Morrowind

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Glittergear

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GlitterGear

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22 comments

  1. zsouza13
    zsouza13
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    Will there be a lore friendly version and is it okay to install midgame and use along side your odai river mod? You're work is great. Ty
  2. Mitth90
    Mitth90
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    The lore purist esp comes up as path to pelagiad, this correct?
    1. GlitterGear
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      I'm an idiot and posted it under the wrong modpage :(

      Thanks for pointing this out--it IS for the Path to Pelagiad one. I'll put it in the correct place in a moment.
    2. Mitth90
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      It's ok, no one really knows where Pelagiad is. Least I didn't when I first played the game many moons ago, lol.
  3. Altvaddert
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    Would it be possible to provide a lore version? Timsa-Come-By flowers grow exclusively in the southeastern part of Morrowind and are only occasionally brought by pilgrims.
    1. GlitterGear
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      It's on my list of things to do. Madness and IRL has my hands full at them moment, but I do plan on making a lore friendlier version of everything.
    2. GlitterGear
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      It exists now, thanks to Lord Zircon! It's on this page here, but you can check out his mods on his page (definitely worth taking a look!): https://www.nexusmods.com/morrowind/users/1808532?tab=user+files
  4. VinashKaleVipritBuddhi
    VinashKaleVipritBuddhi
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    Near the foyada mamea border there are a couple of floating rocks.
  5. mym
    mym
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    Thx for your work.
    Is it compatible with BCOM?
    1. GlitterGear
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      I don't see why it wouldn't be
    2. RaveBlack
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      Speaking of compatibility, how about with other mods that add to the area? I know a few house mods that use a particular space near the northeastern tip of the affected area, just south of the pass into Foyada Mamaea, for example.
    3. GlitterGear
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      Foyada Mamea mods should be fine; I didn't edit into the foyada (stopped just short of it)

      I can check in the CS for you if you let me know which house mods specifically.
    4. RaveBlack
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      Mainly Ascadian Rose Cottage since I use the DX version, but Ascadian Ivy Cottage and IIRC another house mod all use that same spot.
    5. Dreddd
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      There is a slight incompability between your mod and Remiros' Foyada Mamaea mod which results into some flying rocks at Ascadian Isles Region -3, -6. I'm not a big modder so i just had to delete rocks from your mod, but hope you'll consider making some kind of a compability patch :3
  6. Batkan1234
    Batkan1234
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    Amazing as your other "little landscapes". You are very talented! Thank you for this!

    Only "issue" is that there is pilgrim Nevrasa Dralor who starts escort quest to Fields of Kummu shrine, and she mentions that landscape at Fields of Kummu is "breathtaking".  With this mod after walking trough your landscap, Fields of Kummu shrine itself is nothing special since landscape in your mod is breathtaking.
    Maybe u can make another mod from signpost where this mod ends towards that shrine.
    Either way thank you for making this! Endorsed
  7. Aendruu
    Aendruu
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    Very nice, Glittergear! Can I use this together with your 'Path to Pelagiad' or is that area covered here?
    1. GlitterGear
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      Thanks! You can use them together. In fact, I recommend it :)
    2. Aendruu
      Aendruu
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      \o/ Excellent, another beauty for my 'Little Landscapes' collection! Thank you kindly.

      P.S. Thanks also for introducing me to Mid Mushroom Overhaul and Tel Mundnisses!
      P.P.S. For OpenMW users, I recommend OAAB Saplings OpenMW Groundcover Patch to conserve FPS.
  8. TheRoadie99
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    Was it intentional that you have a large tree and rocks in front of Adanumuran? It doesn't block the entrance but it certainly makes it far harder to spot it from the road.
    1. GlitterGear
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      Yup! Intentional :)
    2. TheRoadie99
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      Okay neat! I wasn't sure so I thought I'd bring it up just in case :)
  9. AlbertAsimov
    AlbertAsimov
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    Keep it up Glittergear :)