed immediately. It is better to complete them before progressing further in the MQ generally, but if you do end up doing that it shouldn't break them either.
For any concerned, there are no locks in this mod. That means that sometimes you can sequence break if you're careless, but at no point will the mod prevent you from doing the MQ.
Optional Romance Path
It's not a classic adventure tale without it. As such, players looking to get more initimate will get a bunch of extra content and a slow burn relationship that relies on the personal questline and MQ progression. It's not some tacked on feature either. Different dialogue lines based on its status, plus two unique scenes specific to this path. It's also entirely walled off if you have no interest and is not forced upon you.
Note: Male/Female characters can both engage in this path. There's a few acknowledgements to note the differences, but currently not much as most of that pertains to later scenes not yet made. Being a Buoyant Armiger, her preferences aren't very rigid. However, Khajiit/Argonian players cannot enter into a romance with her. It's simply not a barrier the character would cross, especially given her pro-dunmer viewpoints. If you disagree with me for whatever reason, you can edit out the filters very easily.
Open up the mod in the CS and enter the dialogue menu. Go to greetings, then greetings 1 and locate the CONVERSATION GREETINGS - HIGH PRIORITY entry in the list. Below it you'll see an entry that starts with "I admit, I'm a little curious." Get rid of the last two functions. Then go find the topic "about your former life" and do the same for the entry at the very bottom of the list.
New Location: Sehren
Sehren is an old Buoyant Armiger stronghold nestled in a valley east of Red Mountain. It serves as the central headquarters of the order where new chosen recruits are trained and plans laid out for attacks against Vivec's enemies. It also harbours a few secrets of its own, hidden from the prying eyes of outlanders. Access is initially locked, but Arvesa will eventually bring you there so you can gain entry.
The location is still a work in progress. The NPCs don't have a ton of dialogue topics or conversations yet. I also have plans to implement additional quests and generally breathe more life into it. The follower content is a higher priority, but expect Sehren content right after.
Custom Voice
A bit of an experiment, Arvesa uses a custom AI voice for her passive idles plus a number of important greetings. If you've played CRPGs you may be familiar with this technique. This initial batch was a little haphazard in the method used to generate the voice and could probably use a full redo with a more stable method. However, it's not cheap for the service and I can't justify it right now.I'd appreciate feedback on this on if it's even worthwhile to continue.
And no, I'm not interested in hearing about how evil AI is or whatever. If you don't like it, then by all means remove it from the esp on your own time.
General Dialogue
Arvesa will have some periodic topics she will want to discuss or talk about. Similar to Julan for any familiar. In comparison to some follower mods, she doesn't really comment on everything. Arvesa is not a scholar nor a savant and simply does not care about many things beyond the perview of Morrowind. She does cover the Temple questline entirely given her standing and some of the early Mages/Fighters guild. Her Great House coverage varies. She won't comment much on boring quests but anything notable will merit a comment. This aspect is always being worked on and more coverage will come in updates.
Plus, while it may not be evident as you play the mod, each topic convo usually has 3-4 player responses which means even basic ones end up with 12-14 entries. A few even hit 30 entries total. What does this mean? Well, a fair bit of replayablity and roleplay choices - at the cost of my sanity.
Your Actions Matter
Arvesa will occasionally react either favourably or negatively depending on specific actions you take in certain quests. This is tracked through hidden globals and you won't be made aware of it, though you can usually infer it based on her reaction. These are used for a later scene in the MQ and will impact your future with Arvesa. When implemented (more likely in 1.0) these values will be seen in various dialogues. So if you're on poor terms mid-way into the MQ, you'll get more snark or aggressive comments here and there. Her personal questline's end will also have a large impact for the end of the MQ. I'll detail all of this more below.
If none of this entices you, here's a slightly spoiler summary of what the mod is at its most basic form.
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You can ruin her religion, faith, cultural norms, and even alter her personal dreams all while bedding her.
Compatability & Install
Check out Danae's List Here for mods that can enhance followers in Morrowind. I would avoid using abots Smart Companions, as it has conflicts with this mod.
This mod makes landscape edits to Ashlands Regions 7, 5 and 7, 4, as well as renaming them. Load this mod as far down as possible to ensure these changes are kept.
I highly doubt Rebirth is compatible and I don't know the extent of what it would take to do so. No patch is in the works.
If there are some minor issues with other mods, let me know. I can look into a patch.
Mechanics Breakdown
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I will expand on this and do a proper write up later.
This mod uses three main globals to track how Arvesa feels about the player, which in turn leads to major outcomes later in the mod.
OR_Ves_Flirt - Used to track the romance pathing, these are only relevant to trigger the first two scenes. After that, you are either locked in or locked out depending on choices made. The responses to acquire these are pretty obvious. Compliment her or make a joke.
OR_Ves_Favor - Anytime you express comradery, loyalty, pro-dunmeri choices, etc, Favor points are acquired. These are not moralty points and they are heavily biased on her part.
OR_Ves_Wrath - Anytime you express apathy, aggressiveness, anti-dunmer choices, etc, Wrath points are acquired. As the opposite of Favor, these are not good if too many are attained.
Favor and Wrath are incredibly important for a scene late in the MQ. There a number of ways to attain them, especially if you do her personal quest. You won't be notified of when these values are increased, but I believe the choices are rather obvious.
Credits
Original thanks to Kateri for her work on Julan and being a large inspiration to go forward with a companion mod for Morrowind. Additional thanks to everyone who has helped in various capacities throughout this mods development.
In compliance with permissions, this mod receives no dp or donations. Not that it would have anyway, but I figured I'd mention it.
If I missed a credit, let me know. I can't find the exact source of some currently.
Original Companion Scripts - Kateri Further Script References - Tizzo Elevenlabs - AI Voiceset Smuggler & Sehren Cells - Siralvek Mod Banner - A Raven of Many Hats Daedric Font - Allis OAAB - OAAB Team TR Resources - TR Team Outlander Resources - LondonRook Sheogorad Rock Assets - Malbogatra RR Series Assets - Colt & RR Team Missun Akin Cuirass - Dankedanko Cuirass & Armor Edits & Dwemer Scrap Armor - Ruffin Vangarr Arvesa Texture Edits & Heads - Merch_Lis Various Assets - RandomPal/Vegetto/Melchior Dahrk