Morrowind

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Created by

Nwahs and Mushrooms Team

Uploaded by

hater8

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16 comments

  1. Tezrel
    Tezrel
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    • 13 kudos
    Wonderful mod! Really gives the attention such a great setting deserves. How can I convince you to do the same for the end game dungeons for the Ash Vampires and Dagoth Ur? They suffer from the same plain-ness. Morrowind deserves better!
    1. Sweezly
      Sweezly
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      • 2 kudos
      Have you gave "Dagoth Ur Fleshed Out" a look? only changes that dungeon, not the others Ash Vampire ones sadly
  2. barbarenblut
    barbarenblut
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    missing meshes and animation problem with corprus_stalker when entering corprusarium bowels. 
    1. barbarenblut
      barbarenblut
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      Was given these issues:
      Model "Meshes\OAAB\i\t_crystal_01.nif" tex not found "tx_t_crystal_01.dds"!
      Texture Load Error!: tx_t_crystal_01.dds
      Model Load Error: Meshes\VA_sitting.nif cannot load file in Meshes\VA_sitting.nif.
      Will use the default object Marker_Error.NIF.
      Not able to find Hand part in corprus_s_hand.
      Not able to find Foot part in corprus_s_foot.
      Not able to find Ankle part in corprus_s_ankle.
      Not able to find Upper Leg part in corprus_s_ul.
      Actor Animation problem with "corprus_staker_P00000000".
      This actor has no Animation class!
      Fixed by downloading Better Telvanni Crystal and The Sitting Mod 
    2. Sweezly
      Sweezly
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      Weird. How come those aren't listed as requirements if the meshes from this mod clearly needs them?
  3. vonwolfe
    vonwolfe
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    Such a lovely mod!

    I don't use BCOM, but I didn't encounter any errors at all - animation or otherwise - on OpenMW 0.49 with OAAB and TDData installed.

    The additions are tasteful and atmospheric, without being over the top or deviating too far from a 'vanilla +' kind of look.

    The changes to the Corprusarium itself really do tell the story of the disease - the slow decline from infection, to despair, madness, and then death. It makes this whole section of the game more melancholic, and, as others have said, give this major plot point in the game the setting it deserves.

    Would reccomend it as a permenant part of everyone's load order without hesitation.

    Only small notes are:

    1) It would be nice to have custom dialogue for some of the infected you can talk to. 
    2) Yagrum is floating a little above all the statics and items placed around him
    3) The customer animation used for Divayth Fyr sadly means the custom voice lines from Quest Voice Greetings don't play :(
  4. mr3cman
    mr3cman
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    • 1 kudos
    I'm having some trouble with this mod, when I enter the corprusarium bowels the game puts up an error message and crashes

    Actor Animation problem with "corprus_staker_P00000000".
    This actor has no Animation class!

    how do I fix this?
  5. ArachnidSpy
    ArachnidSpy
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    • 2 kudos
    Would really appreciate a patch for this or maybe a bat file to auto remove BCOM's edits to tel fyr. Or can that easily be done in the CS.
  6. drav666en
    drav666en
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    This looks awesome, well done :)
    Would anyone have any thoughts on compatibility with BCOM as I believe it also edits Tel Fyr (eg tes3cmd delete or something similar?) 

    Cheers, Straub666
    1. murpes
      murpes
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      • 0 kudos
      Unfortunately, when using this mod with BCOM I found a lot of floating or missing furniture and carpets. 
  7. Felik12
    Felik12
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    I get many errors like this "Missing object "AB_Furn_DeMidRug02Circle" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Misc_ComCopperKettle01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Misc_ComCopperPot01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Misc_ComCopperPot02Hang" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_IngFood_Bread01a" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Furn_DePlanterHang01" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Furn_DeRugRunnerPurple" for reference during cell "Tower of Tel Fyr, Onyx Hall" load.
    Missing object "AB_Furn_DeCurtainBlue" for reference during cell "Tower of Tel Fyr, Onyx Hall" load."
    1. hater8
      hater8
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      do u use latest OAAB_Data?
  8. MajorKirrahe89
    MajorKirrahe89
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    Must admit I'm highly interested in this mod, but the thing is I'm in the middle of the playthrough and I've already visited Tel Fyr's interior (briefly, but still). The question is, is it safe to install the mod in such situation or will it lead to problems (such double doors, floating objects, clipping or worse).
    1. hater8
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      no major errors, but you may not see the some new animations
    2. MajorKirrahe89
      MajorKirrahe89
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      Thanks for a reply, I'll give it a try.
  9. SandGentleman
    SandGentleman
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    Woohoo! Always wanted a good Corprusarium overhaul. Yet another quality mod from the N'wahs and Mushrooms Team!