I really love the look of this one, it really sells the despair and allure of the place in a nice way!
BCOM doesn't seem to be compatible, but I wish it was. This mod looks promising enough to stay in my load order going forward, if I can figure out a fix!
Wonderful mod! Really gives the attention such a great setting deserves. How can I convince you to do the same for the end game dungeons for the Ash Vampires and Dagoth Ur? They suffer from the same plain-ness. Morrowind deserves better!
Was given these issues: Model "Meshes\OAAB\i\t_crystal_01.nif" tex not found "tx_t_crystal_01.dds"! Texture Load Error!: tx_t_crystal_01.dds Model Load Error: Meshes\VA_sitting.nif cannot load file in Meshes\VA_sitting.nif. Will use the default object Marker_Error.NIF. Not able to find Hand part in corprus_s_hand. Not able to find Foot part in corprus_s_foot. Not able to find Ankle part in corprus_s_ankle. Not able to find Upper Leg part in corprus_s_ul. Actor Animation problem with "corprus_staker_P00000000". This actor has no Animation class! Fixed by downloading Better Telvanni Crystal and The Sitting Mod
I don't use BCOM, but I didn't encounter any errors at all - animation or otherwise - on OpenMW 0.49 with OAAB and TDData installed.
The additions are tasteful and atmospheric, without being over the top or deviating too far from a 'vanilla +' kind of look.
The changes to the Corprusarium itself really do tell the story of the disease - the slow decline from infection, to despair, madness, and then death. It makes this whole section of the game more melancholic, and, as others have said, give this major plot point in the game the setting it deserves.
Would reccomend it as a permenant part of everyone's load order without hesitation.
Only small notes are:
1) It would be nice to have custom dialogue for some of the infected you can talk to. 2) Yagrum is floating a little above all the statics and items placed around him 3) The customer animation used for Divayth Fyr sadly means the custom voice lines from Quest Voice Greetings don't play :(
This looks awesome, well done :) Would anyone have any thoughts on compatibility with BCOM as I believe it also edits Tel Fyr (eg tes3cmd delete or something similar?)
I get many errors like this "Missing object "AB_Furn_DeMidRug02Circle" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Misc_ComCopperKettle01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Misc_ComCopperPot01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Misc_ComCopperPot02Hang" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_IngFood_Bread01a" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Furn_DePlanterHang01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Furn_DeRugRunnerPurple" for reference during cell "Tower of Tel Fyr, Onyx Hall" load. Missing object "AB_Furn_DeCurtainBlue" for reference during cell "Tower of Tel Fyr, Onyx Hall" load."
Must admit I'm highly interested in this mod, but the thing is I'm in the middle of the playthrough and I've already visited Tel Fyr's interior (briefly, but still). The question is, is it safe to install the mod in such situation or will it lead to problems (such double doors, floating objects, clipping or worse).
17 comments
BCOM doesn't seem to be compatible, but I wish it was. This mod looks promising enough to stay in my load order going forward, if I can figure out a fix!
Model "Meshes\OAAB\i\t_crystal_01.nif" tex not found "tx_t_crystal_01.dds"!
Texture Load Error!: tx_t_crystal_01.dds
Model Load Error: Meshes\VA_sitting.nif cannot load file in Meshes\VA_sitting.nif.
Will use the default object Marker_Error.NIF.
Not able to find Hand part in corprus_s_hand.
Not able to find Foot part in corprus_s_foot.
Not able to find Ankle part in corprus_s_ankle.
Not able to find Upper Leg part in corprus_s_ul.
Actor Animation problem with "corprus_staker_P00000000".
This actor has no Animation class!
Fixed by downloading Better Telvanni Crystal and The Sitting Mod
I don't use BCOM, but I didn't encounter any errors at all - animation or otherwise - on OpenMW 0.49 with OAAB and TDData installed.
The additions are tasteful and atmospheric, without being over the top or deviating too far from a 'vanilla +' kind of look.
The changes to the Corprusarium itself really do tell the story of the disease - the slow decline from infection, to despair, madness, and then death. It makes this whole section of the game more melancholic, and, as others have said, give this major plot point in the game the setting it deserves.
Would reccomend it as a permenant part of everyone's load order without hesitation.
Only small notes are:
1) It would be nice to have custom dialogue for some of the infected you can talk to.
2) Yagrum is floating a little above all the statics and items placed around him
3) The customer animation used for Divayth Fyr sadly means the custom voice lines from Quest Voice Greetings don't play :(
Actor Animation problem with "corprus_staker_P00000000".
This actor has no Animation class!
how do I fix this?
Would anyone have any thoughts on compatibility with BCOM as I believe it also edits Tel Fyr (eg tes3cmd delete or something similar?)
Cheers, Straub666
Missing object "AB_Misc_ComCopperKettle01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_Misc_ComCopperPot01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_Misc_ComCopperPot02Hang" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_IngFood_Bread01a" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_Furn_DePlanterHang01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_Furn_DeRugRunnerPurple" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
Missing object "AB_Furn_DeCurtainBlue" for reference during cell "Tower of Tel Fyr, Onyx Hall" load."