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Billyfighter

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Billyfighter

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Aether Pirate's Discovery
by Billyfighter


Description:
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Part of the 48 hour 2023 Summer Modjam!

Find an Aethership in the far northwest of Vvardenfell, at the Askngthunch-
Sturdumz ruins and meet a pirate who has a mysterious trinket and new adventure to
discover.

Travel along his aethership across Vvardenfell, on an adventure full of
V E R T I C A L I T Y, into a strange new dungeon, and even into the shadows of
the Corprusarium.

Requires having the spell effect Telekinesis to start the quest.

This mod is OpenMW only.

Requires OAAB Data, v2.1.9 used for making this mod.

Cells edited:
Arkngthunch-Sturdumz, adds a Dwemer Coherer charger.
West Gash region, -13, 14, airship location 1.
Tel Fyr, airship location 2.
Corprusarium, misc item added.
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Installing/Uninstalling:
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If adding and removing manually, all files are organizned into a BF folder.

Icons/BF
Meshes/BF
Sounds/BF
Textures/BF

Note they may be shared with other mods.
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Updates:
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v1.2: Regular Morrowind compatibility. OpenMW version is highly recommended!
v1.16: Fixed dialogue bug at the end.
v1.15: Put a trapped scroll in the Ancestral Tomb on accident in last update.
v1.14: Globe no longer appears before quest is started. Recycled and retextured
more Tel Eurus assets for extra misc items to find. Added Lighthouse interior.
v1.13: Reworked how the beginning the quest works, no longer entering the globe
but a portal. New snowing magicka pad at the top of the snow island, giving a fast
levitate spell. Added some loot and slowfall scrolls to find.
v1.12: Dialogue fixes.
v1.11: Re-fixed death when falling in the Verticality realm. Tweaked boost pads.
v1.1: Fixed death when falling in the Verticality realm. Changed main esp to work
with "The Corprusarium experience" mod. Moved Dwemer Coherer charger for
compatibility with "The Imperial Dwemer Society" mod.
v1.0: Original release.
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Known Issues:
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Please report any issues on the Nexus!

Vanilla version will have issues, and will work differently than the OpenMW
version:

- There are some bugs that allow you to walk on air near the floating islands. I
have scripts in place to attempt to fix this, but it keeps happening.

- Falling from the islands works much differently than OpenMW, I have scripts in
place to fix this in OpenMW, which teleport you to the portal, in vanilla it will
automatically bring you to the last door you left from.
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Credits:
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Thea Solone for voice acting:
https://www.castingcall.club/thea-solone

The OAAB team for OAAB data and it's assets.

Greatness7 for blender extraction tool.

Pirate hat originally by Korana, goggles orignally by Kafeid, converted by
Aoimevelho.
Head texture modified from TR Data
Better body mesh by Psychodog Studios
Corpus textures by Aoimevelho
Levitate orbs by Blue Eagle
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Notes by the Author:
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Please report any errors on the Nexus or if you have any questions you can
e-mail me:
[email protected]
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