Morrowind
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Von Djangos

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vonwolfe

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60 comments

  1. SugarWhiskersSahari
    SugarWhiskersSahari
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    I am having a problem in the Southwall Corner Club. I can hear a female bard singing, but she is nowhere in sight. I have the esp file all the way at the bottom of my load order. I use BCoM... Is this mod not compatible with that mod?
    1. SugarWhiskersSahari
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      Upon closer inspection, I just realized who is singing... But for some reason, she isn't holding an instrument.
  2. Lyceon21
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    Yess! Awesome mod and exactly what I've been looking for, can't wait to try this one out. I love the eso music. <3
  3. clarency
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    What an amazing mod! I played Morrowind back in 2004 and am now using the OpenMW Total Overhaul list. Discovering the amazing bards with their beautiful voices and songs was an incredible surprise.
    Thanks you for this!
  4. Velcatt
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    Hi, thanks for this mod the tracks really add to the taverns.

    I encountered a weird bug however, in openmw 0.48.0 when a bard notices my character, his animation glitches and his instrument disappears. Then when I leave the tavern and come back in he is in a random place in the tavern and willl again lose his instrument if he notices me.

    The teleportation and the animation thing seems linked since bards wont teleport randomly in the tavern if they haven't seen me coming in and leaving.

    It seems to happen in more than one tavern (first witnessed it in Pelagiad, then to Seyda Neen tavern)

    I tried removing every other mod I use (including Weapon Sheathing since I read it can cause weird bugs causing invisibility to npcs' held items) yet it still occurs.

    Any idea on how I could solve this ?

    Thanks in advance

    EDIT : I tried on a new game and no problem for the Seyda Neen bard so I guess I played too far before adding it.
  5. Ronik
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    Hey, thanks for the great mod!

    Just wanted to report that there's a minor incompatibility, or rather a funny interaction, with AFFresh.

    Spoiler:  
    Show
    During one of the quests, AFFresh moves Tappius Esdrecus to Arkngthand, where Tappius sits on an invisible chair and continues to jam on his invisible harp from Bards of Bardenfell:

    1. vonwolfe
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      That is kinda funny. Easy to make a patch - the script in affresh just needs to be edited so it updates his ai wander package to play normal idle anims.
  6. AbbaddoN33
    AbbaddoN33
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    I love this mod. But I have a problem, at the Balmora South Wall Cornerclub,there is no bard in sight, but his singing is heard. I already put the mod eps at the bottom of my mods list, but it's still the same. Any idea what the problem could be?
    1. Arneliante
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      I have the same issue. It feels like conflict with another mods you have. And\or wrong loading order.
      As far as I can see, it is not happening on new and clean installation (but maybe I not tested long enough).
      I saw troubles like you described and more - wrong positioning of actor (singer in Lucky Lockup must be in little stage near the wall, but she was in original NPC place. She start to sing a ballad and then her lute disappeared. I quick saved and reloaded and after that bard disappeared. But her voice continued the song. That was a beautiful ballad! Thereafter I decided to change loading order. It didn't end well. She started to sing two songs in the same time. Very talented lady, indeed.
      But you know, mod is still wonderful. I am very grateful to the author for the selection of tracks. It making Morrowind more alive.
    2. AbbaddoN33
      AbbaddoN33
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      Thank you for your reply. What I'll try is:

      1. Disable the mod
      2. Enter the game
      3. Load my savegame
      4. Save again
      5. Exit the game
      6. Reactivate the mod
      7. Enter the game
      8. Load my savegame again.

      I hope it works with that.
    3. Arneliante
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      Thank you for the solution.
      But I read in commentaries that author using OpenMW. So mod can be more suitable for OpenMW than MGE XE based Morrowind.
      So I just wrote a few .json files for MUSE 2, to associate music files with specific cells. No animations, but I'm fine with that.
    4. Cl3v3rP0tat0
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      So mod can be more suitable for OpenMW than MGE XE based Morrowind.

      No. This mod doesn't require MGE XE to work, it works in both Oldwind and OpenMW Engine just fine.

      OpenmW can run everything that Oldwind does - it just doesn't run MGE EX based mods. MGE Ex is a script extender for Oldwind - OpenMW can't use an extender made for an old engine.
    5. Cl3v3rP0tat0
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      Installing Bards of Bardenfell on an existing game save is not a good idea - it likely explains a lot of the weirdness that people experience  - generally NEVER a good idea to introduce mods into an existing game save.

      Bardenfell changes in game NPC behavior and animations - you load an existing game save and it will have old data baked into it - this will most likely cause issues.

      (Mesh and Texture only mods are an exception)

      This mod runs very well - just install it correctly for use in a NEW game.
    6. Arneliante
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      No. This mod doesn't require MGE XE to work, it works in both Oldwind and OpenMW Engine just fine

      I know that well, my friend. I have a habit to read all descriptions/requirements. I just assumed, that other users (users of OpenMW, for example) have better experience. But extrapolation is a pretty bad practice, and often leads to erroneous conclusions, I must admit.
      Installing Bards of Bardenfell on an existing game save is not a good idea - it likely explains a lot of the weirdness that people experience  - generally NEVER a good idea to introduce mods into an existing game save

      I started a new game. I honor the good old modder's rule: mods with scripts requires a New Game.
    7. Cl3v3rP0tat0
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      And use a merge patch? :)
    8. Arneliante
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      I'm using mostly Lua-based mods and few replacers/retextures. Nothing can conflict with this mod.
      But it is a good point, yes. For everyone who using big list of mods in long load order. Not me though.
  7. wcfcarolina13
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    My bards have disappeared. Only the harps and the music remain. The log suggests that a lot of stuff is missing, but it should all be intact. Not sure what's going on. I put the mod below all the BCoM stuff and the ESP at the very bottom of my load order.

