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ezze

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zdswulyx2

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6 comments

  1. tox2ik
    tox2ik
    • supporter
    • 11 kudos
    Char creation is faster, but then it takes longer to run to the stilt strider. Where is the win? Good stuff :) Works for me on OpenMW 0.49
    1. zdswulyx2
      zdswulyx2
      • member
      • 35 kudos
      I see your point, I just thought that starting on the top of the crashed ship would be the most logical continuation from the intro... but play-wise the best place would the little garden where one gets the Fargot's magic ring. Even better the two doors to go outside should be closed until you speak about your duties Sellus Gravius...
  2. FriendAtArms
    FriendAtArms
    • member
    • 7 kudos
    It's been almost a year since this mod was posted, but it's been a real life-saver for testing my own mods. It functions perfectly well (at least with MWSE), but I wanted to point out three things.

    1. The menu where you choose your class still displays the "answer his questions/give him the info" options, even though there is no longer a "him" involved. I believe this text can be changed in Game Settings>Menus.

    2. The mod has no "Created By" or "Summary" information. Obviously it doesn't affect gameplay, but it helps if the player somehow loses your ReadMe file.

    3. I like that the starting equipment is based on class, but it's too generous for a level 1 character. Quality-tier potions should be downgraded to standard-tier, journeyman's lockpicks and probes should be downgraded to apprentice's, etc.
    1. zdswulyx2
      zdswulyx2
      • member
      • 35 kudos
      0. No need for MWSE, the mod should work in OpenMW and morrowind.exe without anything extra.

      1. Oh, dear. I really never thought of that at all. I did not even considered it were possible to change the menu.

      2. Right, I tend to forget to edit there.

      3. I don't know, using tricks it is easy to have a super equip since the beginning and most of the "cheap-tier" equip is basically useless...
    2. FriendAtArms
      FriendAtArms
      • member
      • 7 kudos
      Hey, don't worry about it too much! What matters is, the mod works. A lot of modders forget the Created By/Summary info, and very few modders mess around in Game Settings at all. (I've never used them for any of my own mods...at least not yet.) If you're curious about GMSTs, you can take a look at the following website, and I think there's also some GMST stuff in the "Morrowind Scripting For Dummies" PDF that's floating around online.

      https://mwse.github.io/MWSE/references/gmst/

      Happy Modathon May!
    3. zdswulyx2
      zdswulyx2
      • member
      • 35 kudos
      My mod about messing up with GMST values is Another Rules Rebalance . :D