Morrowind

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Orion

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Masterofchim

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About this mod

An extensive companion and quest mod that hooks onto Morrowinds Main Quest and offers a serious perspective to the world presented. Team up with a complex character with her own faults, hopes, and dreams.

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Permissions and credits
Changelogs
Preamble

NOTE: Arvesa is introduced when beginning the Main Quest. Hasphat will have a new topic attached to his usual dialogue about obtaining the cube.Thanks to anyone who has been around since this mod was first released and provided feedback or bug reports. I always appreciate it.

This mod is primarily a follower mod and secondly a faction overhaul for the Buoyant Armigers. It's less light hearted or comedic in comparison to Julan and follows more adult themes of finding ones purpose in the world rather than a coming of age story. Since dialogue choices are expanded with full fledged conversations, it's safe to say the mod is not purist friendly. It is lore friendly, however, as I do not inject anything beyond what Morrowind covers itself and any gaps of lore I had to fill in was based on what existing material I could find. Check out the information below for a breakdown of the features.

As the mod nears a point of completion, I should add a quick preamble to make note of its tone. While I would never classify it as an adult or dark kind of mod, it does lean into some heavy subjects. None of it, at least in my opinion, goes deep enough to become uncomfortable or out of place. But it warrants a note for those who think this is some waifu nothing goes wrong kind of mod.

Now that the mod has reached a 'finished' state, this is the remainder of the to do list I have at the moment. It doesn't contain everything, just general priorities.

- Make the locational greetings less generic for a lot of dungeon or shop locations.
- Expand comments on books.
- Complete faction awareness.
- Add more Buoyant Armiger quests and dialogue for all the npcs belonging to the faction.
- Finalise Post-MQ content for Arvesa and polish up anything I've overlooked or missed.
- Move onto Tribunal coverage, then after that Tamriel Rebuilt. Notably, Gorne.

Mod Content
Spoiler:  
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Main Quest Integration

Arvesa is recruited through the Main Quest and you will organically encounter her when visiting Hasphat for the cube quest. From there, she will have comments on each stage of the MQ plus some of the activities you end up doing. Usually completing a quest in the MQ will warrant a conversation greeting, so make a habit of speaking to her often. Most times these greetings will linger in case you forget but it's not wise to wait too long as progressing any further in the MQ will lock them out due to how the filtering system works.

Personal Questline

Woven alongside the games MQ is her personal questline, which features three lengthy quests with custom dungeons, a few scripted sequences, and a good deal of adventure. It unlocks a lot more content for Arvesa and provides a deeper insight into her past and present. It's also required for the romance path to progress.

Note: The personal quests do not need to be completed immediately. It is better to complete them before progressing further in the MQ generally, but if you do end up doing that it shouldn't break them either.

For any concerned, there are no locks in this mod. That means that sometimes you can sequence break if you're careless, but at no point will the mod prevent you from doing the MQ.

Optional Romance Path

It's not a classic adventure tale without it. As such, players looking to get more intimate will get a bunch of extra content and a slow burn relationship that relies on the personal questline and MQ progression. It's not some tacked on feature either. Different dialogue lines based on its status, plus two unique scenes specific to this path. It's also entirely walled off if you have no interest and is not forced upon you.

New Location: Sehren

Sehren is an old Buoyant Armiger stronghold nestled in a valley east of Red Mountain. It serves as the central headquarters of the order where new chosen recruits are trained and plans laid out for attacks against Vivec's enemies. It also harbours a few secrets of its own, hidden from the prying eyes of outlanders. Access is initially locked, but Arvesa will eventually bring you there so you can gain entry.

The location is still a work in progress. The NPCs don't have a ton of dialogue topics or conversations yet. I also have plans to implement additional quests and generally breathe more life into it. The follower content is a higher priority, but expect Sehren content right after.

Custom Voice

A bit of an experiment, Arvesa uses a custom AI voice for her passive idles plus a number of important greetings. If you've played CRPGs you may be familiar with this technique. This initial batch was a little haphazard in the method used to generate the voice and could probably use a full redo with a more stable method. However, it's not cheap for the service and I can't justify it right now.I'd appreciate feedback on this on if it's even worthwhile to continue.

