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Von Djangos

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vonwolfe

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114 comments

  1. Berwve
    Berwve
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    Can this be added mid-save?
    1. vonwolfe
      vonwolfe
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      Yes!
  2. Nordberg1
    Nordberg1
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    please set these audiofiles as music and not speech.
    i think its way too loud and i cant have that music when i try to talk to people in the tavern. i want to lower the music myself, but as of now, i have to lower the speech sound track and also miss out on what people have to say.

    the bards are constantly playing, one song after the other. it would be nice, if they do a little pause in between songs (if you want to go overboard, they could go around collecting gold with a hat or something, but just resting would be enough)

    it would be cool, if the sound would be lower the farther you go away from the bard. i think as of now, its everywhere in the tavern the same, even one level up etc

    when i talk to a bard, he is still playing the sound. the bard should at least stop playing during conversations

    thank you
    1. vonwolfe
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      Use the quieter audio files option?
  3. opuwonee
    opuwonee
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    Hi. 
    Fantastic mod. Awesome music. Just one thing: the NPCs (bards) still go thru idle animations, which ruins the immersion. Maybe its cos Im using Dynamic Actors mod and Animated Morrowind, but these are crucial for adding life to the game. I am still playing with settings but could be good to make a patch. 

    EDIT: I found in the settings there is an exceptions/black list that you can use so the mod doesn't affect certain NPCs or even entire plugins. Solved the problem. Though, Raflod the Braggart in Seyda Need in particular sometimes just has his musical instrument disappear, even with this solution. Especially seems to be a problem if you load into the cell with a save. Or he plays 2 songs at the same time. 
  4. treowtheordurren
    treowtheordurren
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    For whatever reason, I can't get the music boxes to play. I press Toggle Playing and nothing happens. Doesn't seem to matter where Bards is in my load order.

    WHOOPS, this was supposed to be for Bardcraft.
  5. lpkchri1
    lpkchri1
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    This mod changes the base Bloodmoon script 'begin' to be something completely different.  Not sure why this would be done, but guessing it is not intended. The effect from the change from this mod does not match what the original is doing at all.
  6. Bl0wAway
    Bl0wAway
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    Hey, just wanted to mention 2 issues I have using this mod.
    1. The NPC playing an instrument will still walk around, only actually playing the animation when standing still. Sound plays as normal.
    2. Using Dynamic Actors , as it prints audio lines in the dialogue box, it will spam the dialogue box full of dots (".") which I assume is the mod printing the "say" command.
    The 2nd issue I might find a workaround for, but no idea about the 1st issue. I also had one npc not playing the animation at all though you mentioned elsewhere that one npc will be singing and another actually playing so not sure.
    1. littleloquax
      littleloquax
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      Did you ever figure out a fix for this? I do not have dynamic actors and out of nowhere one of the bards started spamming that "." dialogue boxes and messed up paused dialogue between npcs. I think it might be this mod that is causing the issue.
    2. Bl0wAway
      Bl0wAway
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      The . spam comes from this mod but it's weird that it happens without dynamic actors. And you aren't using any other form of unpaused dialogue?
      And no, I haven't really looked into how to fix it and not sure if it can. I think the dialogue stuff is hard coded. Maybe if you remove the "say" command, which removes lip sync.
      There is another mod called dynamic sound effects, maybe there's a way to attach the songs as sound effects playing from the bards and then have them play the lip sync animation through a script.

      Also, maybe turning off subtitles will fix it.
    3. littleloquax
      littleloquax
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      I am using MOMW Enhanced Vanilla modlist and I am super new to modding so I'm not sure if I have a mod that uses unpaused dialogue.

      Do you know where I would find the say command and how to safely delete it? Would it be alright if I messaged you on here for help? I'd rather not spam the comments here.

      I might just turn off general subtitles for now. It's so weird that it just switched up out of nowhere. It was fine before and I reloaded a save and it's been broken since. It must be a broken script. 

      Thanks for the help!
    4. Bl0wAway
      Bl0wAway
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      Need to ask the mod author for permission to edit anyway but you would have to edit the script attached to the bards.
      Honestly, it's probably better to not touch it for now and instead make a proper compatibility patch for use with unpaused dialogue. Though I'm not seeing a mod like that on the list you use so not sure what's going on.
    5. littleloquax
      littleloquax
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      Wouldn't even know where to start with making a compatibility patch. I wonder if it's any of the dialogue mods in the modlist that's causing it? I didn't get a chance to check the other bards because I had to get up for work early but after work I'm going to check if it's affecting all bards or just Folms (becoming my Dinkleberg at this point). For right now, I'm turning off general subtitles when I'm in taverns. Hopefully, this doesn't bite me in the butt later. Thank you for being so helpful. I have got no help for this issue at all. Did the mod author ever get back to you about your question?
  7. littleloquax
    littleloquax
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    Hello! Just had a small issue. The mod was working great until I entered the Gnisis tradehouse. Folms was fine until I started the Legion quest line (I have Legion expanded so maybe publius claudius the companion is the issue?). Out of nowhere, Folms began spamming dialogue boxes with just "." (because he is singing) and when I tried to talk to NPCs, their dialogue is fill with "." over and over and over that I cannot scroll up through the dialogue. I don't have Dynamic Actors mod so I don't know what is causing this. I'm using the momw enhanced vanilla modlist. As I said before all other bards I met were fine and didn't spam through the general subtitles. If I turn the general subtitles off, this issue goes away, but I would rather not turn them off. Is there a way to fix this?
  8. NwahWitAttitude
    NwahWitAttitude
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    Is this not compatible with Atmospheric South Wall Cornerclub or Odai - Lifeblood of Balmora? I am using both mods and the compatibility patch for O-LOF and ASWC. The harpist in the club is floating by the bar instead of sitting on his stool playing his lute and the stool and lute are clipping into the ground. Could you please patch this if at all possible?
  9. YolkOfTime
    YolkOfTime
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    Amazing work,, really. I like this so much that I always have to put one of these guys in my stronghold's plaza (it usually is Raflod - Jim Cummings is incredible as always).
    I have a question: what could be causing my inability to save while the songs are played? 
    Full disclosure: I am playing a heavily modded game, so this is probably caused by something else - maybe sophisticated save system. This also happens while daedra speak, so it may have something to do with the say function.
    1. 77cats
      77cats
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      It definitely affects saving while songs are being played.
  10. Rangaaaaaar
    Rangaaaaaar
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    Hi, awesome mod!
    But there was a problem when entering The South Wall. No one knows how to solve it?

    1. Rangaaaaaar
      Rangaaaaaar
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      Solution
      1. Opened the file "Bards of Bardenfell.esp" via Morrowind Enchanted Editor
      2. Saw that 2 NPCs had the path to the model "angйlus_anim" and not "angélus_anim"
      3. Renamed the folder to "anglus_anim" and changed the path "angйlus_anim" to "anglus_anim" everywhere
      Everything works. Perhaps the problem is with the Russian localization of the game or Windows