    Here's a sample of the errors (there were dozens):

    [21:47:43.277 I] Loading cell Balmora, South Wall Cornerclub
    [21:47:43.289 E] Error adding NPC part: Can't find attachment node Groin[21:47:43.290 W] Warning: addAnimSource: can't find bone 'bip01' in meshes\angélus_anim\harpiste.NIF (referenced by meshes/xbase_anim.kf)
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Hopefully you use a virtual folder system - looks like you are missing mod assets - and localization issue?
    2. wcfcarolina13
      wcfcarolina13
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      I use a Mac M2, OpenMW.
      Thus, all my problems require jumping through hoops of fire. I don't know what you mean by localization issue, but the mod assets appear to be where they should be.
    3. Arneliante
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      It's literally missed bone in animation file, is it? (Bone 'bip01').
      I opened the harpiste.NIF, and all bones in it have prefix 'Bip01'. Funny.
  8. Arneliante
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    Good day to the honorable author.

    Run on Morrowind with MCP and MGE XE only.
    Random Model Load Error leading to CTD: Meshes\angelus_anim\harpiste.NIF cannot load file in Meshes\angelus_anim\harpiste.NIF. Will use the default object Marker_Error.NIF.
    If "Continue running executable?">"Yes", then "Actor Animation problem with "tappiusesdrecus00000000".
    This actor has no Animation class! > CTD. Happen with another actor, as well (Actor Animation problem with "thadarertis00000000".)
  9. Cl3v3rP0tat0
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    I'm back!  :0

    I'm not saying it's aliens or this mod - but has anyone noted if the bard in Gnisis, Madach Tradehouse is behaving correctly?

    The Dunmer is singing but his lute is being held only in one hand...now all the other Bards I have checked are A-OK fine - so it's weird that specific Bard isn't being animated correctly.

    Any theories or ideas? (Yes, I have the OpenMW Animation Fixes installed as well.)

    Spoiler:  
    Show
    
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    AATL_Data.esm
    Dr_Data.esm
    Patch for Purists.esm
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    Face of the Hortator.esp
    correctUV Ore Replacer_respawning.esp
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    Quest Voice Greetings.ESP
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    Better Bound Items.omwaddon
    UnarmoredBalancedClean2.esp
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    Dubdilla Location Fix.ESP
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    Containers Animated.esp
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    Guar stables of Vivec.ESP
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    Ebonheart Lighthouse.ESP
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    Vivec Lighthouse Questline.esp
    TelvanniSeaBeacons.ESP
    Sunken Tower.ESP
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    Draggle-Tail Shack.ESP
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    Drethos_Ancestral_Tomb.ESP
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    DA_Sobitur_Quest_Part_1 Clean.esp
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    Mudcrab Imports.esp
    Duskmoth Ruins.esp
    Folded in Port.ESP
    Shipyards of Vvardenfell.esp
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    Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP
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    FixingUleniHeleran.ESP
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    carefree_leveling.omwscripts
    TLAD Full - Still - Necro Colors.esp
    delta-merged.omwaddon
    1. hideaki411
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      yeah I'm having the same problem with the same bard and I use original morrowind with mge xe
    2. Cl3v3rP0tat0
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      Thanks for reply - that adds some perspective!
    3. vonwolfe
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      Same for me!

      I think it's probably a BCOM thing - essentially, his AI package is being overridden by another mod. So his idle anim isn't playing. 
    4. Cl3v3rP0tat0
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      I will move the Bardenfell data folder so it falls after BCOM - I already had the esp doing that...so see if something changes.
    5. vonwolfe
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      The reset esps may be making trouble?
    6. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      I had Bardenfell esp after the bulk of the BCOM but the BCOM reset esps were further down...I'll redo my load and merge patch see if there's any change.

      From the Maestro himself, AKA RP:

      ...those two esp files work like this:

      - Pathgrid reset: it's essentially an esp that only has pathgrid edits from BCoM. The logic behind it is that it I can make a rule that pushes this esp all the way down the load order, and then it becomes a foolproof way to make sure
      people don't complain about NPCs walking into walls and rivers only because they're using a mod that has pathgrid edits without actually needing them, or that doesn't necessarily breaks just because the pathgrid edits have been reverted. It's a way to force the right pathgrid for people using BCoM, essentially.

      - Interior as exterior flag reset: same logic with the few cells that have been flagged to be "interiors as exteriors", like the Plazas in Vivec. Any mod editing the same cell, even just to add a bowl, is going to reset the cell settings back to vanilla, so this is another foolproof way to make sure that doesn't happen.

      Now, the logic goes that any mod could theoretically edit the same cells, as long as BCoM was loaded
      while making edits, so you would carry over BCoM's edits + your new edits.
      Practically speaking, I'm the only one doing this, with the various BCoM customization modules. So a general rule is that addons need to load AFTER those two esp files.

      It hurts my brain a little bit - and but maybe if Bardenfell falls after the reset esps, there may be a fix. Updating my setup atm.

      UPDATE: no joy...

    7. vonwolfe
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      Got it. 

      For some reason, I had the idle set to play idle 9, not 2. I think originally he had a bard anim that used idle 9! New version fixes this. 
    8. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      And there was much rejoicing!
  10. GageMcCarron
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    My bards seem to play fine until I approach them or watch them from afar and they trigger an idle animation. In both cases the lute disappears.  Any console commands I can give them to freeze the idle animation of playing the lute?
    1. vonwolfe
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      Try loading the mod last. Are you on openmw?
    2. GageMcCarron
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      Yes I am and I downloaded the patch. Let me attempt to change the load order.

      Edit *Still happens. Only happens on a mod upload to a previous save so that must be the difference. Too far into this playthrough to give it up so I will just deal with it.*