And no, I'm not interested in hearing about how evil AI is or whatever. If you don't like it, then by all means remove it from the esp on your own time.

General Dialogue

Arvesa will have some periodic topics she will want to discuss or talk about. Similar to Julan for any familiar. In comparison to some follower mods, she doesn't really comment on everything. Arvesa is not a scholar nor a savant and simply does not care about many things beyond the purview of Morrowind. She does cover the Temple questline entirely given her standing and some of the early Mages/Fighters guild. Her Great House coverage varies. She won't comment much on boring quests but anything notable will merit a comment. This aspect is always being worked on and more coverage will come in updates.

Plus, while it may not be evident as you play the mod, each topic convo usually has 3-4 player responses which means even basic ones end up with 12-14 entries. A few even hit 30 entries total. What does this mean? Well, a fair bit of replayablity and roleplay choices - at the cost of my sanity.

Your Actions Matter

Arvesa will occasionally react either favourably or negatively depending on specific actions you take in certain quests. This is tracked through hidden globals and you won't be made aware of it, though you can usually infer it based on her reaction. These are used for a later scene in the MQ and will impact your future with Arvesa. When implemented (more likely in 1.0) these values will be seen in various dialogues. So if you're on poor terms mid-way into the MQ, you'll get more snark or aggressive comments here and there. Her personal questline's end will also have a large impact for the end of the MQ. I'll detail all of this more below.


If none of this entices you, here's a slightly spoiler summary of what the mod is at its most basic form.

Spoiler:  
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You can ruin her religion, faith, cultural norms, and even alter her personal dreams all while bedding her.

This is mostly a joke, but mirrors actual elements of the mod. None of it was fully intended, it just fell into place.


Compatibility

Note: In order to avoid other mods gaining priority over this mod, load it as far down as possible. Also remember to avoid changing this mods load order position in your save, as it will increase the chances of globals and other elements of the mod to break. Do not clean the ESP, this will just break it.

This mod contains an overhauled Dagoth Ur final dungeon, thus be aware of any mods that edit that location. If any of you are familiar with Dagoth Ur Fleshed Out, same rules apply here. I'll be sorting out necessary patches as I figure things out.

Check out Danae's List Here for mods that can enhance followers in Morrowind.

Mackomed Arvesa - Offers a Mackom friendly head nif.
DetailDevil's Rocky Red Mountain Patch - Addresses Sehren and RRM conflicts.
DUFO x BCoM x RMR x Memento Mori (compatibility patch) - For Dagoth Ur entrance issues.

BCOM patch is available on its own page.

This mod makes landscape edits to Ashlands Regions 7, 5 and 7, 4, as well as renaming them. Load this mod as far down as possible to ensure these changes are kept.

Rebirth is not considered at this time for a patch. Perhaps once I reach a point where no update will be done for a long time, it will be worthwhile.

If there are some minor issues with other mods, let me know. I can look into a patch.

Credits

Original thanks to Kateri for her work on Julan and being a large inspiration to go forward with a companion mod for Morrowind. Additional thanks to everyone who has helped in various capacities throughout this mods development.

In compliance with permissions, this mod receives no dp or donations. Not that it would have anyway, but I figured I'd mention it.

If I missed a credit, let me know. I can't find the exact source of some currently.

Original Companion Scripts - Kateri
Further Script References - Tizzo
AI Voiceset - Elevenlabs
Corprus and Rain & Thunder original sfx - Pixabay
Early Smuggler's Tomb Cell - Siralvek
Mod Banner - A Raven of Many Hats
Daedric Font - Allis
OAAB - OAAB Team
TR Resources - TR Team
Outlander Resources - LondonRook
Sheogorad Rock Assets - Malbogatra
RR Series Assets - Colt & RR Team
Missun Akin Cuirass - Dankedanko
Cuirass & Armor Edits & Dwemer Scrap Armor - Ruffin Vangarr
Arvesa Texture Edits & Heads - Merch_Lis
Various Assets - RandomPal/Vegetto/Melchior Dahrk
Dwarven Miter Headgear - AllanBorne
GDR Assets - Darknut