Morrowind
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Zackhasacat

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Zackhasacat

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10 comments

  1. tauiin
    tauiin
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    • 7 kudos
    You can probably remove the .git directory
    1. Kipenz
      Kipenz
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      • 0 kudos
      and all the  _MacOS and DS_Store files while they're at it.
  2. Varil92
    Varil92
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    • 44 kudos
    So this version is compatible with mods that may make changes to the cells of these objects?
    1. Zackhasacat
      Zackhasacat
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      • 60 kudos
      Yes
    2. Varil92
      Varil92
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      • 44 kudos
      Awesome, great stuff. I'm tracking the mod and I will use it once OpenMW 0.49 stable build releases. 
  3. Cl3v3rP0tat0
    Cl3v3rP0tat0
    • member
    • 7 kudos
    So does this Dynamic Distant Buildings - OpenMW Lua have to be updated in order to support other mods - or is there some kind of auto-magical method of determining quest/game stages?
  4. Atanvarn
    Atanvarn
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    • 3 kudos
    Thanks. Would be great to also have support for Rise of House Telvanni 2.0.
  5. TheRoadie99
    TheRoadie99
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    • 3 kudos
    Heads up for OpenMW users: version 0.49 is required for this one since 0.48 does not support Quest Lua mods.
    1. Zackhasacat
      Zackhasacat
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      • 60 kudos
      0.48 also doesn't allow disabling/enabling objects. I could make a version for 0.48 that just teleports the ghostfence objects out.
    2. TheRoadie99
      TheRoadie99
      • member
      • 3 kudos
      You don't have to if you don't want to. It's not a huge issue.