Embark on an expedition with the Imperial Archaeological Society to the island of Vilmuhn and uncover what dark forces are at play to stop them before things go too far.
You may not edit or re-upload this mod anywhere. Please contact MasssiveJuice or GrumblingVomit before making edits.
As the mod is an ESM, you may use it as a master for your own mods, adding content to the island. You may also use the assets included in this mod in your own if SecretOfVilmuhn.esm is a masterfile of your mod. Please be warned that it is unwise to do this yet while it is in an alpha state. Though we are using a 'merge to master' workflow so that the reference index remains stable, the mod is very much a work in progress so your mod could still break if you make it depend on SecretOfVilmuhn.esm.
If unpacking and editing meshes from the mod, please contact MasssiveJuice in order to check who to credit, as many of the meshes are retextures or re-works of OAAB_Data and Tamriel_Data meshes so they will need to be credited as well.
This mod is not opted in receive donation points as it heavily uses assets originally made by other users. If you make your mod depend on SecretOfVilmuhn.esm, your mod cannot earn donation points.
File credits
Tamriel_Data: a huge number of assets from Tamriel Rebuilt and Project Tamriel have been adapted for this mod, so an enormous thank you to all the members there for allowing us to adapt these meshes for Secret of Vilmuhn. Some examples are the retextured Nord Barrow set and grassy rocks from SHOTN, or the mountain peak meshes from TR and PC.
OAAB_Data: a large number of OAAB_Data meshes have also been updated, so a massive thanks also goes to MD and the team. Some examples are the freeform cave meshes and rocks, or the dwarven road
Greatness7, MementoMoritius. Melchior Dahrk and TheDrunkenMudcrab for 'Legend of Chemua', whose ice-covered AC mushrooms and menhirs have been used.
MasssiveJuice for the exteriors and landscaping, new dungeons, and reworked OAAB_Data and Tamriel_Data meshes adapted for the mod GrumblingVomit for the creature meshes, original interiors, scripting and questline
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0-alpha
Added WIP alpha version - still unfinished - Complete overhaul of the island's exterior and new interiors added - Plugin is now an ESM. - Patch for 'Prince of Fate' removed as it is no longer required. - Island of Vilmuhn moved with TesFaith to new position north of TR's Nivalis. Coordination with TR team means this should remain TR-compatible with future TR releases.
North of Nivalis lies the island of Vilmuhn. Once home to the Dwemer complex of Bnuiolzchft and an ancient Nordic dragon cult, its rugged and cold exterior bears the scars of its former inhabitants. Embark on an expedition with the Imperial Archaeological Society to Vilmuhn and uncover what dark forces are at play to stop them before things go too far.
Originally released during the 2023 May Modathon, the mod has undergone continuous development since then without being released to the public. It is not complete by any means, with the exterior being 90% complete and work on interiors having only recently begun. However, if you're up for some sightseeing and want to offer any feedback you can download the mod files here.
Warning: this mod is not complete. This is a work in progress and areas are unfinished or are missing interiors. The exterior and some interiors are completely explorable, but it is likely you will experience issues if playing the mod's questline